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76mm

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About 76mm

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  • Location:
    Washington, DC

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    Moscow, Russia
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    Attorney

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  1. I need to mess around with the other settings a bit...with aspect correction disabled, it is full screen but looks a bit stretched out.
  2. It is "full-screen", but still probably 25% of the screen on the left and right is black. But much better than it was. Is yours true full screen? In the dx utility, I've set the display mode to "same as desktop" (which is 1920x1080). There are a bunch of other settings that I don't understand, so I haven't messed with them... The GoG version is totally legit and was announced here by BF.
  3. I was so excited to hear about the better resolution with the GoG version that I just went ahead and bought it...it is much better than the legacy version, so thanks for the heads up!
  4. Sounds like I need to drop the $6 bucks for the GoG version...will do that in the next few days, thanks.
  5. Can you tell me how you got it to run so well in 1920x1080? I can get it to run, but either it runs in a square resolution which makes me feel like I'm looking at the game through a keyhole, or it is stretched horizontally enough to make it really irritating for me. Have you figured out how to make it run "wider" without horizontal stretching?
  6. Thanks; I've just looked at it again and it still seems to lack a lot of things included in ASL which make it a much richer experience, and not much development since it launched. And because the AI in most games kind of sucks, I usually play hotseat vs myself in all games (other than the few games I play MP), so don't see it being a big issue with ASL.
  7. I was actually a beta tester for that game...it was close, but no cigar. At this point I forget what the issues were, but I definitely hated the interface. Also at that time, IIRC there was no editor, which was a deal breaker for me. But I haven't looked at the game in a few years now, I'll go back and take a look and see how it has ripened. Thanks for the reminder!
  8. Difficult to play solo, but that's how I played as a kid, so hopefully it will work out OK; plus with VASL if I want to get into MP that will not be a problem. I will play VASL exclusively and with VASL cost is not really an issue, especially since I only play certain types of Eastern Front battles and so would only need a couple of the modules in any event. Plus I don't need any scenarios at all because I don't play them--I create all of my own battles based on a home-brewed campaign. My ASL stuff had also been in storage for about 35 years until a couple of months ago; even now I've lost/thrown away most of the paper stuff and will stick with VASL. And I'm sure I'll buy the CMRT module whenever it comes out, but I'm shifting my focus elsewhere. I'm sick to death of gaming a very narrow slice of June-August 1944 for five years. By now I've lost any confidence that the other games covering the East Front in '41-'43 will ever come out with this engine, if at all, so if I need to go back to ASL for the full Russian Front experience then that is what I will do. I'm also playing around with SP, which also has very extensive coverage of the Russian Front (and everything else). I don't expect to be bored.
  9. Not six years yet, but looks to be six years (or more) by the time it comes out. Yes, it will cover the fighting to Berlin. And no, it looks like no minors or partisans, presumably because that would require making something that hadn't already been created for another game. Here is an extract of what will be included from a long-ago CMRT bones post: **************** Waffen SS, Luftwaffe, Kriegsmarine, and Volkssturm forces as well as the progression of standard Heer formations Soviets didn't change much after Bagration because, well, they didn't need to! Plus, it would have been very disruptive to do so. However, there's still a few new things we can give you to play with. The big one is the Lend Lease armed tank forces sporting Valentines and Shermans. New Regions that are tailored to the different battlefields fought over in the final months of the war Winter terrain, graphics, and weather effects New terrain to better portray the area generally, but also its ruined state Massive Berlin map 2 Campaigns and a bunch of stand alone battles Oh, and some crazy late war German stuff that nobody ever cares anything about ***************
  10. Yes, that would be it for me as well. I don't see it happening.
  11. I made no such assumption, have never claimed or conjectured that BF is in danger of going out of business, and never "weighed BF's business" on the modules that I'm interested in. BF can do what they want, and long as they continue to do so, I don't see them going out of business. What I have said, and I'll repeat for good measure, is that as an East Front aficionado, I've lost interest in this franchise because BF doesn't provide me with what I want. I don't know how I can be any more clear?
  12. Of course that was a transition to a whole new engine (which by the way, was supposed to allow vastly accelerated release of modules and games with the new engine). In any event, for me personally six years between the release of a base game and the first module for it is simply not enough to maintain my interest, especially when most of that module's content will consist of re-hashed material from other games. Disappointing. YMMV.
  13. Yes, I'm afraid I'm pretty much there. After waiting what, six years, for the first CMRT module I have pretty much lost interest. Even when it comes out, most of the content will just be recycled materials from other games (German units, Lend-Lease equipment, etc.), and apparently won't include East Front flavor such as partisans. I will probably buy it, but without much enthusiasm, and I doubt that I'll ever see the promised Kursk and earlier games. I've decided to focus my tactical gaming on games that provide more coverage of the Russian Front, which right now means Steel Panthers and even *gasp* ASL. I've looked at going back to CMBB but can't really do it. Sad...
  14. I don't really disagree agree with you there, but while he's working on the game, the dev should not sell it as a finished product. If he does so, and then absolutely refuses to engage with/respond to his disappointed paying customers for ten years, of course he is going to generate some hostility.
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