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About 76mm

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    Washington, DC


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    Moscow, Russia
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  1. Wow, they did a beautiful job, amazing that that clunker is running!
  2. Geez, gotta be one of the ugliest tanks ever...
  3. Yeah, I guess, although we wouldn't need animations of frantic paddling, I'd be happy if they sat placidly in the boats during the crossing. As to too few use cases--not sure about that... There were lots of cross-river attacks, including on the eastern front, although the Russians were as likely to use crude rafts or even logs as assault boats. But some way of crossing rivers other than on bridges would open up lots of new scenarios. Personally I would much rather have features which allow different types of scenarios (partisans, assault boats) rather umpteen variations of the Pzkw IV or a bunch of oddball vehicles, for instance.
  4. I haven't seen this feature addressed in the threads over the years, excuse if I've missed it... One feature I really miss from CMx1 are the assault boats that were in CMBB for crossing rivers; I had some great river crossing battles back in the day. AFAIK they are not available in any of the CMx2 games, any chance they will make a reappearance?
  5. Cool. One word: Partisans! Ideally in the CMRT module but I'll also take them in a pack of some sort!
  6. Well, I think that what happened to cause this change was that more and better history of the war started coming out of Russia, so that instead of only reading the pablum put out by German generals after the war about the super-competent but hopelessly outnumbered German heroes vs the inept Red hordes, readers and players could better understand that this was a war to the death between two different, but powerful foes.
  7. Actually it is probably 1280 x 1024, I don't remember exactly and am tired of going through the CMBB resolution calibration process to find out again...
  8. No worries, glad to help, although it took me a little while to reconstruct what I did that finally worked...
  9. After some experimentation, I fixed this issue by going to the NVidia Control Panel Display=>Adjust Desktop Size and Position, then selected the "No Scaling" radio button AND Perform Scaling "On GPU". This keeps CMBB from getting stretched to fit a wide screen, but is not perfect--the resolution is something like 1084x1020, so more squarish than I would like...I would prefer, say, 1600x1200 but CMBB does not give me that choice or anything better than what I have.
  10. I was afraid that you would ask that--I will post something in my other thread here.
  11. Wow, and I thought I'd been using a mouse wheel since the dawn of (computer) time... Thanks for the info.
  12. OK, I've got CMBB running, and figured out how to keep the window from scaling. My next problem is that the game doesn't respond to my mouse wheel at all--I was thinking that the mouse wheel should move change elevation, or zoom in/out, or something? I don't see any way to change settings in CMBB, anyone have any ideas on how to get the mouse wheel to work?
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