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Posts posted by Aragorn2002

  1. 3 hours ago, Battlefront.com said:

    On this point I partly agree.  The problem with putting out more information is it increases expectations, which increases demands, which increases complaints when expectations and demands are not met.  We definitely could spend more time promoting our games, but that would come at the expense of production.  And since production appears to be your biggest gripe with us, maybe you might prefer us to keep things as they are?

    That argument has being used too many times and it not valid, als many, many people already have tried to explain over the past years. And the lack of information hasn't exactly been doing wonders for your production so far. So no, I definitely wouldn't want to keep things as they are.

  2. 13 hours ago, MikeyD said:

    'North Africa' is a mighty broad a topic to expect in one title. If BFC ever does go to North Africa I'd expect it would start with Operation Torch - Americans in their Lees and Stuarts., then progress to Tunisia. The 1942 battle of El Alamein would be outside of the title's timeframe. Brits probably wouldn't show up until the first module. That's their usual pattern.


    Indeed. A European company would have made other choices. But from an American point of view I understand their choices. Point is that we aren't all American. If you 'do' North Africa you HAVE to include the Brits. It was their victory.

  3. 4 hours ago, IICptMillerII said:

    Don't get me wrong, I'm very much looking forward to the CMRT module (winter on the Eastern Front!) and I would love to see a CM game covering Kursk and even Barbarossa. I just hope they devote a little more time to semi/modern war as opposed to mostly developing WWII titles while producing modern war on the side. 

    I'm sure we all agree on that. I also would love to see a Fulda Gap game, a Russian invasion of Finland or Sweden or some other possible or far fetched modern CM. Fact is that BF didn't succeed in finding a way to produce games and modules on a regular base, as they intended years ago. So something has to change. Yes, there are many WW2 games, but very few on CM scale and they don't come close to CM. Personally besides CM I only play Command Ops 2, Atlantic Fleet, Panzer Campaigns, IL-2 and some other games that are VERY different from CM. In other words, if BF isn't going to give us what we want, nobody is.

  4. 14 hours ago, sburke said:

    Lol okay fair enough.  I wouldn’t however base your expectations entirely on the assumption that CMRT work starts immediately following CMFI. As Steve has mentioned some of these projects are running in parallel. CMFI is a really worst case example of time and effort. No other title has the issues of the Italian front. I have these visions of Steve using a map of Italy for target practice on his gun range. 

    I hope you're right , really. But I'm not optimistic.

    I think BF could do worse than starting to listen to the community more. I don't think Italy ever has been very popular among the forum members. North Africa/Tunesia would have been a better choice. In my opinion BF should concentrate more on the Eastern front. Lots of people would like to see a 1941-1942 Eastern front CM. Personally I would prefer 1943-1944. Kursk for example would be great basic game to start with. Everybody knows and loves Kursk. Lots of interesting modules are possible for the Eastern front, like the Winter war and the Finns, the Stalingrad period, Cherkassy 1944 etc. etc. Same for North Africa.

    They could be produced much faster, make more cash and keep everybody happy. Think more commercial, don't be too ambitious, just take the money for a well made module and move over to the next module. Ignore the perfectionists. They will never be happy. Give the modding community more to work with, a lot of  these guys are so incredibly gifted and devoted, they will fill in the details for you. You've already lost too many of those guys over the years.

    Just my two cents, but I know that I'm not alone in my opinion. You have the best wargame ever made and still websites like Wargamer hardly ever mention you, or just post some bad screenshots. They even make jokes about your release dates. Food for thought.

    And last, but by no means least. Do something about your PR. Post regular information and screenshots on the forum. Keep us informed about your progress. Form a team of volunteers to post short AAR's or something. It will attract many forum members and publicity.

  5. On 8/1/2019 at 5:48 AM, Battlefront.com said:

    Oh, and for those who are curious about the business side of things, a lot of resources, persistence and patience is needed to land a defense contract of this nature.  It also takes the right product.  Slitherine has spent years working hard to break into the defense contracting world, Battlefront has spent two decades developing Combat Mission.  Partnering together on military contracts makes sense.


    It does. We can all forget about a release of the CMRT module this year, but it does. Perhaps you could consider developing CM in partnership with Slitherine as well. That way we don't have to wait for modules so insanely long.

  6. 2 hours ago, Macisle said:

    That's Vein's Totenkopf mod for the Germans and Ben Park's camo mod for the Russians. The map is mine and not related to any official CM stuff.

    So, no indirect leaks from BF. However,  if you go about halfway down page 50 of this thread, you'll see a bird's eye showing a large amount of my Kharkiveskya master map. The screens I've been posting are from some testing I'm doing on it.

    Thank you. Great stuff. Really looking forward to the end of this year.

  7. 1 hour ago, Macisle said:

    That's Vein's Totenkopf mod for the Germans and Ben Park's camo mod for the Russians. The map is mine and not related to any official CM stuff.

    So, no indirect leaks from BF. However,  if you go about halfway down page 50 of this thread, you'll see a bird's eye showing a large amount of my Kharkiveskya master map. The screens I've been posting are from some testing I'm doing on it.

    Okay, false alarm, folks, false alarm. Sorry about that.

  8. 2 hours ago, 3j2m7 said:

    Not sure perhaps also a old Mod from Ez or another modders. I think from couple of month I saw somes pic from a Soviet uniform with some strange camo ... I will make some research !! ??

    Yes. please make some research, my friend.  BF can be rather sneaky with regard to screenshots though. 😀

  9. 15 minutes ago, Battlefront.com said:

    And yeah, of course we didn't tell you guys a SMALL part of the delay was because of the MOD contract.  Because if we had told you, we'd have had to kill you.  Says so in the contract :)  More seriously, we weren't allowed to tell anybody until they made it public. 

    Not that the MOD aspect is delaying things by much.  Only started real work on it a month ago and there's been plenty of other work done right along side.


    Well, as Elvis said there's a difference between being passionate and being vicious (not his exact words). Calling someone a liar is vicious.

    Can't blame you guys for trying to make a living. You would have to be bonkers not to grab such an opportunity. Just hoping you don't get too many. 😀

  10. 11 hours ago, Battlefront.com said:

    Ah, so you're saying we're lying?  What exactly do you think we're lying about?  As the one you are accusing of lying, I am genuinely curious because unlike you I know all the facts.


    He thinks you are lying about the endless delays. Pretty obvious to me. Can't really blame him for that, although I resent his tone. Personally I don't think you are lying, just not telling us everything, but then again, why should you? It all makes perfect sense. Business is business.

  11. On 7/31/2019 at 10:21 PM, Battlefront.com said:

    Let me correct your quote for you...

    Now that there's some info out there, not so secret any more ;)

    Yes, we are working on a customized version of Combat Mission for use within the British military establishment.  For the most part it will be used as an analytical tool, not a training tool in the usual sense.  It's purpose is to experiment with various options and measure the results to better inform decision making.  This is something that Combat Mission is very well set up for due to its underlying "science based" simulation methodology. 

    The extra workload is certainly affecting our overall timeline, but the work with Dstl comes in waves and that means we are able to work on other things concurrently without too much interruption of our commercial work.

    And before anybody says it, the work with the British MOD does not mean we're moving away from commercial development.  Making games for you guys is still our priority long term.  Defense work isn't predictable or lucrative enough to become our only product line.


    Long term indeed.

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