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Meach

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Everything posted by Meach

  1. Good game and well played! Always a pleasure to cross pixels with you
  2. I got my first Imobb from bogging. 1 Panzer stuck in a really dodgy position. That was a really lucky, or unlucky shot depending on your point of view, on the halftrack My infantry are wondering how they are going to get anywhere seeing as the Commander forgot to put in a requisition order for trucks, bicycles or even skateboards! I am quite bad at the old Combat Mission so I need all the help I can get and reading Phil's posts might give me a minor defeat instead of a major defeat!
  3. The Tiger sadly didn't make it to the front line and had to stay in the depot for bockwurst resupply! Tanks spotted some armour! Contact Front!
  4. Yup, the Knobford Forester Rgt has had enough and it's time for tea and sandwiches. Sadly they didn't reach the objective so it's time to gather around the briefing table and think up a new strategy! Well played, very enjoyable game and congrats on the win
  5. Very enjoyable so far. I am not sure my long range fire support is doing very well but there is only so far you can throw a Haggis!!
  6. I got into CMCW recently and the chance of trying out BRD and DDR formations is really exciting. I hope we see the Czechoslovakian and Polish WP nations as well at some point.
  7. I will do what I can. I have RT and FI so I can do stuff with those maps. I haven't got round to purchasing BN as yet. So if you want me to try something with a map for either of those games then yeah I can but try.
  8. @MisterMark Very good suggestions and the only thing I feel that would be restrictive to going back over the older QB maps is the sheer volume of work that it would entail to put in more dynamic triggers. Not so much on each individual map but to produce a body of maps that would give that behaviour for the defence would be restrictive in so much that a reasonable time frame is not feasible. What you suggest about triggering a counter-attack of sorts is what I am working on just now on a few maps and to get it almost right has taken hours so far and that is probably the most simple counter attack you can get. Pincer coming down on the neck of the assault column but I feel that it could be done and with some effort newer maps could have a more dynamic defence but unless someone puts together a pack of maps then I think the best bet would be to get dug into the scenario editor and change the maps you feel that are not satisfying. If you have a particularly favourite map but it's a bit stale I could have a look at it and change things up but I make no promises to give you the map of your dreams What I can do is probably have the AI launch some kind of counter attack or blocking maneuver as my skills with the new fangled trigger-tricks are pretty raw. I do not mean to be contradictory nor accusative but the AI spotters can call in artillery on their own but if the map has a pre-emptive barrage planned in the script and it is set to "destroy" then that mission can blow all the ammo in one big shoot. Leaving poor Lt Specky with no shells to direct, which gives the impression of him being useless. The turn one barrages are sadly also a bit essential as the AI can group the Forward Observer into a random group within the AI plan which sits off on a flank and doesn't have great LOS to anything so the spotter won't blow his ammo on a tree off in the distance. Of course he could be in the thick of the action but if the prepatory bombardment has left him with no assets. I cannot off the top of my head say if you can delay the bombardment by 5 or 10 minutes in the AI plan but something tells me it's a first turn thing. But if you don't put down some kind of early strike in the plan then the spotter may never be in a postion to call down good fire support due to the random placement in QB's of units into groups. I humbly suggest that you find one of the scenario design manuals and have a good read because this will really help you understand why some of the maps are non-dynamic as triggers are a hard thing to get right. In a few maps I played the OPFOR does nothing for a good 46 minutes simply because the triggers relied on one group doing something then the other group would do something but the triggers were aligned in such a way that both groups stood looking at each other waiting on the other to trigger the other groups behaviour. "You go do recon!" "Naahhh you go do it!" so for almost the entire length of the scenario I was patiently waiting for some hot flying lead action and was severely disapointed. So I dug into the scenario editor thinking an AI plan was wonky and after a while I figured it out. A quick reduction of the timer and the map is now very playable. Long story short; triggers can seriously bugger up your AI plan if you get them wrong. I am not trying to make excuses but it's a tricky proposition to get a new map with triggers working but I feel it's quite daunting to go back to an older map and put them in over an existing AI plan. I sincerley hope this helps you out with regards to AI, scripts, triggers and poor LT Specky. Kindest regards Meach
  9. @MisterMark Interesting points and I often miss CMBB myself but if you don't mind me asking, and I mean no disrespect, how would you like to see an AI defense force behave in a CMX2 battle? I believe with the triggers we have now and a bit of jiggery pokery and creative licence with the scripting could we not come up with something? I understand what you mean about a static defence but in all honesty to move from a defensive position is to invite death in the face of an advancing assault. What else can we do as scripters with the tools at our disposal? Currently I am making a very small map which has a counter-attack from deeper defensive positions based upon triggers and timers to pinch off the attacking force but it is very embryonic and may not be what you are looking for but if we can grasp the concept and apply the tools we have then it might give more defensive options in a scenario AI plan? I am sure @MarkEzra has a much more solid grasp of the workings than I do but it all depends on what people want to see defensive troops do other than hold position and fend off the attack.
  10. I remember Steve saying that CMX1 AI literally had a single plan. It was the random maps that the game could generate which gave a good illusion of the AI dealing with the situational stuff but in fact, as others have said, the AI just went straight for the objectives. Don't ask me to find the post as it was from such a long time ago but I am sure it was mentioned. But for random maps to be a thing again.... sigh. Sadly the map is integral to the scripted AI now so how to marry up the random map generator with the AI scripts is a project I feel that no one would have time or money to invest in for a reasonable outcome within a reasonable time frame.
  11. Ummmm I don't mean to butt in here but I have made a scenario which involves around 30 tanks or so on each side in a meeting engagement. The map is fairly big and about 1.5km x 1.2km if I recall. Some infantry and plenty objectives to fight over but the briefing and tactical front end stuff is non-existent mainly because it was for private consumption. I can stick it in a drop box folder if anyone wants to try it out. I have worked hard on 4 AI plans for each side so you a fair bit of replay-ability is in there. The battle boils down to a meeting engagement and for a briefing each commander has basically been told "Strike as far in that direction as you can. Logistical support will be forthcoming when you have fired your last shell and used the last drop of fuel." You get the idea.... It's a bit of a mash up and blast fest which not in anyway historical gives a couple of hours of good old fashioned fun in my humble opinion! Be warned it is not particularly well balanced nor is it covered in deep terrain which lots of folks might not like as you can be slugging it out with your Panzers and T-34's in a very short amount of turns. If that description doesn't turn you off then let me know and I will try to figure out how to get the files to you via dropbox (any help on this would be appreciated as I am not very tech savvy) Kindest regards, Meach.
  12. Back at ya big guy! Hope all is well with you and things are groovy
  13. It's really good of you guys to help @Topkick out. It must be about ten years since Mishga put together her QB maps and scenarios along with @MarkEzra.
  14. I hope @Mord is doing well and still kicking. He is a good guy and hopefully doing away just fine.
  15. It's all good, Bro. Talking things over can make a world of difference.
  16. Heya, Mr Mord! Thanks for asking after us. We can but try to pop in now and again. Glad to hear you are doing good.
  17. Amen. I can't agree more. Your little girl sounds wonderful and you must be really proud of her and rightly so! I appreciate the offer for chatting. It's good to know I have someone who can relate to what's going on! If you use facebook you can catch me on there. Chris Meacham is my name and my avatar is a lion playing a guitar... Yeah, I know... it's how I roll Or Twitter @Meachicus if you prefer.
  18. I hear you, mate. It's difficult and probably the most challenging thing I have ever had to deal with. Army service included! It's certainly taught me a lot about compassion and empathy. How old is your girl now? My oldest is almost 9 and the middle girl is almost 7.
  19. Thanks, Buzz. It was a real pleasure to help out the community but truth be told Mishga did 90% of all the hard work.
  20. Hey, Mord! How are you doing? Me and the Wifey are doing fine but we kinda dropped off the main boards as we were very kindly invited to become beta testers so we went "behind the curtain" and I found that I didn't post as much on the outer boards. Couple that with band-life being an absolute pain in the butt and then we had a mini-meach. Leo is almost 18 months now! The guys wanted me to call him Norman D. Meach but he didn't look like a Norman when he popped out. Mishga is doing great but being a full time mum to three kids, two profoundly autistic and being the support network/manager for a wannabe lead-guitarist means she has her hands full. I hope you are all good and life is treating you well. Kindest regards, Meach, Mish, Abi, Tygan and Leo.
  21. Ok, update to the thread. I put my concerns forward and am awaiting resolution. Many thanks again for those contributing.
  22. Thanks for that, much appreciated!
  23. Tagge, you see what I am up against
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