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General Jack Ripper

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General Jack Ripper last won the day on May 19

General Jack Ripper had the most liked content!


About General Jack Ripper

  • Rank
    Going Postal!
  • Birthday 12/14/1983

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Profile Information

  • Gender
  • Location:
    Burpelson Air Force Base
  • Interests
    Wargaming, flying airplanes, shooting guns, drinking, smoking, reading, and watching football.
    You know, all the really important stuff.


  • Biography
    I was born, I grew up, and this is what I am.
  • Location
    Tilton, New Hampshire
  • Interests
    War Games of all shapes and sizes.
  • Occupation
    Commercial Pilot (Unemployed)

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6,536 profile views
  1. General Jack Ripper

    Antony Beevor's view on War Films

    I did make a fanedit of all of General Ripper's scenes in Dr. Strangelove, here: https://www.minds.com/media/700851614881161220
  2. General Jack Ripper

    Looking For Opponents

    You might want to post in the active section of the forum, there is still a functioning CMx1 section (sort of). These are the archives.
  3. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    Sorry gents, I'm all out of clicks today.
  4. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    Oh man. We just can't trust children with anything these days, eh? What's next, eating laundry detergent on a dare? Oh, wait...
  5. General Jack Ripper

    The 'Never Say You've Seen It All' Thread

    Good sir, adblock is a wonderful tool that enables one to surf the interwebs without such headaches. You can pick and choose who gets your advertising dollars, or block everyone, and everything.
  6. General Jack Ripper


    I've had shadows toggled off since my very first day since CMx2 games were even a thing. They aren't necessary, and you get at least 5 FPS for switching them off. I've noticed the same thing with the move orders. When you're dragging the order out, FPS goes down, but after you place it, FPS goes back up. Meh. OpenGL is an eccentric thing. I'm certainly not starting a thread to complain about my issues. I'm a bit too old for that. "Back in my day, we didn't have these fancy polygons! What?"
  7. General Jack Ripper


    I'm happy to provide. It's not often I get to hang out here anymore.
  8. General Jack Ripper


    I've got an AMD FX 8350 with 4 physical cores at 4.0 GHZ each. Still... Single digits are where it's at.
  9. General Jack Ripper


    You know what? You're alright.
  10. General Jack Ripper


    Oh man. I might have to put in for some vacation time once this AAR really kicks off. Aww geez, he's even highlighting his analysis elements! You are setting a standard not easily achieved once again. Look at that blue highlight! I never would have thought of that! TYes, I'm drunk. UI work for the post office. you would be too.
  11. General Jack Ripper


    Now, now, sir. No one is saying you cannot disagree. We're just pointing out "divergent opinions" of our own.
  12. General Jack Ripper


    I've shown Combat Mission to every veteran I know (which is quite a few), and the common consensus I have received is, "Yeah, it's close enough." Is it perfect? Nah. Is it good enough? Absolutely.
  13. General Jack Ripper


    Speak for yourself. If I were to play on a 5x5 map, my computer would melt. I'm currently playtesting a Company+ sized scenario on a 4x4 map, and I'm very much enjoying the single digit FPS I get to deal with. Oh, wait, no I'm not.
  14. General Jack Ripper


    Superimpose that red square over Objective 'Peter', and abstract the approach maneuver in the scenario editor, and you would have a CM Scenario. Create one battle around Objective 'Parker', and another one around Objective 'Peter', and you have a CM Campaign. Get it? The scenarios and campaigns present in the game provide for everything you would need to simulate this operation, with the exception of the approach march, and maneuver between objectives, which if you really wanted them, could also be added (in sections) into a CM Campaign.