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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. Any news on new core features like dedicated 2v2 or coop play, this would take the game to the next level and in line with a great many modern games. Also making the breifing text readable or at least fit the full screen res (enlarged).
  2. battlestar galactica deadlock wego?

    wow. I had no idea!
  3. Wanted to play the demo with a friend but also have all the italy packs installed - except for the 4.0 patch if that's out yet. Upon loading I don't even get to the menu... just to a battlefront launch screen that only shows error please contact your vendor.
  4. Have been following this games development for some time. Own all the combat mission cmx2 games except the latest one. Coop multiplay seems to be confirmed for it and it seems to play very similar to cmx2... Could cmx2 please add coop multi. It wod finally enable me to actually socialize while playing.
  5. Does not matter which. However you must be able to play against the AI, the point is to have a laugh together without being adversarial or having to find more than two players total. You know discussing plans together, which obviously would not be done in a VS match. I doubt you method would work this way
  6. Thanks Michael. Will have to keep playing coh2 and men of war 2 with friends then Poor substitutes really. You know I own every cmx2 so far except for black sea and barely touch them because I don't have time for single player (not a loner when it comes to gaming) and with my limited game time play more social games. Friends vs enemy AI or humans is my preferred way to play and sooooo many games do it.
  7. This would be an instant buy for me if it did.... also if this feature was retro fitted to previous titles in this series it would be a dream come true. As I have said before. Some of my mates are too casual to want to go head to head. P.S. Has the mission briefing resolution been fixed? My eyes don't need to squint at the screen.
  8. Armata soon to be in service.

    Reminds me of the Israeli Chariot - Merkava - in looks at least. I wonder if it includes the ability for Luke Skywalker to switch off his targetting computer. i.e. From Robot to manned turret.
  9. no plan survives contact with the enemy. And hoping for no contact is a hard assumption to make. I still vividly remember those scenes of the Russian hinds rolling at top speed over Ukrainian I think roads aaaat the beginning of the conflict. Not saying choppers do not avoid conflict. But those hinds are armed to the teeth, they engage at kms range but I imagine there are instances where they are required to extract under fire. p.s. If I down repped you it was an accident on this phone. Let me know and i will undo it. things are tiny and the touch screen not very accurate.
  10. Especially with regard to Russian tank classes. Just wondering what the force composition of the current conflict is compared to what we have in game nowe. Also with regard to helicopters. I assume they are unseen in game still? We cannot create scenarios with helicopters or osprey landing and taking off?
  11. Demo?

    Myself and one other are waiting for this demo. I must say is it because it is a low key engagement before major escalation that we only get m4 and one (or 2) versions of the Abrams while the Russians have a lot more to play with. I wonder whether an escalation would include Chally2 and Leopards. I was excited about all the weaponry until I saw that it seemed like a limited deployment for the allies inside the manual. Also really not happy about the terrain. I know it's Russia but the Ukraine does not look so bland. I think that may be the colour pallete though which can be fixed.
  12. Favorite WWII movie or movies

    Tali-Ihantala but is it ww2? Joyeux Noel (2005) is ww1? My favs: Stalingrad 1993 Battle of Britain Das Boot 5hr version Kelly's Heroes Band of Brothers - looking forward to the air war version! Pacific was good but not as good. Dark Blue World Saving Private Ryan If you get to see "white tiger" it has some very good tanks and some very very poor ones.
  13. Boarding action is at the moment abstracted and is due for a "refit" later. So you come alongside and get to choose from a few tactics while the various boarding rounds are played out. I think from memory you can choose "attack", "defensive posture" and "use muskets"..... it's pretty rudimentary at the moment. It's a place holder that just presents essentially two excel spreadsheets bopping the numbers off as the crew die or are in whatever mode. I would certainly agree with the above poster that it is not a simulator and if it was it would be considered light. I would ask though what the alternative is at the moment? Some things are abstracted; (i) Ships boats are simulated in that you can turn a little even when taken aback. However this does not stop you being taken aback and the knots going into negative. (ii) Ship damage does not take hours to sink you. Understandably ships sink at the end of a duel instead of floating like they should and taking punishment for hours. (iii) Ranging shots are allowed. In real life as I understand it ships just fired by gun sections aiming individually. A happy compromise considering that the player does the aiming The devs will face a fight the whole way through development from the historical crowd VS the disney pirate crowd. Who knows what we will end up with. But currently the game is a lot of fun. As for pay to win... I agree I hope that any paid content is not going to give any advantage. The devs are certainly saying that any paid content of course would not ruin anything.. 30knots? I have sailed and it feels very fast compared to land speeds. I have however never sailed at 30 knots Perhaps you are right? I don't know. The sailing part is the most exhilarating. From the facebook page. Is the the famous Russian brig Mercury? My first new PC background for 2015. Open world distance and travel time testing is coming next year. Happy New Year Captains! P.S. It seems the devs have created a joke where the ships name can be turned from "we will kill you" over to "you have killed us or escaped" depending on the outcome of the chase. Or another way to look at that name - "cherubim" is somewhat like "angel" right? So like a hidden message "I'm not an angel, I'm a bad guy in fact". (thanks Inigo)
  14. It sounded like he was pushing an agenda. But I was curious none the less as I am unfamiliar with the latest miltech when it comes to ATGM vs Tank range. I know the Russians used to fire ATGMs from their tank barrels.
  15. Just curious as to what ranges tanks engage at these days and if maps are large enough to allow these ranges. Was reading this at gamesquad which made me curious: "Oh give me a break. Just getting the ranges realistic for ATGMs will be a major challenge in CMx2. The problem is that ATGMs have a range of up to around 3.75 km without loss of accuracy (they are guided). So they like to shoot up tanks before any of the tank guns come into range. In CMx2 the maps are so small that a modern tank can usually fire at anything, or at best might be missing some diagonal range. But that isn't exploitable by the ATGM carrying unit since they can't move while keeping it that way. If you were to make the map big enough to fix this problem then nobody could see what the hell is going on, because CMx1's unit scaling for display purposes has been dropped." http://forums.gamesquad.com/showthread.php?120051-Combat-Mission-Black-Sea-announced-and-open-for-pre-orders