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88mm

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About 88mm

  • Birthday 04/02/1964

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  1. To me: real time strategy games are fake. If it really was "real time" , where are the breaks, the moments your troop rest, regroup and refit ? Instead, you get "real time" action, non stop. Aldo i liked playing AOE 1 and 2, also online. While i could keep up with the kiddies reasonable well (aldo i hated those tower-rushers), today (or yesterday..lol) i would be totally overwhelmed by alot of them. Not because i don't know the game mechanics, or what to use when etc., just simply because they are outspeeding me, or anyone else with less mouse/keyboard skills. Futhermore , where's the funn, when you hardly see anything onscreen (since it goes so fast from spot to spot) since you are so busy with ctrl-d, b, ctrl-f, a, ctrl, crtl, ctrl...etc.etc. Reminds me of a girlfrind, who loves Warcraft 3 (i done 1 and 2 long before, played them while i was still fast enough, and the funny remark of your troops), So warcraft 3 lost it charm to me. She beated me, time and time again. Only because she was the fastest clicker (and maybe understood better what to build, how much and when, due to my lack of interest in this game). However, i totally wrecked here in CIV3, Caesar 3 and emperor. Where tactical and strategical insight are THE factors to succeed, and speed of clickin doesn't matter! So, aldo you also have to think tactical/strategical in a RTS (well some), ANY player with high-speed control of keyboard/mouse have a HUGE advantage. Too much for my likings.
  2. Democracy today, isn't the Democracy like it used to. To me, it's a tool, misused by the capitalist. Capitalism, rules today. Money have the power :-(
  3. Sure, i could add a 88mn to my core. But that isn't like a TO&E Pz CO company. Maybe buy one, but then i lack the favor to upgrade to Pz to a better type. Invested some 300 on 7 Pz IVE's sofar, that's one 88mm. After six fights, i have 7 Pz IVE, 10x Pz IVC and 110 favor. I really favor a original structure with the abiltiy to add support when needed. 88mm's where not standard equipment for a Pz Company, think they were part of the Pz divions (or a attached division/regiment whatever) support and deployed where needed most. Mail is underway... ps: Been thinking about this. There isn't much to handle "difficulty" but only by QB-size mostly. Maybe this adds a nice twist to achieve a better balance and a more interesting approach. option 1: add a extra dice to calculate which support-unit(s) you can buy for the next battle. for example; for a engagement with a Armored enemy it would be appropiat to get some or one AT-piece (this can be adjusted according to the handicap lvl and/or the total QB-size). So besides your "normal" support force you get some "unique" equipment for a given battle. Can't be too hard too make a formula for this. in the same manner you could get a 150mm Inf Gun or whatever special piece of weaponry which can be helpfull in a given battle. The formula should also take the "enemy force" type in the calculation. Maybe even the difficulty lvl for your Co should be a part of this too. You could call this type of units "attached units". When opposing a Armored force with 50% till 100% handicap you end up with more or better "attached" units then when the handicap is lower. This shall balance the game better and give you a better chance on the battlefield. Also the depending of points is less, you still buy support afcource with the given numbers but at the same time you can purchase (in th editor for example) those extra pieces which are given by the generated formule. Somewhat like you already do with the "exploit" forces but then in a other way. Afcource you need to add some more tables to make the math possible but to me it seems a nice feature to enhance the fun. what do you think ? [ December 12, 2003, 09:41 PM: Message edited by: 88mm ]
  4. Played battle 6; Allied probe, Armor with a 75%+ handicap. 2000p QB. After substracting my core value i can spend -14p on support. Nada do Now playing HARD is fine, but what can you do with a bunch of Pz. that haven't got a decent chance against a T34, let alone a KV. I have seen 12+ of them, including 20+ BT's and other light armor. And also atleast 1 bataljon of inf. Another thing i miss; with greater scale's of combat i've find it hard to imagine that the German's don't have 88mm AT/flak support. With rarity ratings of 40% or less you never can buy them. This is weird in reality, surely the Germans used the 88mm wherever they can and suspected Armored forces against them. They learned quickly that the present Pz. just could not compete fairly. So i believe At-support 75mm and up and Air-support (stuka's?) where used to support the hardpressed Pz-divisions. This is what i miss with the current campaign-system; Air-support is not done and you're lucky if you have a 75mm piece of AT to buy, let alone a 88mm. Now i understand on a smaller scale this isn't that much of a issue, rare items are more rare on a smaller scale. with larger forces it seems weird, that's my idea of it. With the rarity-limit there's also not much varity in equipment you use, Flaks, PSw's and other "rare" stuff you hardly see or can use in a battle. Making the gameplay not very interresting i think, atleast it could be better but the rarity prevends it. That's my opinion afcource. Not everyone shall agree but that's oke with me. Everyone have the right of his own mind.
  5. atrition :confused: Robert, sofar it ain't that bad. Battle 5 has gone as planned; total victory. My Co-tank scored 200 cas and i recieved my first promotion; Hauptman ! So it seems i can handle this difficulty lvl, aldo i come in deep trouble when T34's en KV's are lurking the battlefield. Atleast as long i don't recieve longer, heavier barreled guns for my panzers. That will be mid 42, so till then i have to make best of the situation. Maybe flee when meeting massiv armored battles. Unfortunatly you can't fiddle the QB more, it's alot of Pz against you or it's not. There is nothing in between. ps: large hills are very ugly when random created. Maybe it's a good idea to bann them...
  6. The fact that a game fitts on one cd doesn't prove it's effectivness. Lack of campaign or video reduces game-space significantly. There are alot of games with compression that runs flawless. Ever seen a compression-tool hanging ? Nope, my gues is that money id the big factor here. Most if not all compression-algoritmes have to be paid for when commercialy used. Another thing: what puzzles me is that with a massiv damaged map the "thinking' time of the Ai significantly increases; every single turn it can take ages to process. Why ?
  7. Seems some thoughtfull is going on Well, i haven't been sitting on my butt either. Since the rules changed quite a bit (v2.0 was a better approach in my opinion) i decided to start a new, fresh campaign from scratch. Robert suggested to make it a little more tough, so i see myself as a "hard" player Starting out as "Oberleutnant" with my beloved 17x SS Panzer Co with Pz IVC's(green crews) i gave it a shot. Battle one was hopeless (3000 QB, allied +10%), 50+ sovjet armor was just too much for my green core. The map didn't help, way too flat to make a nice ambush. Besides; with a vision of 200m even a T26 can do serious damage. No major victory, aldo i achieved to hold the flag. Lost nearly all my Panzers (3 survided), so there was alot of crew to count. Favor: three whole points :eek: Battle two; (2000 QB, Alied +10%)Meeting eng. Inflicted heavy losses on the enemy, lost some 7 Pz. but achieved to get all flags except one. Favor +103 and a promotion point. Battle 3 , Meeting eng. Allied +50%. A dis-appointment, lost nearly all my armor (again) aldo i did inflict heavy losses to the sovjets. Again lots of armor against me. Maybe i should break contact asap; and keep withdrawing till of the map. Favor: -4. Battle 4: 2000 QB and a meeting eng. , Allied +50%. This was a piece of cake, only sov. inf with no AT-guns or Pz. Only a handfull of flametrowers that kept running (conscript sovs). Not one single crew lost this one, Favor +183 and my second promotion point. Is there a pattern here or am i too soon with this conclusion. Alright, Battle 5 is th enext one. As i suspect, it should be a 3000 QB. Nope: it's a 2000 QB, what a relief :cool: No enemy armor too, this is getting better every minute Allied +50% and they are Assaulting; wow, this is going to be a bloodbath Anyway; i keep away from heavy/massiv damaged maps. With this size of core and QB's it's slowing down the game too much. That's the only setting i ignore, or better said; adjust. Also i think wwith this rate of loss the Panzer-division's would be out of material before they reached Minsk. How about realism :eek:
  8. Dunno how they did it. what i do notice is that they never heard of compression. All sounds are Wav's and all images etc. are bmp's. How fast can you fill a cd or harddrive, huh ?
  9. That's exactly what i did. I already have my promotion added, only have had 1 sofar so... Ow well, my next promotion is on the making.
  10. Well, my Panzer Company is finaly upgraded; new PZ-IVG's (early)! It's may 1942 and finaly i have a decent chance to knock out those pesky KV's and T34 Took me 12 battles, a promotion and another one on the way (+2). Saved 600+ favor from which i spended 512 to pay the new stuff. Just ugraded to the new sheet (1.01e) so can't say yet how it "feels". Set my difficulty on "normal" and the rank as OBerleutnant. Battle 13; no single Pz. on the horizon *sigh* (infantry only enemy). When you have the equipment they don't show up!
  11. Just dll't it yesterday and it seems to work well. I've set the Game-dir and the mod dir to my E:\Games\Combat mission 2 and E:\Games\Combat Mission 2\MCmmm\mods. No problems with it at all.
  12. mods-page is gone (eror 404, not found)
  13. There is a tiny bug in 1.01d. The cell D42 turns RED while sufficient Favor is present. Fixed it by copying "all" from the 1.01c to 1.01d. Dunno if the math is the same, but it still is 55 but now as it should be; green.
  14. you have two value's, the point cost and the point value. The first (point cost) are based on regular units and is used for the upgrade calculations; these are the points in your core force-sheet. The point value is filled in on the first page; the control-sheet. This number is your current value of all your core force, however this time the exact value at present experience of your units; this total number(s) (inf/support/ etc.etc.) you find in the editor. So after each battle you change your units to their new experience (if any) in the editor and you immediately see it effects the price. After all that done (over 140 pieces can take some time ) you can fill the totals for each category in at your sheet. Now you have your pre-battle "point value". Your point cost at the other sheet (core force) only changes when you upgrade a unit and only presents the (total) cost for regular(experienced) units. Example: you core cost should be 1200 when they all are regulars. But if in fact they all re green, they are cheaper to buy, as you see this in your editor; say 1000p. The 1200 goes to the core-sheet and the 1000 to the control-sheet. that's it. Only when you have a battle with weakened (fitness) core force you have to adjust the control-sheet number (lowered i guess). when you have a lot of Vets/Crack forces, most of the time the Point value= higher then the point Cost. ps: robert! check it out > http://www.dasreich.ca/ranks.html [ December 01, 2003, 03:31 PM: Message edited by: 88mm ]
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