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Pig Dog

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About Pig Dog

  • Birthday 08/22/1970

Converted

  • Location
    Chicago
  • Interests
    3D modeling, losing battles
  • Occupation
    IT Tech

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  1. Actually reading this thread raises a question. With the upcoming Bulge module, how will the spread of troops be handled? Squads can currently be split into 3 teams, however, in places like Bastogne, 2-man teams were spaced so far apart that on both sides soldiers sometimes got lost and wandered across each other's lines. Will a new team/squad structure have to be sorted out to allow a platoon to stretch out evenly over several hundred meters of frontage?
  2. I think I have to side with Womble on this one, bocage wasn't just some vegetation. The material is so interwoven that its more on the line of an organic wall. The German tanks couldn't push through the bocage, and the American tanks couldn't do it until the Cullins 'Rhino' devices became available. But frankly there are plenty of bocage threads on the forums here - I'm interested in getting an answer as to why infantry can't move through barbed wire. Every infantryman in Normandy should have had wire cutters (except perhaps the airborne troops that lost a lot of their gear in their musette bags), and should be able to slowly move through, or slowly clear paths through the barbed wire. Sure, engineers are great because they've got bangalores, or charges, and tanks are great too, but when you don't have either one, you can't tell me that they were just stopped dead in their tracks.
  3. As an addition/alternate to walking through an entire battle, FRAPSing some common tactical problems and putting them up on YouTube with a searchable tag like "Tactical Academy" would allow people to see rt how certain problems that can be applied to multiple situations. ie, "Fire and Maneuver" showing how both a squad or platoon sized element might take defended positions. "Bocage Busting" showing the standard procedure on how to bust through the bocage (rhino and breaching charges), suppress and smoke the corners, mortar the other side of the bocage, and then press through to the next hedge. "Indirect Fire" showing how to use FO's and other indirect fire assets. etc, etc, etc. If I had the time (and tactical prowess) I'd do it myself, but as it is I only get a couple hours a week to even play, let alone record tutorials. I hate RL - bleh.
  4. "Sorry boys, the invasion of Europe has been cancelled. Herr Hitler has employed an ingenious new defense - something called 'barbed wire' or somesuch. Since we don't have enough tanks to roll over it, we're all just going to go home and start learning to speak German"
  5. But shouldn't all US infantry be able to deal with it, albeit slowly, with their standard issue cutters? I know troops could move slowly through wire in the older CM1 series, and I find it hard to believe that any unit of infantry in WW2, especially on D-Day, could only go through wire if they had an engineer unit or a tank handy. And you're saying that if the scenario designer were to create a solid line of wire across an entire map, that there would be no way to get through it if you didn't have tanks or charges?
  6. Shouldn't they all be equipped with M1938 wire cutters?
  7. According to previous postings I read, you need to purchase the battalion, then delete everything from the bottom up except the units you want, until you reach the top. Would be nice if you could just purchase a company by double clicking on it, rather than have to go the long way around.
  8. After going through the tutorials and tutorial campaign, I'm doing <redacted to minimize spoilers> my first official campaign in CM:BN. So, on the left portion of the map, just on the opposite bank of a small stream, I encounter a line of barbed wire. 'No problem,' I say, I'll just put the suppression down on the enemy while I move units through slowly a couple at a time. Unfortunately, no matter what I've tried, I can't get my troops to go through the barbed wire. Instead, they go the long way round to the right. You are given no breaching charges, no engineer team, and as expected 60mm mortar rounds have no effect. My squads won't even attempt to cut the wire if I park them on it, even though they should all have standard issue wire cutters.* Now, correct me if I'm wrong, but the manual clearly states that barbed wire is not meant to stop infantry, but merely to slow them down, as it was in CM1x. Is all barbed wire impossible to penetrate without an engineer or heavy artillery, or is this something specific to this battle that is meant to channel me away from the town and towards the minefield, or am I just not using the right command to move through the wire? *Edit: these are unsuppressed troops with no LOS to any known enemy.
  9. I had the same issue. I gave one of my squads move order stopping just short (on my side) of an enemy trench. They arrived, jumped into the trench for cover, then half jumped over the top and onto the far side (enemy side) of the trench and promptly got swiss-cheesed by a hidden enemy squad.
  10. Of course it is, if you replace the word Zerg with Russian
  11. I won't be missing out, because I am going to be buying it - as I said before, I don't have a problem paying $55 for a quality game, as all my BF games have been. I think that several people entirely missed my point, which was that if it costs BF more to produce a physical copy (and it does), by cutting the physical media out of the equation, shouldn't the digital-only copy cost a little less?
  12. No, that's not what I'm saying - besides, if it cost BF $55 to produce the game as you said, then you likely would expect to pay $80-100 for it. BF is not charging you $5 more for hard goods. They are charging you $5 to get both a digital download and the hard goods. If you only buy them separately you pay $55 for a physical copy, or $55 for a digital copy. It costs BF more to produce and warehouse (though I doubt they need much space as I imagine the games go out as fast as they come in from the production facility) physical product as opposed to hosting it on a server somewhere. Based on the pricing you list above that it costs $5 more to get digital and physical product, should it not cost $5 less if you don't want the CD,box, and printed manual?
  13. While I understand that print runs in quantity can realize a sizable discount, if the cost to the publisher to produce a printed manual (and I mean a real manual, not a 2 page quick install card that most companies put in now) was virtually negligible then you'd still see them in games (God I love my Falcon 4 ring binder!).
  14. I don't have a problem with paying 50-60 for a quality game, as all of the BF games I have bought have been. My contention is that a physical media product costs considerably more to produce (CD, manuals, packaging, warehousing), than a bunch of 1's and 0's Edit: Before anyone brings it up, I know that the production cost of the game (ie programming) is the same regardless of the delivery method. I'm talking about the cost after the fact - the cost to produce and ship a physical copy of the game, vs the cost to host a download online.
  15. I read above as $55 for a printed copy only, and $55 for digital download only (not pre-order). My point being, a digital only download should be a few dollars less than a physical copy which costs more to produce. The whole argument that gaming industry made back when they were first starting digital only distribution was that by eliminating the physical media, they could cut costs, and therefore pass the savings on to the consumer. Not that I'm whining that much, I still buy a lot of digital games via Steam and will buy CMN probably via digital, but it just seems from a logic standpoint that digital-only should cost at least a little less.
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