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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve

SLIM

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About SLIM

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  • Birthday 12/14/1983

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    Burpelson Air Force Base
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    Wargaming, flying airplanes, shooting guns, drinking, smoking, reading, and watching football.
    You know, all the really important stuff.

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    I was born, I grew up, and this is what I am.
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    Tilton, New Hampshire
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    War Games of all shapes and sizes.
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    Commercial Pilot (Unemployed)

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  1. Trees are modeled as solid objects, but they're not modeled according to their shape, thickness, etc. Even the smallest branches can stop enormous shells with no problem at all. My point is, if trees were modeled correctly, they would not provide nearly so much protection as they do now.
  2. That's funny. I have a hardcover printing on my shelf I use as my "rainy day book". I'm about a third of the way through it, given it's a bit tedious, but I like the way he portrays the psychology of the characters. I guess I'll have to wait for the inevitable "blast off into space" bit.
  3. It just arrived five minutes ago. I think I'll be busy for a couple days.
  4. So, it's sort of like using an 88mm FlaK as indirect arty? "You can, but why would you want to?"
  5. In CMx1, tree bursts were abstracted because the trees weren't physical objects, thus tree bursts were extremely dangerous. In CMx2, the trees are solid objects, nigh indestructible, and as a result, a shell impacting one side of a tree will barely scratch troops standing on the other side. Honestly, the tree durability has been a problem forever, and it's not going to change. The reason is very simple, you would have to model every single tree as a vehicle of it's own, with the various thicknesses of branches, and angle of impact of rounds being measured and calculated, etc. That's the stuff nightmares are made of, and CPU's melt at the very thought of it.
  6. Honestly, when I saw the notes about infantry relocating to avoid HE fire, I thought to myself, "Why are they adding a feature which no one has requested?" I'm not here every day, but I have never seen a thread where someone has requested such a change of behavior, or even brought it up as an issue. Did I miss something?
  7. I personally played FlakFront way back when I first bought CMAK, and I beat it easily without losing a single gun. Just deploy your 88's slightly on the reverse slope of the ridge, so the gun barrel can see over it, but the base of the gun is behind terrain, and the enemy can only kill your gun with a direct hit. When you're deploying them from their prime movers, reverse the vehicle almost in position, then issue a move order to the gun on the exact spot you want it to setup. The gun can be moved by it's crew, only so long as it doesn't stop, upon which it becomes immobile. Most gun casualties are caused by HE hitting the ground next to the gun and killing the crew. If you neutralize that ability, your guns can fire all day without hindrance.
  8. At Start air support is only present for the first battle. If it was raining, tough luck.
  9. American automotive reliability on fine display here. Thanks John, this made good reading.
  10. As always, take wiki with a small grain of salt. Sometimes the sources being used are not accurate, or simply outdated.
  11. Strange, I rather enjoyed it. As crazy as it was, it convinced me of the value of preserving history. That's when I started reading lots of history books. I guess everyone takes away different things from literature.
  12. Well, the idea is to have the team engage targets, run through various terrain until they're tired, then setup, and engage targets again. This performance would be calculated against a clock, with points scored for accuracy. Basically, the idea is for a high-energy comparison test between different types of weapons. I.E. M1917HMG vs Vickers MG.
  13. That's my absolute, hands down, 100% favorite book of all time. Also, Farnham's Freehold.
  14. I just ordered a new hardcover version of R.P. Hunnicutt's "Sherman: A History of the American Medium Tank" I'm so excited I just had to share. WOOOOOOOOOOOO
  15. I think it's safe to say, the less feedback you get, the better the scenario is. We're too busy playing the game to gush all over the forums.