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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About CanuckGamer

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    Senior Member
  • Birthday 04/01/1949

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  • Location:
    Calgary, Alberta
  • Interests
    Golf, travel, boardgaming, computer wargames, reading history books.


  • Location
    Calgary, Alberta, Canada
  • Interests
    Cycling, Golf, board and pc wargames, pc golf games
  • Occupation
    Treasury Operations Officer
  1. I am playing a scenario where the Yank squads don't start the scenario with bazookas but the halftracks they are riding in have them so I used the Acquire command to get the bazookas and also acquired the 60mm heat which I assume is what the bazooka fires. I broke down the squad so that there is an antitank team to ensure that the bazooka is fired. Is this correct? Or will an intact squad with a bazooka fire the bazooka when targeting an enemy AFV? The squad also has grenade launchers which have a range of 350 metres. Is there a way to select this weapon to fire, or is it arbitrarily chosen by the program? Thanks.
  2. Can 105 MM Artillery Knock out AFV?

    Thanks for all the replies. I kind of figured it could knock out halftracks but wasn't sure about Stug's and Mark III's and IV's. I assume that heavy tanks would be immune. In the scenario I am playing, Carbide Carbide, the terrain is basically hedgerow so the Germans have been situating their tanks and the one Stug (now knocked out) in ambush positions and really not moving them for long periods so they are easier to target. Causing a crew to panic and abandon a tank is almost as good in addition to immobilizing it.
  3. I am playing a scenario as the Yanks where I have 105 mm artillery. I'm wondering if it can knock out halftracks, tank destroyers like Stug III, or possibly Mark IV's. The proof being anyone who has played a scenario where they have seen any of the AFV I mentioned knocked out by 105's. Thanks.
  4. New Josey Wales CMFI AAR

    Thanks, I deleted the two cloud files and that fixed it. I loaded a number of scenarios and noticed that the new horizon did not load for all of them. Must be for the smaller maps only.
  5. New Josey Wales CMFI AAR

    I installed the horizons mod by Aris and checked out a replay from the scenario I am currently playing by PBEM, In For A Pound. There were "waves" moving from right to left on the ground during the replay almost like what you would expect if there were smoke moving quickly. Anyone know what might be causing this? Other than that the horizon and sky looks great.
  6. New Josey Wales CMFI AAR

    Sorry but I want to make sure I understand the procedure before I do anything. I have a file folder called "User Data". Inside this folder is another file folder called "Mods". There are actually four Bitmap image files for Canadian uniform, officer and vehicle which I didn't know were there. I suspect they were installed when I installed one of Kohlenklau's Canadian scenarios that he generously provided me. So I should create a new folder in the Mods folder and then extract the horizons mod in to that folder, correct? Thanks again to everyone for the comments and help.
  7. New Josey Wales CMFI AAR

    Thanks Badger. Going on your recommendation I downloaded "Aris Horizon & Clouds Mod". I have never installed a mod before so I assume that I merely extract this to the mod folder. I am actually currently playing In For A Pound PBEM so would installing the mod now screw up our game? Also, it is my understanding that anytime there is an update such as to Game Engine 4.0 that mods have to be manually re-installed.
  8. New Josey Wales CMFI AAR

    I was watching the replay of In For A Pound on You Tube by Jose Wales and noticed that the background panorama looks much better that what I had when I played the scenario. I assume the pano is a mod? If yes, how and where do I get it? Thanks.
  9. I know that infantry have to enter a truck to replenish their ammo using the Acquire command. I am wondering how an armoured car can replenish it's ammo. In the scenario I am playing I moved an armoured car next to a truck which had the ammo that the machine gun on the armoured car is using hoping that the Acquire command would work but no luck. Is it possible to replenish the ammo of a vehicle? Thanks.
  10. Playing Veni Vidi as the Brits. I placed one my sections in what appears to be rows of hedges by the wooden "pillboxes". I have been trying to move them but only 3 men of the section will move while the rest just sit there. Anyone else have this problem? Anyone know how I can get the rest of the section to move? Other than that, an action filled scenario. Thanks in advance for any comments or suggestions.
  11. I have CMBN version 3.12. I also have the Commonwealth Module and the Market Garden Module. I picked up the Engine 4.0 upgrade and I see two files for CMBN, one called CMBN All Upgrade 4, file size 4 GB and a smaller one that is labelled CMBN Windows 4 Upgrade. What is the difference between these two downloads as I downloaded both and which one do I use to upgrade CMBN to Game Engine 4.0? Thanks.
  12. Download of 4.0 upgrade

    Ian, another question. It has been awhile since I purchased CMBN. What I found in my files was a "Commonwealth bundle code". I haven't located my code for CMBN but as I stated in my post from last Saturday I assume I do not need to enter that one. I wish Battlefront could simplify these upgrades for people who are computer challenged like me. If only we had to enter the Upgrade 4.0 license number! Anyway, do I have to enter the code for the Commonwealth bundle as well? Thanks.
  13. Download of 4.0 upgrade

    Okay we finally finished our PBEM game so I am buying the 4.0 Upgrade today, the one that will upgrade all the games I have. I have CMFI with Game Engine 3.0 and the Gustav Line which I purchased separately. When I launch CMFI it indicates version 1.20 I also have CMFB version 1.02. I also have CMBN with Game Engine 3.0, the Commonwealth Bundle and the Market Garden Module. The version of CMBN that I have is 3.12 After reading the notes on installing the 4.0 Upgrade my understanding is this: I install Upgrade 4.0, then activate and enter the license number. This will upgrade CMFB and CMBN. For CMFI I then have to Activate New Products and enter my license number for upgrade 3.0. I believe when I purchased CMFI it was game engine 2.0. Finally I have to activate new products again and enter the Gustav license key. I would greatly appreciate it If those people who have successfully upgraded to Engine 4.0 could confirm that the above procedure is correct.
  14. Meijel Mayhem

    Currently playing this PBEM with a friend. I have the Yanks. One of my tank destroyers knocked out a Panther at range with a shot to it's side as it moved across my front trying to move to my left flank. However I have lost two other tank destroyers to Panthers. One of my bazooka teams ambushed a Panther and hit it 3 times from the side without knocking it out and then got taken out by the Panther. I have two more bazooka teams that each will be trying to take out a Panther this coming turn. However this time I waited until the Panthers rolled by their positions so as to get a rear shot. I have set short range target arcs for my infantry and machine guns hiding in foxholes as I can see German infantry advancing with the Panthers. My friend said he has some tanks bogged down but don't know how many. I suspect that at least one of them ran in to a mine field on the Yank right flank so maybe it immobilized it. I hope the reinforcing Shermans have some Fireflys but time will tell.
  15. Download of 4.0 upgrade

    I just went to the store and cannot see where I can purchase game engine 4.0 bundle rather than separately for each game. Isn't it $25 for the bundle upgrade compared $10 for each game if I purchased the upgrades separately? Also I am running Avira free and have never had any issues running any of my games so I assume that it will be okay for game engine 4.0 as well.