Jump to content

General Jack Ripper

Members
  • Content Count

    1,701
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by General Jack Ripper

  1. General Jack Ripper

    Ukrainian Side is Seriously Underpowered

  2. General Jack Ripper

    Ukrainian Side is Seriously Underpowered

    ...and here I thought it was a hideously mutated T-64, but the SHTORA boxes didn't make sense for that.
  3. General Jack Ripper

    New Scenario: Tactical Operations Center

    For some reason, no comments I post on anything over there ever show up.
  4. General Jack Ripper

    John McCain - RIP

    I voted for him once.
  5. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    Here's something you haven't seen: Happy Labor Day.
  6. General Jack Ripper

    Could there be a CM Korea?

    Holy thread necro batman.
  7. General Jack Ripper

    Murphy's Laws of Combat

    Absolutely.
  8. Moot point. The game is designed to run in real time. HUNT should take effect immediately as advertised.
  9. This thread will be a repository for videos showcasing a PBEM game I had against @BletchleyGeek which had finished about 4 months ago. Do not expect quick or timely updates, this is a free-time only type of project, and is mostly me trying to shake off my lethargy after running three PBEM games concurrently, which left me feeling a bit burned out for a while. Without further ado, stand by to receive your mission briefing! Feel free to leave comments, or ask questions, but I would ask that ancillary discussion be kept to a minimum.
  10. General Jack Ripper

    New Scenario: Tactical Operations Center

    Since the scenario is released, I could post some screenshots I took, no spoilers though. MOS will have already seen most of these. I've been meaning to get back into the scenario, but it's something I would need to block off a whole day for. I just can't enjoy Combat Mission in bite-sized chunks. A couple of jobs right off the bat. NEED AMMO seems rather easy... Terrain can prove challenging. I hope y'all brush up on your forest fighting skills. Engineers are worth their weight in gold. Sometimes I really wish we had helicopters. Oh, well. Strykers are pretty cool too. I once read the posting entitled, "Clearing Buildings, Quick and Agile," but the only thing I could think of was, 'Why didn't they just plaster the building with 40 mike-mike instead?' To this day I still don't understand it. Managed to take one alive. Rare occurrence. A modern-day Kampfgruppe. Engineer Team, Machinegun, Platoon HQ, and the Battalion S4 on safari. Occasionally, you will get into VERY close contact.
  11. General Jack Ripper

    CM:FI AAR SLIM versus Bletchley_Geek

  12. General Jack Ripper

    Oleksandr's Modding Space for CMSF2

    Be still, my beating heart...
  13. General Jack Ripper

    Tank tactics: why the regression?

    I dunno. I have a long history of unconventional solutions to conventional problems. My playthrough of The Hornet's Nest is easy proof of that.
  14. General Jack Ripper

    Tank tactics: why the regression?

    Nice to know you have such high regard for taxpayer dollars. Didn't you get the memo about NOT firing all of Uncle Sam's retirement benefits downrange at every opportunity?!
  15. General Jack Ripper

    Tank tactics: why the regression?

    PER MAN?! Geez, and people call me a Pixeltruppen sadist... This is a prime example of where to pass out extra ammo before a scenario begins. Jeeps are not bulletproof, so why you would drive one around during a combat situation is beyond me. I disembark all jeeps at the start of a scenario, and pass out all short ammo, such as SMG ammo, at the start of the scenario. The only time I actually use jeeps is if a unit needs a radio. I never even knew that was a thing. Then again, I barely play Commonwealth forces due to my utter disdain for Canadians.
  16. General Jack Ripper

    CM:FI AAR SLIM versus Bletchley_Geek

    This is the end: I have to run to work now, but I'll be back later to write a few posts with some analysis and things.
  17. General Jack Ripper

    Tank tactics: why the regression?

    It would go more like this: Driver, forward. Driver, halt. Gunner, target tank at one o'clock. Gunner, fire! Driver reverse! Which would probably take about ten seconds. Or, if you're feeling lucky, use a five second pause instead. What you're asking for is this: "Make me a whole bunch of highly specific unit commands that I will probably only use maybe once per battle, otherwise this game is incomplete crap!" *Shrug Everyone would like to save time on everything, but that doesn't mean the devs should waste time trying to save everyone some time. Especially things as rare as driving a vehicle column down a road, which barely ever happens. You dig? If 2nd Platoon is so desperately low on ammo they need to call 1st Platoon over to share ammo, you've probably done something wrong. Because what you should do is withdraw 2nd Platoon and leave 1st Platoon in their place, thus freeing up 2nd Platoon to go resupply. How many people have actually run out of ammo in this game? Ever? Can I see a show of hands? Maybe I should skip the next part of the TTP videos and make a new one called: "One easy solution to NOT run out of ammo!" Vehicles do not occupy action spots. Thus, acquiring ammo from a vehicle would require a whole lot of work to implement, unlike ammo dumps which are placed directly in an action spot, and can thus be acquired from any adjacent action spot. In game terms, this cannot be done with vehicles. How long, in real time, does it take to grab some ammo out the back of a truck and pass it out to everyone in a squad? Because if it takes longer than two minutes you have nothing to complain about, because the same action can be completed in game in two minutes (turn based) or about fifteen seconds (real time). TURN ONE: Split scout team and order to move into vehicle. TURN TWO: Acquire ammo and order to move back to squad. Elapsed Time: 120 Seconds. Nice. I'll keep this in mind.
  18. General Jack Ripper

    Tank tactics: why the regression?

    You can do this already with the existing orders. MOVE : 10 Second PAUSE w/ Anti-Armor Cover Arc: MOVE You can do this already, just place the BLAST waypoint in the action spot the engineers are already located, they will blast the wall and then stay put. Group select all units, place a cover arc. Done. Granted, a Shift-Click combination would be nice, but it's not a critical piece of the puzzle. Adjacent units share ammo already. If you need to resupply a squad, split off a scout team and run them over to an ammo source. Acquire ammo and run back. That's how it works in reality too. For machine-gun teams, use the ammo bearers to run and get extra ammo, that's why MG teams use the ammo bearers ammo first, and the native team ammo second. OR: You could stop using so much ammunition. OR: You could pass out extra ammo at the start of the game, especially for HMG's and SMG's. I don't want to be a dink about this, but by far the most common complaints I've seen on the forums have long since had answers to them.
  19. General Jack Ripper

    Tank tactics: why the regression?

    Indeed. I still remember the consternation I felt when Steve announced Shock Force was going to be a real-time game with an optional "turn based" mode which basically paused the game automatically every 60 seconds. It didn't even have the blue bar pre-processing of it's predecessor. However, things are not quite as bad as all that, you just need to train yourself to think in 60 second chunks. I.E. "For the next 60 second, this unit will do this:" and then plot your orders accordingly. Need a linear smoke screen? Check the wind speed and direction then fire away. Wait a minute or two for the smoke to spread out, then plot new orders. Need to shoot and scoot? Move forward, place a cover arc, pause for ten seconds, then reverse. Are you a scaredy-cat? Okay, just pause for five seconds instead... Having split-second fine control of your troops is pretty darn unrealistic, despite the fact one believes they can play in a MORE realistic manner by micromanaging excessively. Honestly, I think one reaches a greater enjoyment of the game by just rolling with the punches when they come, and using your superior "big picture" ability to win the game, rather than fretting over the exact proper placement of smokescreens, or making your tracer bullets fire in pretty patterns.
  20. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    LOLZ "Calories: Some Assembly Required"
  21. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    I was always more of a Tina Turner fan, but I still have some Aretha Franklin songs rattling around the noggin. We're getting old, gents.
  22. General Jack Ripper

    CMFI Rome to Victory Bones

    Is it just me, or is the Achilles like, wicked cool? Like, mega ultra mondo cool?
  23. General Jack Ripper

    CM:FI AAR SLIM versus Bletchley_Geek

    Here is part ten. I wish I could stay and chat, but I'm pretty much posting this before bedtime. Welcome back. Take your time. I certainly don't have any.
  24. General Jack Ripper

    CM:FI AAR SLIM versus Bletchley_Geek

    It occurs to me I had forgotten to post part nine to the forum followers. Here it is: I have part ten recorded, and it will be posted after editing. Part eleven, coming sometime in the next couple weeks, will feature lots of gunfire and explosions, for those of you who only want to see such things. You know who you are... I think, at this point, a conversation about the psychology of playing Combat Mission against another human opponent might be called for, but I have naught for time right now.
  25. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    I know. I was a big fan. Another topic sadly relevant in our modern society.
×