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General Jack Ripper

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Everything posted by General Jack Ripper

  1. General Jack Ripper

    trouble with cm helper

    Use this instead: http://www.lesliesoftware.com/products/WhoseTurnIsIt/index.html
  2. This is a very important distinction. Not being a talented map maker by any definition, I would like to propose and alternate solution: A community built Master Map, containing examples of terrain you'd like to see, which can be carved up to make many different QB maps. If the making of the maps is the largest roadblock to making scenarios and such, why not pool resources to make one large map? Where the heck is that scenario? I want to play it.
  3. General Jack Ripper

    11/11 Never forget!

    Indeed.
  4. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    "If you were blind, deaf, and crippled, and insisted on volunteering, we would find something equally ridiculous to match, counting hairs on a caterpillar by touch maybe..."
  5. General Jack Ripper

    BFC - Time to Rethink the 'Roadmap'?

    Chess intuitively teaches Murphy's Law. It doesn't matter what plans you make before you begin, any plans you make are invalidated by your opponent, (unless both of you are skilled enough to know and implement opening strategies) the real strength of a good chess player IMO is the ability to 'see and react' then quickly plan on the fly once the situation develops. I usually try to think about five or six moves ahead, but that's only possible after the first half dozen opening moves (which I typically use one of three different openings). If you can consistently think three moves ahead, you'll do alright. You know the three moves you want to make, and then every time the opponent moves, you change your planned three moves if necessary. The moment you no longer have to reconsider your moves, then you know you have the advantage, because the opponent is dancing to your tune. Then again, entire thousand page tomes are dedicated to chess strategy, so there's much more to say that what can be typed here.
  6. General Jack Ripper

    BFC - Time to Rethink the 'Roadmap'?

    I play hotseat against my dad when he comes over, and my little brother. I take it you're not one of those people who can play chess against themselves?
  7. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    I don't think soldier's humor will ever be understood except by the people who were there at the time.
  8. General Jack Ripper

    BFC - Time to Rethink the 'Roadmap'?

    All it would take is the designer flipping the HTH flag to 'Yes'. I dunno why no one ever does it. As I recall, there is a HTH version of 'Semper Fi Syria' and it is quite fun against an opponent.
  9. This thread will be a repository for videos showcasing a PBEM game I had against @BletchleyGeek which had finished about 4 months ago. Do not expect quick or timely updates, this is a free-time only type of project, and is mostly me trying to shake off my lethargy after running three PBEM games concurrently, which left me feeling a bit burned out for a while. Without further ado, stand by to receive your mission briefing! Feel free to leave comments, or ask questions, but I would ask that ancillary discussion be kept to a minimum.
  10. General Jack Ripper

    CM:FI AAR SLIM versus Bletchley_Geek

    I know, right?
  11. General Jack Ripper

    CM:FI AAR SLIM versus Bletchley_Geek

    The idea is to have your HQ's survive longer than your regular foot-crunchies. Make them tougher, more mobile, more motivated, etc.
  12. General Jack Ripper

    Distant Guns and Jutland naval simulation videos

    ... and a hearty welcome to the forums for you, sir. Looking forward to more videos.
  13. General Jack Ripper

    CM:FI AAR SLIM versus Bletchley_Geek

    And if the Postal Service ever relents in it's demands upon my spare time, I will be sure to take you up on that offer. Heck, we could live a little, and maybe allow the sun to be in the sky next time.
  14. General Jack Ripper

    What has changed since Combat Mission 1.0 ?

    I would say it does not feel more like a "game". It's still a simulator. However, you can always play it like a game. I do.
  15. General Jack Ripper

    CM:FI AAR SLIM versus Bletchley_Geek

    One last thing: Try to give the other player a good game. Winning and losing are all well and good, but I'd rather lose a good game, than win a bad one.
  16. General Jack Ripper

    CM:FI AAR SLIM versus Bletchley_Geek

    So... Analysis: Or: "Things Wot I Knowledged In My Brain" My placement of TRP's was incorrect. I placed them inside the victory locations, reasoning that upon losing the location, I could fire my artillery into it. I don't think I should have planned on losing, but instead I should have planned on winning, and dropping my arty on several approach routes I correctly surmised the enemy would use. My placement of wire could have been better, but the prevailing visibility left me with few options. Either place it where I can see it, or place it where I can't. The alternative is just to not use wire, but a defensive position without wire is like a pizza without cheese. I just don't understand the logic. The scout team I sent out at the beginning of the game did absolutely nothing useful, and was a complete waste of time and points. I apologize for the inconvenience. My overall force purchase was adequate to meet my objectives, I had a rather high volume of fire in a small package. In fact, I think the Fusiliers are my favorite formation, maybe because they have a cool name. The 'qualitative advantage' I referred to early on was elevating the soft factors of my HQ units. I strongly suggest this option when customizing a HTH force. Your HQ units are by far the most important part of your formation. If your whole formation is 'Regular' set your HQ's to 'Veteran', even if you have to dump some points. If your formation is poorly motivated, make sure your HQ's are properly motivated before operations begin. Setting my troops motivation to -1 had no effect on the battle. Bullets are still bullets, no matter how well motivated the individual. If we were fighting at longer ranges in daylight, then poorly motivated troops become a liability. At close range in the dark, firefights begin and end before any major break in morale or motivation. In fact, having my entire formation poorly motivated seemed to make it slightly easier to break contact when I wanted to. If you're fighting at night, maintain contact with the enemy as much as possible. If you are shooting, he most likely is shooting back. That makes it easier to keep an eye on him. Before decisively engaging the enemy, do some back of the envelope calculations: How many men are on both sides? How much ammo do you have? What type of weapons do you have, and what volume of fire can you expect at various ranges? How much firepower does the enemy have? At what ranges? If you can't answer these questions, don't engage, keep observing. When you are ready to engage decisively, use everything. Even Section HQ's named Carstens who are useless lumps good for nothing but staring blankly in the wrong direction through binoculars still have an MP-40 and some hand grenades. Most importantly, always remember there is a person in charge of the enemy. You're not fighting the enemy troops, you are fighting the person. Never forget that. Questions?
  17. General Jack Ripper

    BFC - Time to Rethink the 'Roadmap'?

    "Why don't you work on the game we all know everyone really wants! Err!" - The sound of rabid fanboys everywhere. I'll bet you put anchovies on your pizza, and can't understand why no one else wants anchovies. "Seriously guys, it's the best ingredient! Only pizza fanbois like pepperoni!"
  18. General Jack Ripper

    BFC - Time to Rethink the 'Roadmap'?

    If we're voting, then I vote for CM: Korea. You can have Western Front, and Eastern Front at the same time, without those pesky Germans getting in the way. Now, now. Let's not be discriminatory.
  19. General Jack Ripper

    Enough Whining. List things you LOVE about CM

    Honestly? I like hanging out here on the forum with you guys. However, what I LOVE is the M1 Garand. I love it a lot more than you guys. Sorry.
  20. General Jack Ripper

    BFC - Time to Rethink the 'Roadmap'?

    I've been waiting for so long.
  21. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    An excellent analysis of Starship Troopers: Runtime: 1 hr 21 mins It's worth a watch, if you have the time.
  22. General Jack Ripper

    CMSF2 Release Update

    When developing man-rated rockets, NASA quickly realized a compromise must be reached between 'Reliability' and 'Safety'. The Air Force, who was building the rockets, saw 'Safety' as providing as fail-proof an abort system as possible capable of detecting a critical flaw and extracting the crew, I.E. 'Crew Safety'. NASA, on the other hand saw 'Reliability' as making a rocket so well-built it would never fail and would launch successfully every time, I.E. 'Crew Safety'. Eventually, they settled on a compromise. The rockets would be made as reliable as necessary to make the overall rate of launch failure to be one in ten thousand, (to reduce overall costs and development time), and the crew would be kept protected by launch escape systems capable of rescuing the crew from an exploding rocket in the event one of those 'Ten Thousandth' events happen. So yeah, if we can land on the moon with 99.99% reliability, we can have CMSF with 99.99% completion.
  23. General Jack Ripper

    CMSF2 Release Update

    This week: We are 99% done! Next week: We are 99.9% done! The week after: We are 99.98% done! The week after that: We are 99.998% done! You know @Battlefront.com, NASA once considered a 99.99% reliability rating to be acceptable... If it's good enough for NASA, it's good enough for us. Granted, they were trying to get to the moon at the time, so they were in a bit of a rush.
  24. Yes, because the unit doesn't "know" that you're going to blow up that wall. I think people think the TacAI is smarter than it is, to their detriment. I came up with a maxim a long time ago, "When playing with AI, treat them with kid gloves." Meaning, you have to prod your guys with a stick every once in a while to keep them in line, and be forgiving when they mess up occasionally. Or as Badger73 says, "It's like herding cats," or something.
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