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__Yossarian0815[jby]

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About __Yossarian0815[jby]

  • Rank
    Senior Member
  • Birthday 01/01/1969

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Converted

  • Location
    Austria
  • Interests
    wargames
  • Occupation
    wargamer :O)

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  1. __Yossarian0815[jby]

    Semper Fi Campaign glitch

    What Euri asked, and in addition if you installed from the newest complete installer (V2.01), is the campaign fixed?
  2. __Yossarian0815[jby]

    'ATGM Ambush' Experiences?

    Also had a hard time with this at first, but then I discovered: bit of a spoiler: The bradleys contain Javelin launchers.
  3. __Yossarian0815[jby]

    License failure problem on install

    Thank god I keep an email archive back to the early 2000s. My CMSF1 purchase wasn´t in the database anymore.
  4. __Yossarian0815[jby]

    Victory conditions on "old" CMSF scenarios

    Cool, thanks for the update.
  5. How were the scenario victory conditions converted from CMSF to CMSF2? Since CMSF2 will support the much improved victory conditions of CMx2 V4, were the scenarios upgraded in this respect?
  6. __Yossarian0815[jby]

    Another reason for a centralized Forum...

    CMSF2 yay! CMRT endwar module , will there also be a battle for Vienna map? prettyplease
  7. __Yossarian0815[jby]

    CM Helper 1.7.3 - CMFB support - available

    same here... new Win10 update also killed my laptop´s sleep mode
  8. __Yossarian0815[jby]

    Soft launch... CMBS Battle Pack 1

    There is a MacOS symbol next to windows download. Other than that it all went smoothly.
  9. __Yossarian0815[jby]

    CM Helper 1.7.3 - CMFB support - available

    Works fine, thank you! Not important at all, but while I have your attention, how does CMH tell which version the game is? CMSF, CMFI, CMBS, CMFB are displayed correctly CMBN, CMA not
  10. __Yossarian0815[jby]

    Please BFC, no more titanium trees

    For one, even in 1944/45 practically all forests in europe were managed, so trees never got that big. For two if all forests are made up of giant redwoods in CM, they should be depicted that way. We can expect that from a simulation that also happens to be a game
  11. __Yossarian0815[jby]

    Please BFC, no more titanium trees

    I insist on the correct nomenclature which is: "kevlar trees" If somebody could organize a tank, live rounds and a few trees I would financially support the experiment.
  12. __Yossarian0815[jby]

    Differences Between Russian Tanks?

    In a QB against Ukrainians:the T72B3 is more than enough, unless you are going for very long ranges >2500m against the US: T90am, faster spotting makes the difference. You can actually go head to head against the abrams and get lucks at very long ranges where hitting the target isn´t guaranteed for either side.
  13. __Yossarian0815[jby]

    Unsolicited Possibilities

    France 1940 would be my favorite for unlikely CM games )
  14. __Yossarian0815[jby]

    Action Square /spot

    My main issue with the current action spot size is the location of the action spot relative to terrain objects. i.e.: a ) Between hedges, walls etc. the troops are magically dragged to one side of the road b ) Troops can´t fire through hedges because the action spot doesn´t let them deploy up against the hedge c ) Area fire is unusable because you can´t aim at unspotted troops if they don´t happen to be right in the middle of an action spot. Of course you can say that is against the intent of area fire, but how do you resolve this fairly common situation: vehicle1 can spot enemy, vehicle2 can´t spot enemy but has LOF to said enemy. commander of vehicle1 radios commander of vehicle2: there is an enemy unit at the end of the graveyard wall. in the UI, vehicle2 has a ghost enemy symbol in the right spot, but area fire will almost certainly not be on target.
  15. __Yossarian0815[jby]

    Action Square /spot

    True, but the system is unchanged since CMSF. Two PC generations later might allow for 6x6m or 4x4 m without too much speed sacrifice?
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