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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Mad Russian

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About Mad Russian

  • Rank
    Senior Member
  • Birthday 06/30/1948

Converted

  • Location
    Odessa, Texas
  • Interests
    Military History after 1861
  • Occupation
    Financial Advisor
  1. What's the Point w/o Vista?

    Well, some of us are at the end of those long computer life spans now trying to figure out the best way to proceed from here. Nice that you're not. Sooner, or later, you will be one of those fools when your computer dies or won't turn on any more. Good Hunting. MR
  2. The time for war has come..............this being the 59th anniversary of the start of WWII we have chosen this time to open a new chapter in wargaming as well. We have created a new website that will be for wargaming, history and intersite tournaments. We are starting with CM but don't intend to limit the intersite tournaments to any single game. The new site is called War and Tactics. The tournament is the Master's Tournament. The scenario designers are from The Scenario Depot II. They have all earned a rating of 10 or greater on a scenario before 1 January 2008. They were asked to provide a single scenario to test your skills as gamers. Many of them agreed to do so. All wanted to but some had life issues that kept them from participating. Either way, you votes have spoken. We have listened to what you liked and have have made scenarios especially for this tournament. These scenarios have never been seen before but make no mistake they have been playtested! To register for the tournament you need to go to the new War and Tactics site and register. http://warandtactics.info/board/ucp.php?mode=register Once you are registered. Go to the Index Page. Find the Forum labeled - Games: TOYS FOR BIG BOYS The second forum down is Combat Mission: the "Masters Tournament". Once you enter the forum you will find three subforums. The first is General Discussion Masters Tournament: axis & allied. Enter that subforum. There are two threads inside. The first thread you should look at is The Master's Tournament Information thread. This thread explains everything about the tournament. All about the scenarios, how each round is to be played, who will be matched up against who and how, how long the rounds are, what kind of elimination process will be used, the scoring system.....in short.....everything there is to know about the tournament. Until some of you come up with questions I hadn't thought of....then those answers will be in there as well. After reading through the information thread you can go to the Master's Tournament Sign Up Thread. There I will need 3 things from you. 1) Your email address. 2) What your CM nickname is. 3) What club/site you will be representing in the community. This is a community event but as you will read in the information thread you will be scored both as a team and as individuals. When the tournament is finished we will know which site has done the best and which gamer has done the best as well. I expect to see competition from all the sites to be very intense. I've played some of the scenarios in the tournament and they are going to test all of your skills. Registrations will be from 1 September through 10 September. I'll then set the tournament and have the assignments in your email by 15 September. Good Luck to you all and Good Hunting. MR
  3. The time for war has come..............this being the 59th anniversary of the start of WWII we have chosen this time to open a new chapter in wargaming as well. We have created a new website that will be for wargaming, history and intersite tournaments. We are starting with CM but don't intend to limit the intersite tournaments to any single game. The new site is called War and Tactics. The tournament is the Master's Tournament. The scenario designers are from The Scenario Depot II. They have all earned a rating of 10 or greater on a scenario before 1 January 2008. They were asked to provide a single scenario to test your skills as gamers. Many of them agreed to do so. All wanted to but some had life issues that kept them from participating. Either way, you votes have spoken. We have listened to what you liked and have have made scenarios especially for this tournament. These scenarios have never been seen before but make no mistake they have been playtested! To register for the tournament you need to go to the new War and Tactics site and register. http://warandtactics.info/board/ucp.php?mode=register Once you are registered. Go to the Index Page. Find the Forum labeled - Games: TOYS FOR BIG BOYS The second forum down is Combat Mission: the "Masters Tournament". Once you enter the forum you will find three subforums. The first is General Discussion Masters Tournament: axis & allied. Enter that subforum. There are two threads inside. The first thread you should look at is The Master's Tournament Information thread. This thread explains everything about the tournament. All about the scenarios, how each round is to be played, who will be matched up against who and how, how long the rounds are, what kind of elimination process will be used, the scoring system.....in short.....everything there is to know about the tournament. Until some of you come up with questions I hadn't thought of....then those answers will be in there as well. After reading through the information thread you can go to the Master's Tournament Sign Up Thread. There I will need 3 things from you. 1) Your email address. 2) What your CM nickname is. 3) What club/site you will be representing in the community. This is a community event but as you will read in the information thread you will be scored both as a team and as individuals. When the tournament is finished we will know which site has done the best and which gamer has done the best as well. I expect to see competition from all the sites to be very intense. I've played some of the scenarios in the tournament and they are going to test all of your skills. Registrations will be from 1 September through 10 September. I'll then set the tournament and have the assignments in your email by 15 September. Good Luck to you all and Good Hunting. MR
  4. AI adjustments

    At least you're consistent, I'll give you that. You have nothing and at least this time you're not even trying to make things up. Not sure what you think you have that makes you all seeing all knowing. Nobody ever said the AI was as good as a human player. That wasn't the question now was it? But you know what, you win.... You're absolutely right. I've not seen a difference in the way the CEB adds to games. I've not had reviews that back up that the CEB makes the scenarios play better if you use it. I've not put them on here with the scenario names and location so that what I put on here can be checked. No, what really needs to be listened to is JasonC and his vast amount of knowledge on all subjects great and small. Where you quote no testing, have no scenarios that you have put out for the CM community to play and rate for you. Where you have admitted that you don't even use the CEB and don't play vs the AI anyway. It's not at all unusual that you wouldn't agree with me. You've called me a Troll, a Nazi Fanboy, told me that I'm full of horsefeathers and poppycock...so why would I not expect the same out of you now? I'm still waiting for you to write that all knowing and ever popular best seller... Jason C's Version of WWII: The Grand Strategic, Operational and Tacital Facts of WWII. The bible on everything anyone would ever want to know about WWII, and this case CM. Maybe you could just include a chapter on CM as a kind of reward for the rest of us. That could take the place of all the missing resources that you never quote but demand of others. It would certainly make it less of a mess when it comes time to back up any of the "stuff" you put out there. You are VERY GOOD at discussing "The Drill" and what the TO&E's are. Not so good if you have to produce any kind of references for your assumptions. Works for me. As I told you before. If you don't want to use the CEB...don't. I'll continue to put the disclaimer in my scenarios that it should be used because it makes a difference in the how the game plays. That's my opinion. I at least have some reason for thinking that way that I have some evidence of actually trying to find out the actions taken in the game. Not just my opinion that I'm selling as the, "Be All - End All" of the snake oil market. Where you say I can't prove what I say you can't disprove it. Over the course of bunches of vs the AI games you find whatever will make a game play better. You have already told us numbers of times how humans play better. We got it. This is a discussion about if the CEB helps the AI play better. I say it does you say it doesn't. That's good enough for me. Have a good day. MR [ December 13, 2007, 07:47 PM: Message edited by: Mad Russian ]
  5. AI adjustments

    What actually works to make the dumb AI challenging is long odds, carefully arranged set ups and flag placements, and shoestring-ish human forces that force the player to get something out of each team. But those will work without quality falsification. The vs the AI scenario is capable of certain things a H2H scenario can't do. As you correctly identified, there are certain situations that the AI excels in. High unit density actions on one side that a human player would crush his opponent with can be shown quite well. The issue of stupid comes into play as well. You can actually have the AI be as dumb as a box of rocks if that's what's called for. Or you can smarten it up with the CEB. The question was does the AI play better with a higher CEB? Does it do better? The answer, even by your own words, is yes. How do you explain the difference in gameplay from an OOB full of elite troops with 0 CEB to the same OOB and a + CEB? According to you there should be no diffence. That's not what I've found in the past when I tested the CEB. MR
  6. AI adjustments

    That's exactly what I mean. The AI is harder to beat with a higher CEB. That was the question. You even agree with the statement even though you don't use it. I have no idea how you would ever tell if the computer would or will execute more orders per game. What I do know is that the computer does other things I consider "smart". Such as flag rushes, flanking moves, using combined arms attacks, less dance of death maneuvers by tanks...etc...that I can see happen. Those are easily identifiable. As you say...DUH....to me that is better. If you want to break down the way the computer does each order and if that sequence is now in a more favourable light I can't help you. I can't prove that. I would be surprised if you can do any disproving of that either though. What I see from you is your usual assumptions. You have no facts, figures, or firm evidence of anything. Just that you don't use the CEB and therefore it's not worth the effort for anyone else to either. Again, if you don't want to use it then don't. I recommend that those that play my scenarios use it. They seem to get very good results using the CEB. I get no complaints. ROFL!!!! I love this statement of yours.... In vehicle combat, doesn't much matter - the higher qualities will just move out faster, engage with less cowering, and hit more often. It doesn't matter much? Higher experience levels just makes them move quicker, cower less and hit more often? That's all? IMO, that's plenty in armored combat. What else is there for vehicles? To be honest though, there's quite a bit more than that. The higher level CEB makes them stalk your tanks, use keyhole positions, make combined arms attacks, in addition to just being better at the basics. Since you don't use a CEB how would you know what it does or doesn't do? This level of discussion is strange. You profess to not use it, yet continue to tell me, and all involved, all there is to possibly know about the subject. If you don't want to use it that's fine with me. More power to you. As for me and my scenarios I will continue to recommend that those who play them use it. Not because I "think" it works but because I've tested it and seen it work. I've seen the results of the reviews on the scenarios as well. Can an experienced designer make a better scenario vs the AI? No question about it. Is one of the tools that make that scenario play better against the AI the use of the CEB? IMO, no question about that either. MR
  7. AI adjustments

    Does that equate to the same thing as does it play better because it's actually smarter or does it play better because the units are better? Isn't that just another way of simply asking does it play better period? Well, I think I've made my position on how I feel about it fairly clear. What do you think? MR
  8. AI adjustments

    Let's just take that comment right there at face value. If you have no doubt the AI gives you a better game with the CEB increased isn't that what the original question was? The strangest thing to me in all of the CM world is what difference does it make what BFC did to allow for better game play? If using a higher CEB gives you better results in the game what difference does it make? If that happens because of an increase in CEB, the designer doing a better job, a combination of the two, or the little miniature men my disks came with to install inside my case so when I play they direct the action? The little guys eat quite a bit but my CM games play better because of them.... :eek: I play the computer mostly because I check all of my scenarios vs the AI to see how it does. I play them Hotseat as well. Between the two of them I get the information I need to put that scenario close enough for actual playtesting in most instances. I also play alot of vs the AI scenarios for designers at TPG. So, I play the AI alot. For me personally I wouldn't play a vs the AI without at least a +2 CEB. But again, that's just me. If it works for ou without using it so much the better. Good Hunting. MR
  9. AI adjustments

    Sorry you missed my claim. I made one claim Jason, over and over. The game plays better with higher CEB's applied. I didn't say I never use it and then tell others why it doesn't work though. Good Hunting. MR
  10. AI adjustments

    Not when you make the scenario with elite troops and play it out at 0 CEB. Then play the same scenario with an added CEB and it plays better. You guys can use the CEB or not in your own game play. I recommend it because it does a better job for me. But then I don't have a dumb as a box of rocks AI either. Funny you should mention the differences between games. I see a marked reduction in AI capability between CMBB and CMAK. In CMAK, it seems to me, the AI wants all games to be Meeting Engagements and will advance no matter what. I have had to use reinforcement groups to get the AI to defend instead of attack. Yes, the designer has to do some work with the system as well. It's back to the Indy car. Just any driver can't win the Indy 500 with just any car. Both have to do their job. The scneario has to be playtested and balanced for the AI to do it's job. But that's no less true for H2H play. If a gamer plays bad he'll lose too. Well you're welcome. IMO, you're one of the designers that doesn't get mentioned enough for the work you do. And since we are talking about scenarios and what works and what doesn't, gamers should know that your scenarios work. Good Hunting. MR
  11. AI adjustments

    I don't think the CEB was intended for designer scenarios as much as it was for quick battles, where the players are restricted to a point limit. Your points are valid and worth considering, but lets look at it another way. If BFC was able to code a function in the game that made the AI perform better and smarter with a simple click of the mouse, then why not have that function be the overlying code for the entire game? IOW, if it is universally understood that a smarter AI is a huge selling point, why would they code it so you can only get it as a selectable option, one that few people really use? </font>
  12. Beginner vs AI

    Here are some recommendations with descriptions: Scenarios for Beginners Hope this helps. Good Hunting. MR
  13. AI adjustments

    Double post. Been awhile since I posted here. Good Hunting. MR
  14. AI adjustments

    The issue is can the AI do better with the CEB at a higher level. The answer I think is yes. I thought I was showing that gamers feel that way too. It was not sarcasm on my part. (Well, the part where Jason says he doesn't use it but has alot to say about how it doesn't work, was sarcasm.) Let's look at this another way. If all that needs be done is to raise the experience levels the designer can do that simply. I could make all the troops in the scenario, at say crack,, or elite, and then there wouldn't be a need for a CEB setting in the first place. Much easier for BFC to do that as well. Just put a statement in the rules booklet. Instead of all the programming and development time to actually add the CEB setting in the editor. Does that make more sense to you? I've played hundreds of games vs the AI. I playtest everyone of my scenarios at least once, vs the AI for various aspects of playbalance. All I know is that if I move the CEB setting higher it plays better. It will do such things as flank you, rush the flags, stalk your tanks, do combined arms attacks. etc...if that's just from getting better experience levels okay. I only see those kinds of responses from the AI when the CEB goes higher. Not when I just add to the experience levels of the troops themselves. The question was does the CEB make a difference. The answer, for me at least, is YES. There are alot of comments that I didn't put on here. They get pretty redundant after awhile. All of them in awe that the CEB addition has the AI playing better than they have ever seen it before. Is it that I've learned to make the AI work by itself? I don't think so since I always use a +2 CEB. That doesn't mean that I get crack and expert troops everytime. I sometimes have conscript troops in my scenarios that get moved up to "only" veteran. If the experience levels are all that make the difference then why wouldn't they be giving you a good fight with 0 CEB instead of adding to it? Good Hunting. MR [ December 12, 2007, 05:24 PM: Message edited by: Mad Russian ]
  15. AI adjustments

    Try not to tell me how I balance my scenarios. I playtest and balance my vs the AI scenarios with a +2 CEB. They are set that way for a reason. I thought the entire reason for playbalancing is, "to make the fights more challenging". That's the reason I playtest and balance my scenarios. Can't speak for your ultimate goals as a designer. Personally, if you don't use +AI settings how can you even comment on their usefulness or effectiveness? Good Hunting. MR
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