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Berto

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Everything posted by Berto

  1. I use tunngle (2 n) and yes it is very easy. Install and play, there is also a network named: "Combat Mission shock Force".
  2. perfectly just! Some administrators may delete this thread..... Or MOS edit and delete, again Java delete your quote. I have already finish this round, so no spoiler for me.
  3. I think it can be a problem of open port. you use some program? (hamachi or tungle..... p2p)
  4. and now third bracket :eek: (I am already in ) But how beautiful are the scenarios made ​​by Bimmer! I still remember the scenario for CMSF "The Race is On", a true example of Bimmer's philosophy. Thanks Bimmer.
  5. ilbaronefutama (@) gmail (dot) com Not a real problem and a big difference, but consider the chance to play iron level
  6. Features of the tournament: PBEM; Single Elimination; Mirrored games; QB based maps with specific settings; 16 players in the starting for 4 rounds. About 1 file for day. There will be a draconian deadline (Write your curriculum) http://worldatwar.eu/index.php?〈=3&refcode=0&location=boardshownode&boardid=2784'>The tournament is going to start on 15th of September. http://worldatwar.eu/index.php?〈=3&refcode=0&location=boardshownode&boardid=2755
  7. I have already reported the problem. http://www.battlefront.com/community/showthread.php?t=100188 I think it is obvious and therefore there is nothing to say. I hope in the next patch will be placed, with news for multiplayer online (pause, save options and lobby :confused:)
  8. Would be interesting to tell us what are the points available in this scenario. We may find that the points have preferential distributions.....
  9. I have reviewed the points of the QB. There was an error in my conclusion, on ground targets. Here's the new table: Scontro (ME) unit pt 600 terrain pt 400 Probe unit pt 500 terrain pt 500 Attack unit pt 350 terrain pt 650 Assault unit pt 250 terrain pt 750 As you can see the total is still 1000. Points of terreain are recalculated in proportion to those indicated on the map to give the desired value. Example map ME with two obj 10pt and 30 pt, points will be counted 100 and 300.
  10. ok it's just, in QB, to maintain a certain standard settings to not confuse the players. But it would also be interesting to have some additional options. I am referring to the scores, and the relationship between objective of unity and terrain. So why not add (only for to those interested) the ability to manually change the scores. example (this is the standard setting for ME): Unit obj -> 600 pt Terrain obj -> 400 pt or the ratio between the two Unit obj /Terrain obj -> 3/2 Another possibility would be to take the points as set in the QB map. Infinite for the length of battle please add also the options 35, 40, 50 and 55 minutes.
  11. This is the table for points budget: Battle -> tiny / samll/ medium / large / huge Scontro (ME) 951;951/1547;1547/2560;2560/4282;4282/7209;7209 Probe 1121;780 /1836;1257/3052;2068 /5118;3445 /8631;5787 Attack 1164;738/ 1908;1185 /3175;1945 /5327;3236/8986;5432 Assault 1206;695/1981;1112/ 3298;1822/5536;3027/9342;5076 And yes " in an Assault QB, the attacker also receives some pre-battle intel ( "?" markers where some of the defenders are known/suspected to be) in the setup phase. This is the table of QB points for unit obj. : (Manual: "number of points are rewarded for causing enemy unit casualties. The more casualties caused, the more points are awarded) Scontro (ME) punti 600 Probe pt 500 Attack pt 350 Assault pt 250 To finish the setup area, the terreain objective zones and also the points for terreain objective zones are preset on the QB map. Is important to remember from the manual: "Meeting Engagement, Probe, Attack, Assault, or Random. This setting has an impact of what type of Quick Battle Map will be loaded: if you select Meeting Engagement, only maps defined as Meeting Engagement will be considered for loading. If you choose any of the other Battle Types, then only maps which are NOT a Meeting Engagement are considered." So we should already be the difference between attack, assault or probe on the map.
  12. ok points for buy forces: Battle -> tiny / samll/ medium / large / huge Scontro (ME) 951;951/1547;1547/2560;2560/4282;4282/7209;7209 Probe 1121;780 /1836;1257/3052;2068 /5118;3445 /8631;5787 Atack 1164;738/ 1908;1185 /3175;1945 /5327;3236/8986;5432 Assault 1206;695/1981;1112/ 3298;1822/5536;3027/9342;5076
  13. The points. At this link also has a exact table: http://combatmission.altervista.org/CM/Blog/Voci/2011/5/26_Guida_alle_Quick_Battle.html Of course my blog is in italian but I think it's understandable, you can use a web translator.
  14. I, too, are interesting to play PBEM, but there aren't players and the games do not end
  15. If you buy the game, there is also the manual in PDF, even print friendly.
  16. You have the icon with double click start CMBN. Ok now not use double click, but Right click on CMBN icon (executable) -> Show package contents and open the folder ->Contents -> Resources -> tattaaaaaa DATA.
  17. I'm a veteran of CM, old and new I would like to participate thanks
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