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Sand Castle

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About Sand Castle

  • Birthday 03/24/1954

Converted

  • Location
    PA
  • Interests
    cars, camping
  • Occupation
    sales

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  1. Would like to share something I've been thinking about. It seems that everyone complains about the massive use of air power (especially when the tech levels advance). One of the problems I have with the way tech advances are handled is that when a unit type goes up a level every unit of that type on the board goes up to the new level. It seems to me that it would make more sense (in the case of air, rockets, armor, anti-tank, anti-air), if only newly purchased units would be at that level. Hardly makes sense that the end of one month your air force is one type of plane and the next they have miraculously been transformed into a more advanced type. Currently I build as many units at the cheaper cost with the hope that tech advances will improve their value down the road. With the "you only get the new shiny stuff when it has been invented" paradigm, people would be forced to make the decision to build old level units or wait to the new level comes online. When newer levels come into being older types of units could still be rebuilt to the maximum level their current tech would allow, be used up in battle, or disbanded. Any thoughts?
  2. can anyone tell me where axis subs have to be to be effective? Do they cause more damage in one place then another? Does their effectiveness decline as their supply status declines?
  3. liam (axis) and sand castle (allies +190) played to a draw in v1.06. east front became stable and allies weren't going to be able to get ashore in the west.
  4. liam (axis) and sand castle (allies +190) played to a draw in v1.06. east front became stable and allies weren't going to be able to get ashore in the west.
  5. sand castle (allies +180) loses to zappsweden (axis)
  6. sand castle (axis +175) loses to Zappsweden (allies)
  7. sand castle (axis +125 i think) lost to codename condor (allies)
  8. sand castle (axis +125) loses to codename condor (allies)
  9. sand castle (axis bid 175) lost to rambo (allies)
  10. I have to agree that the carrier strength is over rated, compared to the air fleets, against land units. If you assume that a german air fleet represents an average luftflotte then you would expect that to be around 1000 aircrft of all sorts. The british carriers were designed to carry the following complements: Glorious-48 aircraft, Courageous-48 aircraft, Ark Royal-60 aircraft. I just don't see how those numbers could stand up to a luftflotte in head to head combat or inflict the same amount of damage to a land unit. I think that aircraft carriers should have a much lower strength-2 or 3, but have a much higher attack rating against other naval units, ie make them good at what they were designed to do-control the seas.
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