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76mm

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Posts posted by 76mm

  1. 18 hours ago, RockinHarry said:

    So then lets scrap it all yes? Better support the big biz guys with lots of $ and house full of skilled coders I guess.

    Whoa, there is a huge difference between supporting the "big biz guys" and supporting companies like HPS that sell over-priced programs that just don't work even a decade after release.  While admittedly I wish there were more, there are quite a few small developers that put out quality products that work for a reasonable price.  Hard to believe in this day and age that HPS can't be bother to set up a forum, although maybe that would just go to show that no ones plays their games...

    10 hours ago, RockinHarry said:

    I pay due respect to Scott Hamilton for sure. 

    No respect from me.  Besides putting out a game that remains broken a decade after release, the guy's absolute refusal to engage with the player base even a single time over the years (on the various forums that had sections for TU or PoA2) is the clincher for me.  Total lack of respect for the players that bought his half-baked games.  I'll never touch a game with his name on it.

  2. 2 hours ago, Thewood1 said:

    The development of the games is a disaster.  HPS has stiffed a number of people in taking $90 for a game (POA2) that really never worked.  Its been under development for at least 12 years and still only releases beta updates that break more than fix.  My comment has nothing to do with comparing it to CM.  It has everything to do with a white knight showing up every 3-4 years to try and lure the masses into buying into POA2 again.

    This has been my experience with Tigers Unleashed.  Very expensive game, didn't work at all for years.  Now I've heard that it sort of does, but I couldn't care enough to re-install it.  And the dev is the worst I've ever seen at communication--basically ZERO communication with the player community--as in not a single forum post, etc.--despite turning out expensive, half-baked games.  I'll certainly never buy anything from that guy again.

  3. On 6/23/2019 at 8:35 PM, Thewood1 said:

    and the little dxcfg program  that gog includes with the game actually makes a very big difference in texture quality.  Is it the same level of graphics quality as CM2 game...absolutely not.  But the gog versions install with no hassle, no DRM keys, no errors, and stable as hell.

    What is this dxcfg program?  I have Version 1.04 from Battlefront and have two graphics problems:

    1)  the screen resolution is too long and narrow; I've tried changing the game's resolution, but the only other available options were worse; and

    2)  the in-game graphics are much clunkier than I remember them being, they look almost like lego models...

    Any tips?

  4. 12 minutes ago, MOS:96B2P said:

    I think Elvis was trying to be funny reference the CM addiction.  Drug dealers (in the US anyways) will sometimes give potential customers a free "sample" to get them hooked on the product. 

    But of course that marketing tactic works best if you then proceed to actually offer product for the client to purchase on a regular basis, rather than waiting six years between doses!

    Just sayin'...

  5. 56 minutes ago, BFCElvis said:

    We'd rather see that than indifference. 

    I understand, but I hope that you can appreciate that with what looks to be six years between the release of a base game and the first module for it...well, it might be a bit optimistic to hope for much beyond borderline indifference.

    As I've said, I will certainly buy it, but my reaction is more likely to be "meh, it's about **** time" rather than "YIPPEEE" (or "URAAAAH" as the case might be).

    Honestly, Battlefront seems stretched too thin.  In the several years since CMRT came out, I would have gladly bought any number (3? 6? 10?) of modules, vehicle packs, etc) that Battlefront brought out.*  I'm fully aware that Battlefront is a very small team, but I really hope that they are taking a hard look at how to take advantage of additional outside resources to increase output.  Some products could have been sold (vehicle packs, maybe some Hungarians/Romanians, etc) without requiring any additional coding (AFAIK), and the player community has demonstrated their dedication and talent with artwork, etc. time and again--seems like they could be enlisted?  Instead, it seems like CMRT has been left to slowly wither on the vine...

    *Note that I probably would not buy packages solely consisting of scenarios or maps.

  6. 33 minutes ago, HARI SELDON said:

    Excuse me for mentioning a non-grognard RTS game BUT,  Steel Division 2 (operation Bagration) is a lot of fun.

    Thanks for the suggestion, I will take a look.  At this point not demanding super-realism, although I'm not really a fan of RTS.

  7. 44 minutes ago, Sgt.Squarehead said:

    How much more do you really expect them to be able to do?

    First of all, all that I have specifically asked them to do (actually I only seconded Aragorn's request) is to provide a revised release estimate for the CMRT module.  And yes, I expect them to be able to do that at this point.

    More broadly, Freyberg is correct that there have been a fair number of releases since SF was released...unfortunately I have zero interest in modern warfare so have not bought CMBS or SF2.  I have bought most of the WWII content to support Battlefront, but don't actually play anything other than CMRT.  

    Although by now I don't really play CMRT either...the fact is that in my view, there just isn't five year's worth of play in CMRT.  With a limited number of formations/vehicles, no snow, etc., it has gone a bit stale.  I'm not really complaining about value-for-money--I would have happily bought all the East Front content that Battlefront brought out--but there has simply been nothing to buy.  And as stated previously, I am a bit disappointed that when the CMRT module does finally come out, it seems that it will mainly consist of late-war content recycled from other games/modules.  I'll certainly buy it, but won't be as excited as I would have liked.

    So that's it.  I understand that Battlefront has a business to run, so I'm not angry, I'm not bitter, but admit to being disappointed, and wish that Battlefront could figure out a way to outsource more (Models?  Art?  Maps?) to allow them to create more content, more quickly.  At this point, however, for whatever reason this does not appear likely, so I guess I'll have to find another way to get my East Front fix.

    Maybe I'm alone in these opinions, but the fact that this subforum is so dead suggests that I am not, and that many players have moved on by now.  

  8. 55 minutes ago, Aragorn2002 said:

    So the end of this year still stands. Thanks Benpark.

    Well, technically in that post they were talking about the end of 2018 AFAIK ("...however we're very sure it will be before the end of the year."), but whatever...

    26 minutes ago, benpark said:

    After the CMFI module is the one thing you need to focus on. No dates are given for all the same reasons Steve has always stated. So make up your own, it doesn't matter. It's done when it is done, and when it can be done. This has been said ad infinitum. The song remains the same.

    Indeed.  But given that we've been waiting for this module for more than five years, the last status update was almost fifteen months ago, and the main milestones noted in that post (release of SF2 & R2V) have now been achieved, I don't think that it is unreasonable to request a revised estimate.  And maybe it is just me, but frankly I find the "make up  your own, it doesn't matter" response a little disrespectful to long-time Battlefront supporters and fans.

    The CMRT subforum has been dead as a doornail for years now (yesterday I noted that long time forum denizen JasonC hasn't even visited the site in three years...), and if nothing else  some news might spark a little activity here.

  9. 1 hour ago, Sequoia said:

    I've heard of no plans for another Shock Force 2 module. Did I miss something?

    Heh, I'm not sure that I have either--I don't even have SF2--I think I just assumed one, since it is the newest game.  Sorry if I got you all excited!

  10. 3 hours ago, Sequoia said:

    @76MM I think after the Red Thunder module, Black Sea content with Marines, both U.S. and Russian is next.

    OK, and I forgot that their is another CMFB module as well. 

    So modules for CMRT, CMBS, CMFB and SF2...I wonder roughly how long for those, and then what?  My concern is that these 4 modules will take another 3-4 years.  

  11. 7 hours ago, Aragorn2002 said:

    The CMRT module, that's what it's all about for me. And then, another fresh start hopefully. Never mind modules and packs, just move on to CM3 and get a grip again on your own activities. Stop taking too much hay on your fork.

    I'm also rather curious about what's next, after the CMRT module...  As I understand, the Western Front is more or less finished, unless they move to the desert war, or France 1940, neither of which seem particularly likely. 

    There is of course, a vast amount of remaining material for the Eastern Front, but, along with the five year pace for the first CMRT Module, I've seen nothing about work having started on even the "Kursk" game, much less earlier periods.  At this pace, I almost certainly won't live to see CM:  Barbarossa.  And then there are modules for CMBS and SF2, which again, at the current pace, could easily occupy the next three-four years.

    I would be a first-day buy (actually, pre-order) for any Eastern Front content released by Battlefront, but given the slow pace of releases I've been forced to look for alternatives....tried to go back to CMBB, but the clunky screen resolution issues make that impossible for me.  So now I've re-installed Steel Panthers for the first time in many years, will give that a whirl again.  I may eventually have to look at the Graviteam games again, although last time I did so I didn't care much for them.

  12. 2 hours ago, MikeyD said:

    Partisan fighters in 1945 is a difficult topic

    Yeah, but this module was billed as not only covering 1945, but rounding out the forces from 1944, when partisans were very relevant.

    Regarding force packs, as I've said I'd be happy to buy one with partisans, but honestly if I have to wait another 5 years for it, I don't think I'll care any more.  And again, the fact that the vast majority of content for this one seems like it is being recycled from other games/ modules is rather disappointing.

    I remember when the CMx2 engine came out, when Battlefront said that they'd be able to put out several modules a year, etc.  Haha.  Five plus years for this one is seriously bonkers and honestly, a huge turn off for me.

  13. An update about partisans would also be nice!  Given that it seems like most of the other content (late war German vehicles, lend-lease, etc.) has already been created for other games/modules, it would sure be nice to get some unique East Front units such as partisans... 

    I'd also be happy to buy partisans in a separate battlepack or whatever, as long as we don't have to wait another five years for it.

  14. 8 hours ago, sburke said:

    It would require quite a bit from BF in terms of animations etc.  Seems like a bridge too far for too few use cases.

    Yeah, I guess, although we wouldn't need animations of frantic paddling, I'd be happy if they sat placidly in the boats during the crossing.

    As to too few use cases--not sure about that...  There were lots of cross-river attacks, including on the eastern front, although the Russians were as likely to use crude rafts or even logs as assault boats.  But some way of crossing rivers other than on bridges would open up lots of new scenarios.

    Personally I would much rather have features which allow different types of scenarios (partisans, assault boats) rather umpteen variations of the Pzkw IV or a bunch of oddball vehicles, for instance.

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