I was sort of one of the close combat people... I enjoyed steel panthers until close combat came out, then I rarely touched steel panthers after that. I was hooked on the real time aspect. I even got the cc beta team for cc4 and cc5.
Then when cmbo came out, a friend whom I regularly close combat with really enjoyed it and I gave it a go. I just couldn't get into the game because of the way infantry combat worked. That was my biggest sticking point. I eventually bought cmbb and cmak and played them some... but I missed the way individual soldiers were represented and the morale of said soldiers.
Now you've created a game that has made infantry combat much more fun! It feels in many respects like close combat for me and that's a huge positive! You've also increased the realism factor with the data and then there's the 'gee whiz, that's neat!' factor with things like seeing the actual mortar round leave the tube or seeing bullets ricochet off armor, etc etc...
I agree with the OP that there could be a bit more info for the player to know what's going on with his men. One of the things that I liked about close combat was the soldier monitor. I could see at a glance that pvt wilson was starting to panic but that privates smith and washington were still ok. I also would like there to be a little bit less delay on the right clicking to clear selection of a unit with higher video settings. I also inadvertently give orders, especially when there are more units on the screen. I don't know if this is possible though and may just be a limitation due to hardware and not fixable through programming. I'm running a quad core 2.83 with 2 gigs ram and an nvidia 8800gt vid card for reference.