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Rokossovski

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About Rokossovski

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    Senior Member

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  • Gender
    Male

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  • Location
    Kennewick, Washington, USA
  • Occupation
    Attorney

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  1. Perfect. 😄 I'm glad you caught that and ran with it. We don't get enough 17th Century humor around here.
  2. I'll bet you're right. I hadn't seen the thread about the -- apparently still in progress -- creation of CMMODS IV. (I found it after reading your post). Evidently nothing new is being posted on CMMODS III while the new site is being set up, so I'll just keep my fingers crossed that the Turkish mod will appear when CMMODS IV is unveiled. Thanks for the tip!
  3. Worth a shot. @MikeyD, we have not forgotten the Turkish mod, and we still cling to hope that it will be released. 🙏 Bootie mentioned above that he would be willing to assist in getting it posted to cmmodsiii if that remains the problem. I would offer to help too, but, um . . . well, frankly I'm pretty much useless.
  4. I'm not sure if you're supposed to pet them . . . That kind of behavior could be what brings on the Space Lobster invasion. (At least according to the leaked draft of BFC's S.L.O.D. backstory).
  5. It's brilliant! I could really use some alternative Syrian textures for red v. red scenarios. Please release it! (Soon 🙏).
  6. I keep checking every day to see if this one has been released . . .
  7. Oooohh. Clever! I'll have to try to winterize my CMSF2 a time or two.
  8. The Chinese could get involved in a conflict on the Korean peninsula. It's happened before . . . The problem of course being the BFC's previously mentioned un-hoped-for reputation for accurate prophesy.
  9. I had dismissed that possibility because I wasn't using any voice mods. So I went to remove all mods, and discovered that, yes, there was a voice mod in there I had forgotten about. Oops. I removed the voice mod, and now there is no more issue. Thanks for the nudge, LukeFF. Have a +1. That stated, the (admittedly smaller) difficulties concerning Syrian uniforms I mentioned in my initial post remain. I also spotted one more: the reserve Self-propelled ATGM platoon crews have standard uniforms, rather than the reserve uniform -- except for the crew of the HQ vehicle, which has the correct reserve uniform.
  10. I've noticed a few more CMSF2 bugs to address. The first I hesitate to mention because I would think it would have been noticed before -- making me wonder if it is only a problem on my machine. The problem is that when I descend to ground level when watching replays, U.S. Army soldiers insist on referring to each other as "Marines." Lots of "Lets go, Marines!" and that sort of thing. I had been under the impression that the Army and Marines were intended to have separate sound files in-game. If so, then Marine sound files have infiltrated the Army's defenses. (At some cost to immersion). A second issue concerns the truck mounted units assigned to the Syrian Airborne forces. (Those trucks mounting machineguns and anti-aircraft guns and so forth). The truck crews have been issued standard Syrian uniforms, rather than the specific "Airborne" uniform -- except for the crews on the HQ trucks for the "Heavy Machinegun Platoon [truck]" and the "Air Defense Platoon [truck]" which have the correct Airborne uniform. (The other three non-HQ truck crews in each platoon have different and incorrect uniforms). The difference between the standard Syrian camo uniform (such as worn by regular mechanized infantry) and the uniform of Airborne units is a subtle in vanilla, but if you are using mods to make the Airborne units visually distinct, (as I am) then the difference becomes obvious and the incorrectly assigned uniform files become more of an issue.
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