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General Jack Ripper

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Everything posted by General Jack Ripper

  1. General Jack Ripper

    New Scenario: Tactical Operations Center

    I just wish I could have gotten more done before Real LifeTM landed all over me.
  2. General Jack Ripper

    CMSF 2 – US-SYRIA COMBINED OPS TACTICAL REPORT™ (BETA AAR)

    The man apologizes for taking a vacation. What is this world coming to?!
  3. General Jack Ripper

    Disappointed

    Shadows aren't necessary. It's naught but meaningless eye candy. 😜
  4. General Jack Ripper

    Happy Birthday, America!

    I pulled the short straw, and got to go to work today. However, being assigned to work, and also being assigned to raise the flag, got me this sweet picture right before sunrise, with the top of the flagpole in the sun. The moon is also visible. I hope you all have a great day celebrating the anniversary of our nation's independence.
  5. General Jack Ripper

    CM:N... I need flares!

    Me too.
  6. General Jack Ripper

    CMSF 2 – US-SYRIA COMBINED OPS TACTICAL REPORT™ (BETA AAR)

    You're right, my mistake. The waypoint of the order also indicates a location to be hull down to. However, using the target command does seem to be even easier. Target briefly works exactly the same as target. I think I confused the early explanation of how the order works, with a vague recollection of my own testing. Open mouth, insert foot.
  7. General Jack Ripper

    Happy Birthday, America!

    I'm the only one here, so I do get to use the company computer to catch up on the forums in between doing actual work. It's not so bad.
  8. General Jack Ripper

    CMSF 2 – US-SYRIA COMBINED OPS TACTICAL REPORT™ (BETA AAR)

    I would practice with it a bit before using it seriously here. On the surface, it seems quite simple. The vehicle will travel forward until it is hull-down to the waypoint that was placed. If a 'Target' command is attached to the waypoint, the vehicle will fire upon the selected target after becoming hull-down. The danger comes if sufficient terrain is not present to make the vehicle properly hull-down, in which case the vehicle will happily trundle along for the entire movement path, with predictably deadly results. I once lost a Sherman to a Panzershreck because it never found a hull-down spot and drive right up to the enemy position. However, if everything is in order, 'Seek Hull Down' will completely eliminate the hassle of dragging waypoints around, or plotting extremely short movements. You just lay down the order properly, and it just plain works.
  9. General Jack Ripper

    CM:FI AAR SLIM versus Bletchley_Geek

    Happy Birthday, America. In other news, the rest of my week may calm down enough for me to post another installment. Working consecutive 12-hour days isn't very conducive to one's hobbies.
  10. This thread will be a repository for videos showcasing a PBEM game I had against @BletchleyGeek which had finished about 4 months ago. Do not expect quick or timely updates, this is a free-time only type of project, and is mostly me trying to shake off my lethargy after running three PBEM games concurrently, which left me feeling a bit burned out for a while. Without further ado, stand by to receive your mission briefing! Feel free to leave comments, or ask questions, but I would ask that ancillary discussion be kept to a minimum.
  11. General Jack Ripper

    CMSF 2 – US-SYRIA COMBINED OPS TACTICAL REPORT™ (BETA AAR)

    As I suspected, the use of the 'Seek Hull Down' command has changed the entire feel of Shock Force. - The enemy is weak, pathetic, and doesn't have nearly as much 'Murica as required to achieve victory. - Headed directly into an incoming warhead, most likely. - They are truly disgusting by comparison to the sleek, elegant, streamlined American warfighting equipment, you must destroy them all to save our precious ocular organs from such damage. One vehicle even had a BENT cage section! Where is the Sergeant-Major to correct that gross incompetence!? In my experience, the Panzerfaust teams will quite happily open fire at around 4-500 meters range, but the threat envelope is more like 350 meters or less. It's a huge warhead though, be careful. The days of dial-up internet are over Bil, bring on all the screenies and gifs you want. We can handle it. You can never have too much smoke screens, this can be expressed mathematically: (Smoke) + (More) = (Better) As with anything else Bud, a weapon is only as effective as it's employment. I would keep track of the number of missiles fired, estimate the total number available to the other side, then once their allotment is likely expended, you can carry on normal operations. For example: A Stryker Platoon can field 4 launchers, with three shots per launcher, for a grand total of 12 missiles. Once you have counted 12 shots fired, you can ignore the threat. Alternatively, count the number of javelin-equipped troops you kill, and if you get all 4, you win! It's a macabre way of thinking, but it works.
  12. General Jack Ripper

    Antony Beevor's view on War Films

    I did make a fanedit of all of General Ripper's scenes in Dr. Strangelove, here: https://www.minds.com/media/700851614881161220
  13. General Jack Ripper

    Looking For Opponents

    You might want to post in the active section of the forum, there is still a functioning CMx1 section (sort of). These are the archives.
  14. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    Sorry gents, I'm all out of clicks today.
  15. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    Oh man. We just can't trust children with anything these days, eh? What's next, eating laundry detergent on a dare? Oh, wait...
  16. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    Good sir, adblock is a wonderful tool that enables one to surf the interwebs without such headaches. You can pick and choose who gets your advertising dollars, or block everyone, and everything.
  17. General Jack Ripper

    Disappointed

    I've had shadows toggled off since my very first day since CMx2 games were even a thing. They aren't necessary, and you get at least 5 FPS for switching them off. I've noticed the same thing with the move orders. When you're dragging the order out, FPS goes down, but after you place it, FPS goes back up. Meh. OpenGL is an eccentric thing. I'm certainly not starting a thread to complain about my issues. I'm a bit too old for that. "Back in my day, we didn't have these fancy polygons! What?"
  18. General Jack Ripper

    Disappointed

    I'm happy to provide. It's not often I get to hang out here anymore.
  19. General Jack Ripper

    Disappointed

    I've got an AMD FX 8350 with 4 physical cores at 4.0 GHZ each. Still... Single digits are where it's at.
  20. General Jack Ripper

    Disappointed

    You know what? You're alright.
  21. General Jack Ripper

    CMSF 2 – US-SYRIA COMBINED OPS TACTICAL REPORT™ (BETA AAR)

    Oh man. I might have to put in for some vacation time once this AAR really kicks off. Aww geez, he's even highlighting his analysis elements! You are setting a standard not easily achieved once again. Look at that blue highlight! I never would have thought of that! TYes, I'm drunk. UI work for the post office. you would be too.
  22. General Jack Ripper

    Disappointed

    Now, now, sir. No one is saying you cannot disagree. We're just pointing out "divergent opinions" of our own.
  23. General Jack Ripper

    Disappointed

    I've shown Combat Mission to every veteran I know (which is quite a few), and the common consensus I have received is, "Yeah, it's close enough." Is it perfect? Nah. Is it good enough? Absolutely.
  24. General Jack Ripper

    Disappointed

    Speak for yourself. If I were to play on a 5x5 map, my computer would melt. I'm currently playtesting a Company+ sized scenario on a 4x4 map, and I'm very much enjoying the single digit FPS I get to deal with. Oh, wait, no I'm not.
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