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GerryCMBB

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Everything posted by GerryCMBB

  1. I appreciate what you are saying. However, it is a bit late then as someone, or maybe two players, will have spent quite a bit of time playing a scenario that is now a bit messed up. I don't understand why BF did not include a graphic image of special terrain features and their key characteristics (such as impassable to tanks, x% chance of track damage, etc.). Would have taken a page of two. Gerry
  2. Someone who has developed official scenarios for BF has contributed. Otherwise it is just players. I recently bought CMBB. If I like it, I hope to play some H2H operations down the road. Gerry
  3. Thanks Ken. Wondering if there has been any change to the lethality of the light mortars relative to other weapons. Or if there has been a change to the protective actions troops under mortar fire will take? Gerry
  4. What about the laser-guided mini-me mortar issue? Thanks, Gerry
  5. My understanding is as follows: 1. At present no H2H campaigns have been created (something I would love to see but not so much for CMFI; I would like very much to see it in later titles). 2. There has been a debate on a few threads about whether it can be done or not. Some say no, some or one say yes. Gerry
  6. Wouldn't there be a lot of deaths due to MG fire also then, not just due to mortars and artillery? It seems it should be so and we are not seeing massive causalities from MGs. Gerry
  7. Even in CMBB they coded restrictions to prevent ahistorical use of units. Tank crews that had abandoned or bailed out were given reduced spotting ability so that if they were used as scouts they didn't survive long. So I don't see what would be wrong with coding some restrictions re light mortars here. Also it would help the customer if we knew mortar behavior would be modified in the patch. Then we wouldn't keep asking about it I think. Maybe. Gerry
  8. Womble was responding to a command about Target Briefly below. The problem I had with the command was different to Womble's. I started a thread about my experience with it previously. As a reminder, I thought they would just fire on the target for 15 sec. but they kept on firing after that. Someone in that thread thought target Briefly only worked as advertised as area fire. Gerry
  9. I think what many people are saying is that the light mortars are killing machines. Admittedly there is that bug that is making them worse. But as someone said, find the opponents heavy weapons, bring up the light Mortars, and destroy many of his key assets. They zone in on foxholes right away, no warning so that troops can take evasive action, and they fire enough rounds and soon all enemy units in the 4 foxholes are dead, not suppressed. Many people think this is not realistic and is more behavior you would expect from artillery. I don't plat QBs so I am not choosing light mortars. There are in the scenarios and I like to play scenarios rather than QBs. Gerry P.S. SPOLIER ALERT In one CMFI scenario my Italians couldn't hold a candle to the Americans initially. Once the Brixias were well placed, everything changed.
  10. Hello All: Wondering if there is a version for CMBB 1.04? The one I see posted is for CMBB 1.03. Thanks, Gerry
  11. The effects of artillery definitely detract from the fun factor for me. There is a lot of heavy artillery, especially on the allied side. As people have pointed out, troops don't do a good job of self-preservation when it is falling. Contrast that to them taking MG fire. They are cowering very quickly. Über-Mortars just make it worse. I won Avanti and the Brixias played way too great a role in that victory. All the other Italian elements, troops, tanks, etc. only took over when the mortars had their say. My opponent commented on their power. I would like to see artillery toned down so that tactics other than nuking everything first with artillery come more to the fore. Gerry
  12. Hopefully the Fact Checkers will get working on Vanir's claims. Gerry
  13. Thanks to AKD for the diagram. And stikky, I never even thought to check that. When I have time I will go back and do that. That is a good tip. Gerry
  14. Getting enough of that with Bil and ND? Anyway, my Sherman survived but was hit a bunch of times, IIRC by a PzIV. A wall is blocking the Gunner I thought after reading your answers and it is a pretty high wall. However I just realized I am still confused! Unless I am not remembering correctly I had that Sherman fire HE over that same wall to the left hand-side. So now I am wondering how it could do that!? Gerry
  15. Hello All: I don't know if I am crazy or not but I just bought CMBB. (I have been playing CMBN and CMFI a little). I am interested in CMBB for the setting, the possibility of operations, and hopefully, it will require less micro-management that I seem to get into with CMFI. I know there are millions of mods out there. But I want to start with something simple, i.e. grids to help me see elevation changes. If you could recommend one that would be great. Also is there a different grid needed for different landscape (steppe vs grass, etc.)? Thanks, Gerry
  16. Hello All: Trying to target an enemy tank with one of my tanks. The target line is grey. The manual says "and gray if it’s mostly clear but not for every soldier in the squad/team." This doesn't bother me too much for a squad but when it's a tank it's more important. I don't know who has LOS. I think it may be the Gunner that does not have LOS. They have seen the enemy AFV but just fired the MG on top of the tank (is that an AAMG on the shermans). Now the enemy tank is ticked off of course. And I still don't know if the Gunner has LOS. Gerry
  17. Thanks for setting this up. And I hope the other things work for out well for you. Also thanks to the kind donor. Gerry
  18. Just tried to register and I get the same error message: "We're sorry, but something went wrong. We've been notified about this issue and we'll take a look at it shortly. (If you're the administrator of this website, then please read the log file "production.log" to find out what went wrong.)" Gerry
  19. When I try password reset I get this message: "We're sorry, but something went wrong. We've been notified about this issue and we'll take a look at it shortly. (If you're the administrator of this website, then please read the log file "production.log" to find out what went wrong.)"
  20. Hello: I cannot remember if I have an account or not. I don't see a register button, just a log in button. How does one register? Thanks, Gerry
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