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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About imported_TREAD_HEAD

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  • Birthday 08/09/1962


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  1. License Expired?

    I recently tried to fire up CMBB, on my Win 7 rig (where I had no difficulty before). I got a message from the elicense app that my license for the Vista patch had "expired". I tried to reinstall the license I got a message saying all licenses have been used. I tried to generate an off line license and got the same message that no licenses are available. Please help. I definitely paid for the license so this is disturbing....
  2. Some Suggestions for Future Patch

    Yes, the missionGen needs to work in Vista64. One other thing I forgot the mission generator should also have a save and load feature! If you set up a battle then want to tweak it later, your only choice is to build it again, or go to the full blown mission editor...something you were trying to stay away from anyway.
  3. Some Suggestions for Future Patch

    Here are my thoughts on what I think would be some high impact quick enhancements. -Skirmish mode. Basically already there...ie. multi-player game against the computer. Just need to offer more choices for number of points (say double the max allowed now) and force mix. -On rookie / novice level, dramatically tone down AI accuracy against infantry. -Allow player to select smoke barrage or HE barrage for artillery. -Sometimes units don't take the facing command. -A hold command that is not breakable. ie. the unit will only move again when told to -Allow infantry to climb steeper slopes. I'm sure other folks will have some thoughts as well.
  4. TOW2 Review at ACG Online

    Hi all, In case you didn't catch this. http://www.armchairgeneral.com/theatre-of-war-2-africa-1943-pc-game-review.htm
  5. Community base and player made maps/battles

    I really appreciate what you guys are doing to learn the map and battle editors. I have done my time writing code, so I have a good sense for what it takes to learn it. I would like to see the community take off as well... But I honestly think the learning curve for the editors will keep most players out. I really wish 1C would look at polishing the editors up, so that we would not have to do so much work to build good battles. CMSF is a good model in my mind. Players can build very complex scenarios, right from a unified UI. The result is a very large set of user created scenarios.
  6. buildings and rubble, buttoned up vehicles

    Hi Synchro, I believe the building problem was why TOW2 uses an updated engine. TOW2 lets you use buildings as they should be used. It's really something to see two squads fighting it out in buildings. Rifles firing from windows, guys charging across streets, laced with machine gun fire. Of course the best way to win building fights is to take buildings apart with HE rounds from tanks. Everything we always wanted. Of course TOW2 is limited to Tunisia for the time being....but oh well...
  7. Vista machines can't connect to game server

    Thanks for this great advice. I had the same problems with Vista. I was skeptical of Virtual PC at first, but tried it anyway; and what a wonderful thing it is! DIF works fine in my new virtual XP machine! I even set up a virtual Win 98 machine for older games that I can't play XP. It did take me quite a bit of time to figure out how to build the Win 98 machine, but building the XP machine was a snap. BTW, for anyone wanting to build a Win98 machine, here is a great link: http://vpc.essjae.com/ Certainly a great tip, thanks.
  8. Some more ratings average 69% so far

    4.5? at Gamespot? I think if you look at what is top rated at Gamespot, it is pretty clear that graphics, sound and easy learning curve always do well (although, CMx1 series did very well...). Many of the good wargames that I really like to play don't fall into that category. For a gamer who has only been exposed to the likes of CivIV as a wargame, I can see that CMSF would not be that fun. Looking over Gamespots rating, here are a few other interesting ones: Avalon Hill's swansong, Third Reich got a 3.7, and I just sold my copy on ebay for USD $80, so somebody must like it. I did, but liked the $80 dollars better... GI Combat, got a 3.0, certainly not a great game, but good for a few hours of entertainment anyway. 3.0 is one step above drink coaster...and the game was not that bad... Playboy Mansion got 6.5...who says box art doesn't make for a great game...
  9. Keep your heads down boys....

    Love'm or hate'm, Battlefront is the only developer / publisher putting out realistic 3D tactical games.
  10. Battle of the Bulge Scenario - New Map

    US Engineers ambush a column of Panzers, using mines and bazookas. Battlefront dev team built this scenario for the Armchair General. http://www.armchairgeneral.com/articles.php?cat=58&p=3493&page=1 Link to download scenario is on page. Scenario has a new map for all of you scenario editors out there.
  11. An old CMer's first impression.

    This heated discussion and comparison to CM, reminds me of my own CM experience, at the very begining of CM's history. I was one of the early guys who salivated over CMBO screenshots before the original release. BF put out a lame demo before release (something about a platoon of GIs having to charge a german MG), and that almost turned me off forever. I thought the graphics sucked, and the interface sucked...but my inner wargamer took hold and I still bought the initial release. When I finally got the game, I had such a hard time with it (interface, features, lack of control, etc...the same sort of TOW complaints we see now) that I put CM aside for what must have been a year, or at least until the first major patch. For me, the lesson is that I had a hard time with CMBO because it was unlike anything else I had ever played, and this coupled with the first buggy release, really put me off. But once I became used to the interface and game concepts, I grew to love the series greatly. I think that TOW will be the same for many of the folks posting their bad experiences. Its my guess that in five years, we will all be complaining that they 'should have done what we really wanted, and just updated the graphics on TOW rather than give us a new game.'
  12. I am starting a campaign game based on Operation Crusader, the British relief of Tobruk in Nov - Dec 1941. There is room for up to six dedicated players, 3 Axis, 3 Allied. I will use Talonsoft's The Operational Art of War (TOAW), to track unit strength, positions, TOE, supply levels, airforces and to execute combat in backwater areas of the strategic map. This is for dedicated players only. If you are interested, please send me your email address, and I will send you the rules. My email is: larizona55@yahoo.com Some requirements: 1) You must have a copy of Combat Mission Afrika Korps. 2) You must have access to an email account that allows for sending and receiving of files up to 2mb in size (the map files are large). 3) A paint program that allows you to draw colored lines and text on a JPG image and save them. 4) A fairly current computer system with lots of memory and CPU speed. Many of the battles will be gigantic; maps 5Km across with three battalions to a side. 5) You must have time to play. This game needs to keep moving. In general, you must be able to play a turn of PBEM CM a day. In short you must be a dedicated player. If you can not do this, you may find yourself being replaced. Temporary replacement may happen for those on vacation etc. 6) You do not need a copy of TOAW.
  13. Scenario Design Question

    How do you individually place reinforcements on the map? I can only find the reinforcement marker on the editor map. I would like to individually place vehicles; not just have CMBB randomly place them. I have seen several scenarious where it looks like this was done. Thanks for your assistance.
  14. 43.45s still don't work

    Several posts suggest going back to older drivers. How do you do this in Win 98? Do the older ones just over-write the newer ones?
  15. Strange Text Colors

    Just upgraded to a GEForceFX 5200. I have not noticed bad lag, but have a pretty good CPU. I have noticed that text colors have changed, and are now not very nice to look at. For example the word "Hunt" is now a deep dark red, it used to be white. Damage is now aqua. Is there any way to get the old colors back?