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GerryCMBB

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Everything posted by GerryCMBB

  1. So no Hide command then, right? Just a CA. But will he not be sticking his head up looking around and thus get spotted from a distance? Thanks, Gerry
  2. Hello All: I need help setting up an ambush in a building. Here is what I have tried (imagine a window and a door close to each other). Single man is under the window and has a Hide command and also a Face command towards the nearby door. Graphically he is flat on the ground. However, someone from outside, maybe in a closely-located building kills him. How could they see him if he is hiding on the ground? I was hoping he would open fire when an enemy entered the building. Is there a proper way to set this up? Thanks, Gerry
  3. I have seen it in the game. Sorry, I am not adept at looking for it in QB/scemario editor. Gerry
  4. Hello All: I am playing a battle with 2 different opponents. How can I tell H2HH how to route the files properly? Dropbox adds "(1)" to the name of the second folder. So the 2 Dropbox folders are now Battle and Battle (1). Do I just rename the PBEM file for the second opponent to Battle (1) to match Dropbox. Not even sure CMFI allows parenthesis in file names. Thanks, Gerry
  5. Hello All: Looking for the best websites that would help me learn about tanks. First I would like to be able to recognize them in the game so looking for sites with photos of the vehicles with the different turret variations, etc. Thanks in advance. Gerry
  6. Hello All: In CMFI I have seen shaken Italians in a building running out of the building and towards the enemy and a certain death. I though maybe it was the poor quality of Italian troops. Now I have seen it with German troops as well. Wondering if this is a bug? Wouldn't it make more sense for them to run the other way? I realize they are not in a good mental condition but still... Thanks, Gerry
  7. If you are asking where to download the .btt files to, it is as follows on A Windows XP machine: drive:\Documents and Settings\username\My Documents\Battlefront\Combat Mission\Fortress Italy\Game Files\Scenarios Gerry
  8. I have also seen this. I started a thread on it a while back. Someone thought it might work OK as area fire but when there is a target they might keep firing. I didn't want that as I wanted to save ammo for later. Gerry
  9. I asked for H2H campaigns somewhere in the wishlist and there is a debate whether it is possible or not. Gerry
  10. Hello All: I had a Infantry Gun set up near FHs. The crew was in a FH but the Gun was sitting between 2 FH depictions. There is a Wall a little in front of the FH. Anyways, the Gun had no LOS forward. Even though it wasn't sitting in a FH depiction was it still considered in a FH and thus not able to fire over the wall? Thanks, Gerry
  11. I am finding the Hunt command quite useless many times. They will stop sometimes even if the firing is not near them. Is that your experience also? In WEGO, this can waste a whole minute. So if I really need them somewhere, I give a Quick command. Am I missing something? Gerry
  12. Yes, I changed the target. The dialog box says Spotting. But no spotting rounds have fallen over many turns. At this point, I click Cease Fire and will try again. But if anyone has any idea of what was happening I would like to know. Thanks, Gerry
  13. Hello All: I have a Platoon HQ which has a radio. They have called in fire from an Infantry Gun which is next to Company HQ with a Radio. I adjusted the mission. The dialog box says Spotting but not a single round has landed. Any idea what is going on? (Some of you are probably smiling as I am the one that started the thread about disliking artillery! However, it is in the toolbox so I will use it. Nevertheless I do dislike the power it has and that includes as the owner of said artillery.) Thanks, Gerry
  14. My recollection of the small mortars in ASL was that they were very weak in terms of firepower. Good ROF admittedly. Gerry
  15. Hello All: I know some stuff in the game is abstracted. I am wondering about units firing into/out of buildings from a wall where there are windows/doors. I am not thinking about the units being further back from the windows compared to CMBN 1.0. I have seen a unit fire out where there does not appear to be an aperture. And I have my unit outside the building that can see them. So I don't understand this, especially the latter part. Thanks, Gerry
  16. I am suffering from precision light mortar fire right now. Team behind wall. Round drops close by and they keep firing (I had given them a Target order). Now in RL I would expect them to duck behind the wall iso continuing to fire. So I am thinking maybe BF could program that into a unit's behavior. But it wouldn't have mattered. A bunch of rounds landed right on top of them and killed 3/4. Gerry
  17. I hear you. Not so sure what I am going to do here. Love the game in many ways; find it unfun and very difficult in other areas (e.g. finding good locations for Guns/MGs on defense takes a lot of time - LOS is really hard for me to gauge. Or navigating buildings, etc.). Take care, Gerry
  18. I wasn't complaining about the maps, rather the dominance of artillery. The winner seems to be the one that can use artillery best. I assume that artillery will still have a major effect in the east front games. A comment on making maps. I appreciate there are many talented map makers and modders contributing to the game. But I don't understand the "Make some" comment. I paid money to play a game not to make add-ons for it. Not everyone has a creative nature. Gerry
  19. Hello All: CM is such a great game. All these interesting elements - great variety of tanks, squads, AT guns, fausts/schrecks/PIATs/Bazookas, MGs of all types. But then there is this god element, artillery. This seems to greatly minimize the play of the above elements as the plan so often seems to be: 1) find something important, e.g. an AT Gun; 2) blow the hell out of it with mortars or heavier artillery. Then rinse and repeat. I just wish the artillery was not so powerful. There can be such great interplay among the other elements of the game. And to me this seems greatly downplayed due to the power of artillery. Anyone else thinking like this? Gerry
  20. One other comment. I won as the attacking Amis against low-quality Italians. My opponent said that when they broke inside a building that they ran outside. It was also the only VL. Surely the TacAI should have them hide in the building iso running out into the open? So he said it was hopeless. Gerry
  21. Hello All: Anyway to stop infantry with just rifles firing at tanks? CA will not work as I want them to be able to fire at Infantry in the area of the tank. Thanks in advance. Gerry
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