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Werewolf

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  1. Interesting thread. Explains a lot. Much thanks for the link.
  2. PC has plenty of oomph. Every thing is set to max and CM runs just fine at 50+ FPS. 4K will cut it - for WWII - but for Black Sea -that uses modern units, - when it comes out (main reason I got 3.0 to see if the maps are bigger - they're not it seems) 4K maps are just not acceptable. Having served in real life modern units I say that from experience. Modern conventional warfare is all about maneuver and using long range weapons to advantage. 4K maps would be like putting two boxers in a closet and telling them to go for it.
  3. Thanks for the quick replies guys: Based on your responses I imagine bigger means more squares. Maybe. Regardless of the version I max out at 4160 EW and 4160 NS. I've not played with shrinking NS to say 3500 and seeing if EW will go further nor have I tried messing with expanding both the E and then the W or growing N and then the S. I'll check it out but at this time it doesn't seem like maps are bigger (and they don't seem to load any faster either though that may just be perception due to my expectations). I mainly got vs 3.0 so I could play around with it before the new Ukraine modern release comes out (I'm thinking hard about getting that). With modern units 4k meters just doesn't cut it. Works fine for WWII stuff, though. If I can go out to say 7 or 8K meters in one direction and keep at least 3 to 3.5K in the other might be worth a look.
  4. Where and how do I enable bigger maps in V3.0? Installed 3.0 Game version show 1.2 (is that right). Max size of creatable maps are identical to that in vs 1.12. Ideas???
  5. To the OP: I know exactly where you're comin' from and don't take this the wrong way but - Welcome to REAL life. As a good friend of mine is want to say, "It is what it is". I've been designing scenarios for various games as far back as I can remember. But since the late 90's many scenarios for the original Harpoon, Steel Beasts (numerous and some for USAEUR). Scenarios for Microprose's Falcon 4.0, Sub Command and a few other less well know titles. Most were extensively downloaded; rarely did I get formal forum feed back. On the Steel Beasts forums the guys who designed scenarios regularly made the same plea you have, even the forum moderators and devs chimed in making a strong case for designer feedback. Result - squat. Players simply couldn't be bothered - until we stopped uploading. Then they'd complain about why no user created content. Users can be a spoiled and ungrateful lot. (for a prime example check out the Total War: Rome 2 Steam forum - those guys take the cake). Like you - at 1st - I created scenarios to assuage my need to - well - create and experiment with the games. But just like any artist I eventually wanted to see how players received my stuff. It may sound weird but of the little feedback I actually received I preferred that which was negative as that could be used to make my designs even better. So it wasn't praise I was looking for but ways to improve what I made so both myself and my audience would get to experience an even better product. Not to be though. As you presented - maybe 1 in a 100 bothered to comment (I got plenty of comment from multiplayer buds but they were a minority of users at the time). Eventually I just took everything I'd ever made offline. Now I make scenarios - when I take the time - just for me. If something doesn't work out the way I'd like it is trashed and I move on to something else instead of powering thru to finish it because I promised someone that I'd work on building their idea. Gaming and scenario designing is now a much more relaxed and pleasant experience. Do it for yourself - you may find that the time you spend at the drawing board will be much more pleasant and way less angst inducing.
  6. But shouldn't the module - in this case Gustav Line - come with the latest patch already built in to it?
  7. Got it. Thanks. It works. That said: The overlay is visible but barely. Is there a way to make it more visible?
  8. Want to do an overlay to build a custom map. Using Win7 where is the game data file (probably should be folder?) that the Z folder resides in. Can't find it anywhere. NOTE: I understand that the overlay is just a tool to aid in building maps based on realistic terrain and does not create a map.
  9. I'm fairly new to Fortress Italy (had it a while but not played it much). Recently though it has drawn my interest to a much greater degree. So to get the most out of it I thought I'd get the recommendations of the experts about two issues. 1. If one mod was all you could have what would that one must have mod be? AND 2. Should I get Gustav Line? If so - why?
  10. Thanks... I had saved into the quick battle maps location but what I hadn't done is consider the battle type. So if one wants the map to be usable for all battle types then one has to save it once for each battle type?
  11. How does one make custom maps designed in the scenario editor available for Quick Battle selection. I've tried naming them like they are named in the QB dir but that doesn't work. What's the secret? Is it even possible?
  12. I prefer West Front battles. I liken east front battles to a slug fest between a very smart street fighter and a brutal thug who only knows one way to fight - pound and keep pounding until your opponent is dead or you are. The west front I liken to a boxing match between two very skilled opponents. I prefer the boxing match. Werewolf
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