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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Tank Hunter

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About Tank Hunter

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  • Birthday 05/02/1980

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  1. Will there be a 5.0 game engine?

    One way to surprise players with enemy forces is to add probability of appearance. A scenario/campaign maker could deploy all possible forces on a map and then set chance of appearance on group level, some formations would have 100% chance of appearing while others would maybe have only 20% or even less. That would add a form of randomization making scenarios re playable. You could even do this for reinforcements just to add some additional randomness into the chaos. You could even add those two Tigers with 2% chance of appearing... Of course for this to work BF would have to add this to scenario editor as a changeable value on force selection screen.
  2. This is worrying. Personally I always avoid playing urban battles because I think that the current engine does not simulate urban battles in a satisfactory way. Hopefully we can see some changes in how the urban warfare is simulated as we move along on the eastern front with upcoming families. I also hope the map makers get a lot more objects to play with so that urban maps can be more "alive" than they are today.
  3. Giving hull down a spin

    Is AI using hull down orders?
  4. Winter Bulge

    Great job Worg, looking forward to it.
  5. Winter Bulge

    Man, BF should hire you as a texture consultant. I wish you would redo textures for all the other CMX2 titles. Great job.
  6. Winter Bulge

    Outstanding. Looking forward to the finished package..
  7. Armata soon to be in service.

    I know it's RT but can we have this version of the Armata in the game. https://www.rt.com/news/340142-super-tank-armata-robot/ Autonomous with a built in UAV and a 152mm gun. ☺
  8. How do you manage RT?

    Also don't forget the CTRL+1/2/3 command to create groups. You can then use ALT+1/2/3 to jump between the groups quickly.. These are unfortunately not saved if you reload the game so you have to recreate your groups every time. Maybe BF can fix this in upcoming engine upgrades.
  9. How do you manage RT?

    Thanks for the tips. I broke through on the left flank and rushed the beaches and few other objectives. Resulted in a major victory for me which I suppose is good enough. Had they had more troops in the back I would have been in deep trouble but it worked out. Mission 3 is a big one, we'll see how it turns out. As for Russia today I usually manage it with care and caution
  10. How do you manage RT?

    Being WEGO player for years I recently started playing Real Time due to having much less time to spend in front of the PC. I started playing the Russian campaign and the first mission went fine but I'm struggling with the 2nd, there is only some 35 min left and I'm not even close to the beach objectives. It seems like even if I would run for them it would still be hard to achieve. Do you have any tips for playing RT? How do you manage time and troops? Do you pause a lot? I occasionally pause to evaluate the situation. What I struggle with is not having some kind of notification tool that tells you if your forces are under attack. I might micromanage one flank when coming under attack only to have the other flank slaughtered just because I did not pay enough attention. This often leads that some of the forces are just standing still while I manage whoever is involved in combat at the moment. I would appreciate hearing from some other RT players on how you deal with the time constraint.
  11. Winter Bulge

    Worghern you just sold me the game! Great Job!
  12. Review of Black Sea at Armchairgeneral.com

    Here you have a map editor that is much more intuitive and it's made for FPS. So it doesn't have to be complicated.
  13. Review of Black Sea at Armchairgeneral.com

    I never said that. Please re-read my post, I never claim that these things made the game less playable for me. I have all of CMx2 games and enjoy them very much, I know where they lack and I still think they are good games that give me a lot of enjoyment but that doesn’t mean that they are perfect in every way because they are not. If we are not allowed to criticize in a constructive way then there will never be any improvement. I only reacted to the review which I think is bad since it’s not properly done. In my opinion every review has to break down the game in areas such as Mechanics – how does the game represent mathematically what it is intending to do? Are game objects interacting in a good way? Are you finding results weird or bad? Graphics and Sound – how does the game present the results to the player? By text only or fancy graphics or just sound or everything combined? Are you immersed into the game? Replayability – is this a 20 hour play and throw game or are you challenged in different way every time you play it? Single Player – how much content is in there for single player and how is the AI Multi Player – is there any and how easy is it to find a game online? Are games good or riddled with kids that rage quit as soon as they lose their first tank? All of these above should be judged by comparing to the current leader in that segment with the game you are reviewing. The segment in this case would be strategy games representing individual soldiers and vehicles. The final score should be based on scores in all these segments. Then it is up to the reader to decide if this game is something they want to invest their time and money into. When AG reviewer writes "When soldiers run inside of buildings you can actually see what they see." I wonder what they really mean? I know there is nothing to see since I have the game but what about someone that has never seen the game? They may think that you can see all the objects, soldiers engaging into fierce hand to hand combat etc.. They should have instead written that you can follow the soldiers closely when they operate on the ground and follow the action, then they should also write that some actions like hand to hand and house interiors are abstracted but that abstraction generally works well since the end result seem plausible with real world results. Thant’s the kind of info I’m looking for. As for fire they should notice the lack of it since nobody here can claim that fires don’t break out regularly in an area where heavy fighting is going on. Is it a deal breaker? Probably not but it does remove from the overall immersion. The battlefield looks dull without fire and destruction..
  14. Review of Black Sea at Armchairgeneral.com

    Hmm, I respect armchair but they are generally not good at reviewing games. Their reference is just not that good in gaming departement. Black Sea is a good game with great mechanics but it fails in areas such as graphics, sound, UI etc. When Armchair claims that "the game objects can be targeted and damaged or destroyed". "When soldiers run inside of buildings you can actually see what they see." Game objects can be destroyed? Really, all game objects? Did they notice lack of fire, or that it takes several high caliber projectiles to even notice any change in how the building appears? What can you see when soldiers run inside the buildings? Abstracted rooms? They also claim the game has great graphics? Really?
  15. Here are some screens from Gustav Line and they look roughly the same as the ones shown in Post 1 so I guess nothing major changed there so this is what we can expect.