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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Rokossovski

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About Rokossovski

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  1. You may not be far off with the estimated release date, but because the game is set in the summer of 2017, I don't think Ukrainian equipment obtained after that date is likely to be included. Although, come to think of it, Battlefront could justify the addition of Ukrainian javelins by reasoning they would be supplied to Ukraine as wartime allies in the hypothetical backstory provided for the game.
  2. Crater grogs rejoice!

    Mission accomplished on erasing JK's deficit, but at the moment it won't budge off "0" neutrality and into positive territory. He's long been both active and unfailingly polite. His posts are often helpful and interesting. Moving his rep to a positive number seems like an appropriate tip of the hat.
  3. CM2 games include the (sadly underused) "fitness" setting on the unit design screen for a similar purpose. It has a drop menu allowing the scenario designer to select between "fit", "weakened", and "unfit." The CMBN manual (for example) on page 131 describes the settings as follows: "FITNESS -- determines the inherent degree of physical readiness of the unit's soldiers. This influences on how quickly soldiers tire and recover from physical tasks, such as running or being bombarded by enemy fire. Options include: Fit, Weakened, and Unfit." For example, I would use the setting for Germans in the late stages of the battle of Stalingrad, weakened by cold and hunger, or some Volksstum troops slowed by age (I think I have enough silver in my hair to make that last observation without offending my age cohort). Reducing the setting to "weakened" or "unfit" allows the scenario designer to simulate troops entering the scenario in a compromised state such as from battle exhaustion, hunger, and so forth, and will reduce their ability to move without tiring, or to recover from fatigue. However, I agree with Josey Wales' observation that it may be worthwhile to reduce their experience as well if you wish to have an impact on the troops' spotting ability, accuracy, morale, ability to recover from suppression and ability to pass on information. None of THOSE appear to be impacted by fitness level. EDITED TO ADD: I just noticed a couple of mentions in the thread that I had missed earlier discussing the "fitness" settings. To the extent my post unnecessarily repeats old points I apologize. But I'm keeping my post up because I think a bit of evangelizing about the use of that feature remains worthwhile.
  4. CMBS Korean Campaign: Red Dragon

    Brilliant!
  5. CMBS Korean Campaign: Red Dragon

    This looks great! P.S.: Any chance of releasing the NK infantry reskin (either based on the Russians or the Ukrainians, or, better yet both) as a separate mod for those looking to start toying with your creations right away? The other textures look amazing too!
  6. Naughty or nice... here's some bones!

    Will we have foxholes and trenches in the style of other CM2 titles? (Great to see these bones by the way; very much looking forward to the upgraded CMSF).
  7. Armata soon to be in service.

    I don't have anything of value to add. I just want to be the 2,000th reply on this thread. Okay, done.
  8. Snow laden trees

    Nice! The bent, "snow-laden" look would be my preference, but given the existing limitations that looks like a great mod. Thanks benpark!
  9. Snow laden trees

    Good news! Thank you!
  10. Snow laden trees

    For the record, my concern is for the trees to show visible snow. Not the "snow weighing down the branches" issue (although that would be nice too).
  11. Snow laden trees

    Is it possible to get snow-laden trees in CMFB? There were settings in CMBO/BB that presented trees with snow weighing down the branches, which was visually appealing (and accurate for recent snowfall). Am I missing the magic settings, or is this absent from CMFB? Is the problem having to bend the branches to show the weight of the snow? Any chance of a feature being added later? I don't usually post about eye-candy issues, but snow maps don't look right to me with bare trees. (Post Script: Knowing this crowd, having used the term "laden" I can count on someone asking "African or European?" My answer is: "European.")
  12. How much would you pay?

    Is it really necessary for the game to provide a back story? Couldn't BFC just make a middle-eastern warfare sandbox game? That seem to be what people actually did with Shock Force. It's certainly what I did with Shock Force. I don't recall players actually attempting to simulate the same hypothetical conflict provided by BFC, at least not frequently. Same goes for the scenario outlined in CMBS. So, BFC could just produce a sandbox game, call it "Powderkeg" or some such, and have it feature a few armies. Say, the U.S., a couple of unconventional forces like the ones in the original Shock Force, and a generic middle eastern army or two, with assorted east block and/or western equipment, that properly configured and with a few mods/uniform choices could plausibly represent a number of different potential combatants. Who is "blue" and who fights blue as "red" is up to the player. Much like Shock Force really, but without the complications of BFC attempting to impose a story line. Later modules could add more armies (Turkey, Britain, France, Egypt, Iran, what have you), without really needing to justify their battlefield presence according any story line. They would just be more toys for the sandbox -- use them as you will. Oh, and I would cheerfully shell out $75. (Actually, I would pay far more, but don't tell my wife).
  13. What about the Free French and French Colonials? Those, especially the colonials, would my first choice. I don't see them in the list above.
  14. Black Sea Siming the Mid East?

    That was a seriously great mod. If Battlefront ever does the reboot of CMSF we occasionally hear about, I hope you come out with a version of that mod again.
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