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Rokossovski

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About Rokossovski

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    Senior Member

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    Male

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  • Location
    Kennewick, Washington, USA
  • Occupation
    Attorney

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  1. Rokossovski

    Disappointed

    Why not? I thought everyone's could.
  2. Rokossovski

    Happy 4th of July Everyone!

    Thank you Oleksander. I hoist a beer in your honor.
  3. Rokossovski

    CM:BN Screenshot Thread #2

    Very nicely done. Subscribed.
  4. Rokossovski

    How Exciting...

    Dang! I'm not first post. Curse you, Erwin! *Shakes fist impotently at the sky*
  5. Rokossovski

    CMRT Module 1 Bones

    Those are my number 1 wish. (Technically, my number 4, 3, 1, and 2 wishes respectively).
  6. Rokossovski

    CMRT Module 1 Bones

    Please don't limit the flexibility of the editor. I can imagine legitimate reasons a scenario creator may wish to depict higher quality units that the game ordinarily presents as Volkssturm. For example, the Volkssturm would be good candidates for modding into partisans (such as Yugoslav partisans, who could be quite competent) and hard coding soft factors would limit those options. Soft factors have normally been left to the scenario designer's discretion. Please don't depart from that sound policy. (Also, thanks for the bones!)
  7. You may not be far off with the estimated release date, but because the game is set in the summer of 2017, I don't think Ukrainian equipment obtained after that date is likely to be included. Although, come to think of it, Battlefront could justify the addition of Ukrainian javelins by reasoning they would be supplied to Ukraine as wartime allies in the hypothetical backstory provided for the game.
  8. Rokossovski

    Crater grogs rejoice!

    Mission accomplished on erasing JK's deficit, but at the moment it won't budge off "0" neutrality and into positive territory. He's long been both active and unfailingly polite. His posts are often helpful and interesting. Moving his rep to a positive number seems like an appropriate tip of the hat.
  9. CM2 games include the (sadly underused) "fitness" setting on the unit design screen for a similar purpose. It has a drop menu allowing the scenario designer to select between "fit", "weakened", and "unfit." The CMBN manual (for example) on page 131 describes the settings as follows: "FITNESS -- determines the inherent degree of physical readiness of the unit's soldiers. This influences on how quickly soldiers tire and recover from physical tasks, such as running or being bombarded by enemy fire. Options include: Fit, Weakened, and Unfit." For example, I would use the setting for Germans in the late stages of the battle of Stalingrad, weakened by cold and hunger, or some Volksstum troops slowed by age (I think I have enough silver in my hair to make that last observation without offending my age cohort). Reducing the setting to "weakened" or "unfit" allows the scenario designer to simulate troops entering the scenario in a compromised state such as from battle exhaustion, hunger, and so forth, and will reduce their ability to move without tiring, or to recover from fatigue. However, I agree with Josey Wales' observation that it may be worthwhile to reduce their experience as well if you wish to have an impact on the troops' spotting ability, accuracy, morale, ability to recover from suppression and ability to pass on information. None of THOSE appear to be impacted by fitness level. EDITED TO ADD: I just noticed a couple of mentions in the thread that I had missed earlier discussing the "fitness" settings. To the extent my post unnecessarily repeats old points I apologize. But I'm keeping my post up because I think a bit of evangelizing about the use of that feature remains worthwhile.
  10. Rokossovski

    CMBS Korean Campaign: Red Dragon

    Brilliant!
  11. Rokossovski

    CMBS Korean Campaign: Red Dragon

    This looks great! P.S.: Any chance of releasing the NK infantry reskin (either based on the Russians or the Ukrainians, or, better yet both) as a separate mod for those looking to start toying with your creations right away? The other textures look amazing too!
  12. Rokossovski

    Naughty or nice... here's some bones!

    Will we have foxholes and trenches in the style of other CM2 titles? (Great to see these bones by the way; very much looking forward to the upgraded CMSF).
  13. Rokossovski

    Armata soon to be in service.

    I don't have anything of value to add. I just want to be the 2,000th reply on this thread. Okay, done.
  14. Rokossovski

    Snow laden trees

    Nice! The bent, "snow-laden" look would be my preference, but given the existing limitations that looks like a great mod. Thanks benpark!
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