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About Cambronne

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  1. Great videos lately. Have you guys considered to upload them not only on youtube but on bitchute also?
  2. Hell, yeahhh !!! Great mod, thank you! Now, I don't want to be thick-skinned, but the Black Sea US infantry could also wear the good old woodland camo and I haven't seen such a mod for CMBS yet...
  3. Thanks, I am eagerly waiting for it. I check two or three times a day to see if the mod is released...hehehe.
  4. You did a folder only for vests? But they are part of the uniform file, how could you do a vest-only file??!!
  5. hello ...hehehe... my video driver was from 2015. I just updated it to the latest (2 days old) and everything is working fine right now. The redish brightness is gone and I can fully enjoy the graphics without installing reshade. Thank you for your time Mord and Howler.
  6. I did. The same message for all: Failed to compile. I did. After running the program I got this:(in attachement) screenshot.bmp
  7. Thank you. I tried to use reshade using Mord's step by step tutorial (thanks Mord for sharing it) but I got stuck when I tried to check Tint [Sepia.fx]. It failed to compile and when I went to statistics to find out what was up I saw the messages from the picture attached. screenshot.bmp
  8. No reshade . Vanilla CMSF2. I have the same problem with the other titles I own, do you think there is something I could do with the Radeon videocard settings? I looked into it but I didn't figure what to change. The monitor seems to be calibrated.
  9. Sorry for that, yesterday I found out that the passengers CAN fire from open-top vehicles such as the pickup. Unlike in SF1, in SF2 the UAZ has now the top covered, meaning the soldiers cannot fire from inside. But the gaps in the specialist teams and single vehicle list remain (Syrian MMG team, uncon pickup and others). In my opinion many of the weapons and vehicles present in the formation roster are missing from the specialist teams or single vehicle list. Maybe next patch should address this.
  10. I want to give a BIG thank you to all the "movie directors" that spent their time and used their skills to make the videos. Some of them are really pieces of art, with views from superb angles, good description of action and explanation of tactical situations. Really good job! Congratulations!
  11. why was the pickup removed from the single vehicle list of unconventional forces? Will you put it back with another patch? The only vehicle left in the list is the taxi transport. Also, the passengers could fire from the vehicle in the other titles (including SF1). They cannot do it now! Will you fix this with a patch as well?
  12. screenshot.bmp up:shader off, down shaders on
  13. 😂 😅 Yeah...problem is we use CM to do the battles of our weekly campaign and we don't need the Marines module for it. Besides, I doubt I'd ever get enough money for it by delivering newspapers, since everybody around here reads the news online. Anyway, thank you for your gracious hint... 😓
  14. PLEASE, remove from the "available troops" roster the units that require a module not installed. I made a scen with a Syrian SF company, and when I tried to load it, the game said go **** myself or get the Marine module.It seems the squads armed with RPG7D3 are to be blamed since the scenario will load only if the soldiers have RPG-29. Also, the airborne troops belonging to the Marines are present into the Base Game roster. So please, remove anything that doesn't belong to the installed modules. I spent countless hours making oobs and scenarios that doesn't work, or looking for specialist teams that are nowhere to be found(although I asume they should be). Please, do something !!!
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