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Cambronne

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Posts posted by Cambronne

  1. as flavor objects, I'd like to see civilian cars and livestock. Right now the urban areas seem rather depopulated, but some cars parked on the right of the road could provide some realism and put some life into an otherwise seemingly dead city. Even if the inhabitants cannot be seen (either fleeing or hiding), the presence of their cars in the streets may may hint they are there, somewhere. Oh, and the livestock...I'd love to see sheepfolds over the rolling hills...😄

  2. hello ...hehehe... my video driver was from 2015. I just updated it to the latest (2 days old) and everything is working fine right now. The redish brightness is gone and I can fully enjoy the graphics without installing reshade. Thank you for your time Mord and Howler.

  3. 30 minutes ago, Mord said:

    You're welcome. My settings weren't written in stone, just a jumping off point to get people started.  Skip the sepia setting and see what happens.

    I used to be a diehard AMD guy, for nearly twenty years. But when I built my rig (my first ever hand built) I went with Intel (the new Ryzen stuff wasn't out yet). I agonized over that choice, waiting or just taking a leap of faith. I am glad I did cause I see a lot of people having problems with AMD stuff when it comes to CM. Though I did have to roll back my Nvidia drivers so the game wouldn't crash after a couple hours.

     

    Mord.

    I did. The same message for all: Failed to compile.

     

    26 minutes ago, Howler said:

    Download this utility to verify your supported OpenGL version http://realtech-vr.com/admin/glview.

    Looks like it may be a version mismatch of some kind.

    I did. After running the program I got this:(in attachement)

    screenshot.bmp

  4. No reshade . Vanilla CMSF2. I have the same problem with the other titles I own, do you think there is something I could do with the Radeon videocard settings? I looked into it but I didn't figure what to change. The monitor seems to be calibrated.

  5. 19 hours ago, Cambronne said:

    Also, the passengers could fire from the vehicle in the other titles (including SF1). They cannot do it now! 

    Sorry for that, yesterday I found out that the passengers CAN fire from open-top vehicles such as the pickup. Unlike in SF1, in SF2 the UAZ has now the top covered, meaning the soldiers cannot fire from inside.

    But the gaps in the specialist teams and single vehicle list remain (Syrian MMG team, uncon pickup and others). In my opinion many of the weapons and vehicles present in the formation roster are missing from the specialist teams or single vehicle list. Maybe next patch should address this.

  6. why was the pickup removed from the single vehicle list of unconventional forces? Will you put it back with another patch? The only vehicle left in the list is the taxi transport.

    Also, the passengers could fire from the vehicle in the other titles (including SF1). They cannot do it now! Will you fix this with a patch as well?

  7. 😂 😅 Yeah...problem is we use CM to do the battles of our weekly campaign and we don't need the Marines module for it. Besides, I doubt I'd ever get enough money for it by delivering newspapers, since everybody around here reads the news online. Anyway, thank you for your gracious hint...  😓

  8. PLEASE, remove from the "available troops" roster the units that require a module not installed. I made a scen with a Syrian SF company, and when I tried to load it, the game said go **** myself or get the Marine module.It seems the squads armed with RPG7D3 are to be blamed since the scenario will load only if the soldiers have RPG-29. Also, the airborne troops belonging to the Marines are present into the Base Game roster. So please, remove anything that doesn't belong to the installed modules. I spent countless hours making oobs and scenarios that doesn't work, or looking for specialist teams that are nowhere to be found(although I asume they should be). Please, do something !!!

     

  9. In fact It may be the shadows that are creating the problem, I don't know. Turning the shadows off eliminates the red nuance on the vehicles, regardless if the shaders are on or off. Perhaps it is the simulation of the sun reflection on the vehicle body, but it gives a slightly redish nuance.The issue persists even in overcast weather when there is no shadow. At night, the normal color appears only when the artificially bright night graphics are off. Otherwise the shadows or the shaders have to be turned off  in order to avoid the red brightness. Does anybody else encounter this issue? If yes, it may be from the game engine and I can stop looking for a fix.

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