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Andrew Kulin

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  1. Like
    Andrew Kulin got a reaction from M.Herm in PBEM ++ Guide?   
    Here is a rudimentary rundown.
    you need to set up a Slitherine Account - you will need your username, password and e-mail for PBEM++ (note, I don't 100% remember if it is a Matrix or Slitherine account you need - I think you can link the two in the Matrix or Slitherine systems.  In any event my username and password is identical for both my Matrix and Slitherine accounts so it makes no difference to me) In the game you can login to PBEM++ through the Options Menu but I never do that.  No idea if there is an advantage to doing so or not.  You can also log-in when creating a new battle or playing a PBEM turn or accepting a challenge The PBEM++ Login will ask you to enter your Username, your password and your e-mail.  You will enter all three the first time you attempt login in a CM Game (e.g., CMFB, CMCW, etc.).  You will need to do this for each game.  On subsequent login attempts the game remembers your user ID and e-mail, you just need to enter your password Once logged in you will stay logged in until you shut down that instance of the game. To start a new battle in PBEM++ pick a new battle and side.  There will be an option in the drop-down menu for how you want to play and you will select 2 Players - Automated PBEM+.  If not already logged in you will get the login screen (see bullet 2) If you want to set a password for your opponent to be able to first get access to the game you MUST manually re-select (click on it) the automated PBEM+ option even if it defaults to it on your list (it is called a private challenge).  Otherwise the entry box to type in a password will not appear. You want to set up this password if you do not want anyone you do not know to accept the challenge and play against you. And you obviously tell your preferred opponent what the password is.  This password is only used once so that they can accept the challenge.  It has nothing to do with your login password to the system. Click on Next or OK.  You will now get a password screen for your side like you would normally see for a regular PBEM game.  You can leave it blank so just hit OK.  There is no danger to you from cheating by your opponent as things are protected through your PBEM++ login Click on okay for save e-mail game. Your first turn will now be sent to the PBEM++ Challenges page. To accept a challenge go to Saved Games and PBEMs.  On the Drop-down screen select Automated PBEM++ Challenges A listing of all challenges will appear with the date Username and scenario description.  If there is an asterisk ( * ) in the first character position that indicates a password is required to accept the challenge.  No asterisk means anyone can accept the challenge Accepting the challenge will require your challenge password to be entered in the white box above the accept button which may be greyed out.  The a login in to PBEM++ if not logged in and basically follow the steps outlined earlier.  Once your opponent has done all they need to do and sends the turn back to you it will be accessible under the Saved Games and PBEMs/Automated PBEM++ In Progress drop-down selection.  It will only show save game files that you are personally playing through PBEM++ and that are for your next turn.  Once you play the turn and return the file, it disappears from your list and is removed from your game files folders. This is one thing I don't like about PBEM++, so if you are someone who want to do AARs or videos you need to be aware of this and move the fles to somewhere safe before sending the turn back.  I haven't tried, so I am not sure if you can even replay the turn files later outside of PBEM++ however Slitherine will send you/opponent e-mails saying your next game turn awaits you.  I find there is some time lag on their end getting these sent so if you are banging away a number of turns in an evening, you will probably be quicker just checking PBEM++ In Progress listing frequently.  I think the lag in email notifications is typically on the order of 15 minutes +/- I think that mostly covers it.
  2. Like
    Andrew Kulin got a reaction from Centurian52 in PBEM ++ Guide?   
    Here is a rudimentary rundown.
    you need to set up a Slitherine Account - you will need your username, password and e-mail for PBEM++ (note, I don't 100% remember if it is a Matrix or Slitherine account you need - I think you can link the two in the Matrix or Slitherine systems.  In any event my username and password is identical for both my Matrix and Slitherine accounts so it makes no difference to me) In the game you can login to PBEM++ through the Options Menu but I never do that.  No idea if there is an advantage to doing so or not.  You can also log-in when creating a new battle or playing a PBEM turn or accepting a challenge The PBEM++ Login will ask you to enter your Username, your password and your e-mail.  You will enter all three the first time you attempt login in a CM Game (e.g., CMFB, CMCW, etc.).  You will need to do this for each game.  On subsequent login attempts the game remembers your user ID and e-mail, you just need to enter your password Once logged in you will stay logged in until you shut down that instance of the game. To start a new battle in PBEM++ pick a new battle and side.  There will be an option in the drop-down menu for how you want to play and you will select 2 Players - Automated PBEM+.  If not already logged in you will get the login screen (see bullet 2) If you want to set a password for your opponent to be able to first get access to the game you MUST manually re-select (click on it) the automated PBEM+ option even if it defaults to it on your list (it is called a private challenge).  Otherwise the entry box to type in a password will not appear. You want to set up this password if you do not want anyone you do not know to accept the challenge and play against you. And you obviously tell your preferred opponent what the password is.  This password is only used once so that they can accept the challenge.  It has nothing to do with your login password to the system. Click on Next or OK.  You will now get a password screen for your side like you would normally see for a regular PBEM game.  You can leave it blank so just hit OK.  There is no danger to you from cheating by your opponent as things are protected through your PBEM++ login Click on okay for save e-mail game. Your first turn will now be sent to the PBEM++ Challenges page. To accept a challenge go to Saved Games and PBEMs.  On the Drop-down screen select Automated PBEM++ Challenges A listing of all challenges will appear with the date Username and scenario description.  If there is an asterisk ( * ) in the first character position that indicates a password is required to accept the challenge.  No asterisk means anyone can accept the challenge Accepting the challenge will require your challenge password to be entered in the white box above the accept button which may be greyed out.  The a login in to PBEM++ if not logged in and basically follow the steps outlined earlier.  Once your opponent has done all they need to do and sends the turn back to you it will be accessible under the Saved Games and PBEMs/Automated PBEM++ In Progress drop-down selection.  It will only show save game files that you are personally playing through PBEM++ and that are for your next turn.  Once you play the turn and return the file, it disappears from your list and is removed from your game files folders. This is one thing I don't like about PBEM++, so if you are someone who want to do AARs or videos you need to be aware of this and move the fles to somewhere safe before sending the turn back.  I haven't tried, so I am not sure if you can even replay the turn files later outside of PBEM++ however Slitherine will send you/opponent e-mails saying your next game turn awaits you.  I find there is some time lag on their end getting these sent so if you are banging away a number of turns in an evening, you will probably be quicker just checking PBEM++ In Progress listing frequently.  I think the lag in email notifications is typically on the order of 15 minutes +/- I think that mostly covers it.
  3. Like
    Andrew Kulin reacted to SDG in Tank v. tank spotting.. (what a ***** mess)   
    A lot has been said in this topic.
    My issue and the bottom line of my argument is:
    I know its a game, therefore there is uncertainty involved which is represented in the form of dice rolls BUT under certain conditions a unit should become spotted regardless of chance. It is completely unrealistic that:
    - in broad daylight;
    - within reasoable distance (900 m is nothing if the crew is using sights with magnification or the TC is using his bino)
    - a not very well hidden/camouflaged tank
    - that is shooting its main gun for several turns
    - while also letting it rip with its 50 cal mg using TRACER (!!) rounds
     
    can remain unspotted while 3 enemy TDs are closely monitoring the battlefield. And no I dont care if there are certain objects that partially obstruct my TDs view and they dont have a perfectly clear line of sight to the target. That tank should at least become detected to that extent that my tds at least have a rough idea as to where to put their AP rounds regardless of not gettin a full view of the enemy. 
     
  4. Like
    Andrew Kulin got a reaction from A Canadian Cat - was IanL in Combat Mission Cold War - British Army On the Rhine   
    On the bright side, it's always "this year".
  5. Like
    Andrew Kulin got a reaction from Bubba883XL in The year to come - 2024 (Part 2)   
    I am content to wait and see.
  6. Like
    Andrew Kulin got a reaction from Vergeltungswaffe in Final Blitzkrieg bugs it did not take long haha   
    Thanks.  That makes perfect sense.
  7. Upvote
    Andrew Kulin got a reaction from Warts 'n' all in Downfall: Enjoying the module?   
    Oops.  Saw the reference to Remagen campaign and thought that was what was being talked about.  Though I did question why French Canadians would be involved in that one.
  8. Upvote
    Andrew Kulin got a reaction from Halmbarte in Never saw this before...   
    You're probably confused because a Russian vehicle actually spotted something.  And fired.
  9. Like
    Andrew Kulin got a reaction from MeatEtr in The year to come - 2024 (Part 2)   
    I am content to wait and see.
  10. Like
    Andrew Kulin got a reaction from MarkEzra in The year to come - 2024 (Part 2)   
    I am content to wait and see.
  11. Like
    Andrew Kulin got a reaction from OBJ in The year to come - 2024 (Part 2)   
    I am content to wait and see.
  12. Upvote
    Andrew Kulin got a reaction from A Canadian Cat - was IanL in The year to come - 2024 (Part 2)   
    I am content to wait and see.
  13. Like
    Andrew Kulin reacted to OBJ in Q on using the hull down command...   
    I think you have me Anthony. When it first came out I tried placing the end waypoint on the spot I wanted my vehicles to be hull down to, and my tanks just kept moving, with very unpleasant results, so I stopped using it.
    Thanks to you and others I can clearly see I need to go back to it and use it in conjunction with an area/enemy unit target command.
  14. Like
    Andrew Kulin got a reaction from 'Sapper' in The year to come - 2024 (Part 2)   
    I am content to wait and see.
  15. Like
    Andrew Kulin got a reaction from Commanderski in The year to come - 2024 (Part 2)   
    I am content to wait and see.
  16. Like
    Andrew Kulin got a reaction from Mik093 in The year to come - 2024 (Part 2)   
    I am content to wait and see.
  17. Thanks
    Andrew Kulin got a reaction from A Canadian Cat - was IanL in PBEM ++ Guide?   
    Here is a rudimentary rundown.
    you need to set up a Slitherine Account - you will need your username, password and e-mail for PBEM++ (note, I don't 100% remember if it is a Matrix or Slitherine account you need - I think you can link the two in the Matrix or Slitherine systems.  In any event my username and password is identical for both my Matrix and Slitherine accounts so it makes no difference to me) In the game you can login to PBEM++ through the Options Menu but I never do that.  No idea if there is an advantage to doing so or not.  You can also log-in when creating a new battle or playing a PBEM turn or accepting a challenge The PBEM++ Login will ask you to enter your Username, your password and your e-mail.  You will enter all three the first time you attempt login in a CM Game (e.g., CMFB, CMCW, etc.).  You will need to do this for each game.  On subsequent login attempts the game remembers your user ID and e-mail, you just need to enter your password Once logged in you will stay logged in until you shut down that instance of the game. To start a new battle in PBEM++ pick a new battle and side.  There will be an option in the drop-down menu for how you want to play and you will select 2 Players - Automated PBEM+.  If not already logged in you will get the login screen (see bullet 2) If you want to set a password for your opponent to be able to first get access to the game you MUST manually re-select (click on it) the automated PBEM+ option even if it defaults to it on your list (it is called a private challenge).  Otherwise the entry box to type in a password will not appear. You want to set up this password if you do not want anyone you do not know to accept the challenge and play against you. And you obviously tell your preferred opponent what the password is.  This password is only used once so that they can accept the challenge.  It has nothing to do with your login password to the system. Click on Next or OK.  You will now get a password screen for your side like you would normally see for a regular PBEM game.  You can leave it blank so just hit OK.  There is no danger to you from cheating by your opponent as things are protected through your PBEM++ login Click on okay for save e-mail game. Your first turn will now be sent to the PBEM++ Challenges page. To accept a challenge go to Saved Games and PBEMs.  On the Drop-down screen select Automated PBEM++ Challenges A listing of all challenges will appear with the date Username and scenario description.  If there is an asterisk ( * ) in the first character position that indicates a password is required to accept the challenge.  No asterisk means anyone can accept the challenge Accepting the challenge will require your challenge password to be entered in the white box above the accept button which may be greyed out.  The a login in to PBEM++ if not logged in and basically follow the steps outlined earlier.  Once your opponent has done all they need to do and sends the turn back to you it will be accessible under the Saved Games and PBEMs/Automated PBEM++ In Progress drop-down selection.  It will only show save game files that you are personally playing through PBEM++ and that are for your next turn.  Once you play the turn and return the file, it disappears from your list and is removed from your game files folders. This is one thing I don't like about PBEM++, so if you are someone who want to do AARs or videos you need to be aware of this and move the fles to somewhere safe before sending the turn back.  I haven't tried, so I am not sure if you can even replay the turn files later outside of PBEM++ however Slitherine will send you/opponent e-mails saying your next game turn awaits you.  I find there is some time lag on their end getting these sent so if you are banging away a number of turns in an evening, you will probably be quicker just checking PBEM++ In Progress listing frequently.  I think the lag in email notifications is typically on the order of 15 minutes +/- I think that mostly covers it.
  18. Like
    Andrew Kulin got a reaction from Vacillator in PBEM ++ Guide?   
    Here is a rudimentary rundown.
    you need to set up a Slitherine Account - you will need your username, password and e-mail for PBEM++ (note, I don't 100% remember if it is a Matrix or Slitherine account you need - I think you can link the two in the Matrix or Slitherine systems.  In any event my username and password is identical for both my Matrix and Slitherine accounts so it makes no difference to me) In the game you can login to PBEM++ through the Options Menu but I never do that.  No idea if there is an advantage to doing so or not.  You can also log-in when creating a new battle or playing a PBEM turn or accepting a challenge The PBEM++ Login will ask you to enter your Username, your password and your e-mail.  You will enter all three the first time you attempt login in a CM Game (e.g., CMFB, CMCW, etc.).  You will need to do this for each game.  On subsequent login attempts the game remembers your user ID and e-mail, you just need to enter your password Once logged in you will stay logged in until you shut down that instance of the game. To start a new battle in PBEM++ pick a new battle and side.  There will be an option in the drop-down menu for how you want to play and you will select 2 Players - Automated PBEM+.  If not already logged in you will get the login screen (see bullet 2) If you want to set a password for your opponent to be able to first get access to the game you MUST manually re-select (click on it) the automated PBEM+ option even if it defaults to it on your list (it is called a private challenge).  Otherwise the entry box to type in a password will not appear. You want to set up this password if you do not want anyone you do not know to accept the challenge and play against you. And you obviously tell your preferred opponent what the password is.  This password is only used once so that they can accept the challenge.  It has nothing to do with your login password to the system. Click on Next or OK.  You will now get a password screen for your side like you would normally see for a regular PBEM game.  You can leave it blank so just hit OK.  There is no danger to you from cheating by your opponent as things are protected through your PBEM++ login Click on okay for save e-mail game. Your first turn will now be sent to the PBEM++ Challenges page. To accept a challenge go to Saved Games and PBEMs.  On the Drop-down screen select Automated PBEM++ Challenges A listing of all challenges will appear with the date Username and scenario description.  If there is an asterisk ( * ) in the first character position that indicates a password is required to accept the challenge.  No asterisk means anyone can accept the challenge Accepting the challenge will require your challenge password to be entered in the white box above the accept button which may be greyed out.  The a login in to PBEM++ if not logged in and basically follow the steps outlined earlier.  Once your opponent has done all they need to do and sends the turn back to you it will be accessible under the Saved Games and PBEMs/Automated PBEM++ In Progress drop-down selection.  It will only show save game files that you are personally playing through PBEM++ and that are for your next turn.  Once you play the turn and return the file, it disappears from your list and is removed from your game files folders. This is one thing I don't like about PBEM++, so if you are someone who want to do AARs or videos you need to be aware of this and move the fles to somewhere safe before sending the turn back.  I haven't tried, so I am not sure if you can even replay the turn files later outside of PBEM++ however Slitherine will send you/opponent e-mails saying your next game turn awaits you.  I find there is some time lag on their end getting these sent so if you are banging away a number of turns in an evening, you will probably be quicker just checking PBEM++ In Progress listing frequently.  I think the lag in email notifications is typically on the order of 15 minutes +/- I think that mostly covers it.
  19. Like
    Andrew Kulin got a reaction from Magnum50 in Q on using the hull down command...   
    It is supposed to work with you selecting a point off in the distance you want your tank to be in hull down position FOR.  So in theory that means your tank stops its movement at some point before it gets to where you plot your hull down movement point.
    I don't use this command as I have not had any luck with it.  Possibly I have had a vehicle move to the point, with not good consequences.  Though that was a really long time ago so I may not be totally correct in remembering that.  But my experiences trying it out way back in time left a bad taste for me, hence I don't use it.
    Others may chime in and say I am full of crap.  Which is fine.
  20. Like
    Andrew Kulin got a reaction from laurent 22 in Combat Mission Grand Tournament   
    I also enjoyed all games save one (CMBN Round 3).  And played against great opponents.
    Some suggestions going forward:
    Make tournaments Invitational - too many drop-outs/no-shows.  I was lucky and got nine opponent who all played out to the end but I would be royally pissed getting stuck with a no-show or quitter. Make it a condition of joining a tournament that payers e-mails or BFC forum addresses be provided (something like in the tournament announcements that anyone signing into this tournament agrees that their contact information be provided to opponents).  It is frustrating not being able to contact your opponent to give heads up about being away for a period or to find out why they are not returning turns, etc.  I was able to find some opponents with BFC forum names, and one or tow through the Slitherine/Matrix forums (their forum mail system is kind of useless BTW) but in some cases I tried communicating absences and such by typing in messages on the save game file screen (laurent 22, who was named in tournament as lawren so I did not clue in to that, did you see those messages on your save turn screen?).  I think it is really important to be able to contact your opponent in these things. Have someone do QA/QC checks on each scenario before they are put live.  It was obvious that a number of the scenarios were modified for use in the tournaments to have total scores in the 2,000 point range.  Unfortunately there were a number of instances where points shown on the two briefing screens did not match up with the 2,000 points (or so) for the tournament and had what were the original scenario objective point totals which were usually lower (e.g., mission objective scores on top half of screens did not match up with briefing notes).  So a bit confusing.  This was also an issue with some of the objective.  Someone mentioned the 2nd CMRT scenario which must have originally had an EXIT condition for the German forces, yet the modified scenario briefings did not mention anything about getting points for exiting (as I recall as I can no longer open up the German side to see the briefing) but exit zones were still on the map.  So I interpreted scenario to ignore exiting as Germans but my opponent did exit some units but got no points for that. Iron out the bugs in PBEM+.  One that bit me hard was in second CMBN Scenario.  My opponent did not send me our final turn (Me Axis, He USA).  He somehow got totally confused about the turns and never sent me the final minute of play.  So that one side of the scenario did not finish (the other did - his German side auto-surrendered).  As things stood score would have been Axis 800 (I still held corner) to USA 400 (He got the farm/commune) had it been finished.  Because game never ended the final scores should have based on those 3-1 intermediate scores (so say 101 - 87 or such).  But game never ended, I was winning marginally, but final score ended up being 0 - 2000 (AXIS - USA).  How??? Just my two cents.
    Looking forward to the next ones.
  21. Like
    Andrew Kulin reacted to AtlasActual in Combat Mission Grand Tournament   
    +1 for that.
    Also I wonder if anything can be done against people who surrender at the beginning and in turn give an insane amount of points to the other player without fighting at all. Kinda skews the leaderboard.
  22. Upvote
    Andrew Kulin got a reaction from Artkin in The year to come - 2024 (Part 1)   
    So would it be easy for you guys to go forward again with a hypothetical Western Allies vs. Soviet Union in 1945-1946?  Seems like you have all the pieces in place now to be able to do that.
  23. Upvote
    Andrew Kulin got a reaction from dan/california in The year to come - 2024 (Part 1)   
    So would it be easy for you guys to go forward again with a hypothetical Western Allies vs. Soviet Union in 1945-1946?  Seems like you have all the pieces in place now to be able to do that.
  24. Upvote
    Andrew Kulin got a reaction from A Canadian Cat - was IanL in The year to come - 2024 (Part 1)   
    So would it be easy for you guys to go forward again with a hypothetical Western Allies vs. Soviet Union in 1945-1946?  Seems like you have all the pieces in place now to be able to do that.
  25. Like
    Andrew Kulin got a reaction from Bubba883XL in The year to come - 2024 (Part 1)   
    So would it be easy for you guys to go forward again with a hypothetical Western Allies vs. Soviet Union in 1945-1946?  Seems like you have all the pieces in place now to be able to do that.
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