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CanuckGamer last won the day on December 6 2018

CanuckGamer had the most liked content!

About CanuckGamer

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    Senior Member
  • Birthday 04/01/1949

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  • Gender
  • Location:
    Calgary, Alberta
  • Interests
    Golf, travel, boardgaming, computer wargames, reading history books.


  • Location
    Calgary, Alberta, Canada
  • Interests
    Cycling, Golf, board and pc wargames, pc golf games
  • Occupation
    Treasury Operations Officer

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  1. I'm playing a PBEM game in CMBN as the Germans. I had two infantry crawl up to within 4 or 5 meters of a Sherman hoping to maybe pick off the commander if the hatch was open. My infantry threw two grenades, both of which exploded underneath the Sherman. To my amazement those two grenades knocked out the Sherman! They had three grenades and there is nothing in their description to indicate that they had some anti tank capabilities. I've been playing CM games since the first series and have never seen this. Seems unrealistic.
  2. I have been looking in the various manuals and saw that the effective range of the panzerfaust 30 is 30 meters. I am assuming that the effective range of a panzerfaust 60 is 60 meters and a panzerfaust 100 is 100 meters. Can anyone confirm this? Thanks.
  3. From what I've seen heavy artillery has no effect on tanks in terms of knocking them out. Can they immobilize them? What about killing a commander when the tank is "opened up"? Can they destroy or wipe out the crew of AFVs like a Wespe or other AFV where the crew is not in an armoured turret?
  4. To determine which of my units can spot an enemy one, I click on the enemy unit and it then highlights which of my units can spot it. Sometimes though when I click on my unit I can't target the enemy unit. There are obviously other factors in play but not sure what those are. I thought that if you could spot you should be able to fire at the spotted unit but not so. Secondly I would like to hear opinions and comments on whether there is any difference in setting a target arc as opposed to merely facing your unit in that direction. In other words, do you think my unit/AFV would get off a shot quicker with the target arc or facing? I am assuming that my tank would not fire if the enemy tank moved out of the target arc even though my tank still had a LOS on that enemy tank. Thanks.
  5. I'm in to my second PBEM of Wittman's Demise as the Allies and getting my butt kicked again. I think the tank losses so far are something like 20-4 in favour of the Germans. In both games the German player sits out on the open plain at distance from the Allied positions with his Tigers while his other forces advance on the left or right flanks. The only tank that can take on a Tiger is a Firefly but they don't always destroy a Tiger with one hit. However, one hit from a Tiger and it's over for the Firefly. On top of this the Mark IV and assault guns are better able to take hits compared to the Sherman. Later in the scenario the German gets Panthers. I find this scenario odd considering that historically I believe the Germans took a licking. It seems the only thing the Allied player can do is hide in the woods with their tanks and hope to get off the first shot at close range. I'm wondering what the experience of other players with this scenario is and what kind of strategy and tactics they employ with the Allies.,
  6. The commander of a German tank was killed. How does that effect the tank. I assume that if the gunner or loader were killed it can't fire it's cannon. Also if the driver is killed it is immobilized. Are my assumptions correct? Thanks.
  7. According to the manual, opening up the hatches of a AFV increases their field of view which I assume means they can spot enemy units better then when buttoned up. Does it also increase the accuracy of their main gun?
  8. Wood bunkers and to a lesser degree, concrete bunkers are basically coffins as they don't provide much protection. Even small arms can penetrate wood bunkers and I incur losses when artillery even lands in the proximity of concrete bunkers. I expected that concrete bunkers would provide more protection from artillery and tank fire. I'm not saying that units in a concrete bunkers should be invulnerable, just harder to kill. I've gone to the tactic of not even bothering to put men in them, not only because of their lack of protection but also because they are a magnet for enemy fire.
  9. Since my friend jumped the gun and updated I went ahead and did it too. Our PBEM game seems to be working even though we did not update during the orders phase. I will buy Rome to Victory shortly although we won't be able to play any scenarios from it until we finish our current game.
  10. Ok thanks, I appreciate the replies from everyone. As you say, it is not as simple as see tank, aim and shoot.
  11. I just want to clarify the procedure for installing update 2.10 since the last time I bought a CM product was December 2018. My install is Program Files (X86)/Battlefront/Combat Mission Fortress Italy. I have downloaded update 2.10. If I understand correctly I should now extract the update to the above. I would then have to purchase Rome to Victory after which I will receive a key for activation. Until then the update contains other upgrades for the game so that my current version of 2.02 will still work even if I don't purchase Rome to Victory right away. The friend I am currently playing a PBEM game went and installed 2.10. Tonight he sent me his latest move file which I placed in the CMFI In Folder. However when I start the game up and click on Saved Games it does not appear so I am not sure what he did. I don't know if he updated before he made his move or when. I posted earlier and was told that we should update unless we are in the Orders phase so I am guessing he didn't do that. Once I find out I will post here if we can't figure it out. In the meantime, please confirm that what I wrote in the above two paragraphs is correct. Thanks.
  12. Report post Posted 8 hours ago Frequently, that is not accurate. CM2 is NOT always WYSIWYG despite many claims. The question is WHO can see the enemy target? If the 3rd ammo bearer of an HMG crew can see the target, the UNIT may appear to see the target, but if the HMG gunner cannot see it he will not fire the HMG. In the case of a tank, perhaps the CO or loader can see the enemy, but the gunner cannot see it and so does not fire. Well I'll just assume that just because you have an enemy tank in LOS and targeted it, other unknown factors could come in to play. However not sure I buy your example of: After all the crew are only feet or inches from each other. If the commander or loader or even the driver can see the enemy tank don't you think they would yell it loud enough that everyone knew? I can understand a delay in firing when not all the crew see the enemy tank initially but I had a number of situations where my tank sat there for about 40 or more seconds not firing while the enemy tank fired 4 times, hitting on their final shot.
  13. Sorry but I would like to clarify what you said. I have now downloaded update 2.10. Do I run the replay of the latest PBEM turn, end the replay phase and then save the game at that point? Then extract the update files to CMFI? Alternatively, if you could post a link to the "usual practice" instructions that would be much appreciated.
  14. My friend and I just started a scenario a few days ago. We both have Game Engine 4 and version 2.02. I see we need to update to 2.10 if we want to purchase and Rome to Victory. If we update now, will that screw up our current PBEM game? Thanks.
  15. I am currently playing Wittman's Demise PBEM and have a couple of questions. I am the Brits/Canucks and a few times one of my tanks had a German tank in it's LOS. I targeted the tank and the red target line appeared. However, the tank never fired while the German tank fired 4 times finally hitting and destroying my tank on it's 4th shot. I guess there is a random element to whether my tank fires even though I have the enemy targeted? Other examples were German tanks moving toward one of my tanks which was stationery yet the German got off the first shot destroying my tank. This encounter was at close range. If I have one or two men behind a bush in hide mode I assume that enemy tanks/infantry at range will have a difficult time spotting them? I set an arc of fire for them just a couple of meters in front of their position so they wouldn't fire. Their purpose is to observe the movement of enemy tanks. I believe that different types of terrain provide different levels of concealment, is that right? I have also found that men in a building unless they are facing the opposite way are spotted easily. I assume it is because they are at windows where they can be seen. I am also playing a scenario in CMFI PBEM where I have some 88's. I moved the ammo bearers directly beside the 88's and thought that by clicking on the Acquire command the 88's would replenish their ammo but that particular command is greyed out. How do the 88's get the ammo from the ammo bearers? Thanks in advance for any replies or comments. i will be buying Rome to Victory as well.
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