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Bartokomus

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Everything posted by Bartokomus

  1. you are completely correct btw; this is my experience as well on all four of the steam CM games.
  2. -specify how many and what type of rounds in an arty call -a follow command for vehicles -ability to process huge battle turns in a reasonable time frame
  3. For the Scenario "Red Dawn" the briefing says you have the ability to use arty for prep barrage; however, none of the units for the Russians can call any of the artillery, therefore no prep barrage.
  4. yeah i think there documentation just slipped a little and they need to update patch notes. I'm pretty familiar with their practices but i don't actually recall reading patch notes that were wrong. thanks much.
  5. great thanks guys; i thought so too, but the patch notes explicitly say 2.02. thanks for your time!
  6. I've had CMFB running on 2.0 for forever without problem; i thought i'd get around to upgrade to 2.03 but i notice the mandatory prerequisite is 2.02. In the patches for CMFB there is only 2.03; is 2.02 actually required to get to 2.03? if it truly is required, where the heck does it live? I did a forum search but i didn't find the answer. EDIT: after trying the other five games i found all of them but CMFI to be the same; they all require a previous patch which isn't in the patch repository. I've obviously missed something, any help would be great. thanks much.
  7. that would be an amazing "what-if" to play, i'd pay for it
  8. Stuart Recce problem(?). two man crew; when opened up you can use the target command to fire the .50 cal. when opened or closed your light fire won't use the .303 cal mg. is this a bug or am i doing it wrong? it's basically acting like a Stug and you lose your gunner quickly instead of firing using the protected mg. thanks
  9. I'm sure we'll get one of the grinder/attrition campaigns, but something with some mobility/freedom of movement would be great too
  10. So at the Co. level they have a Javelin team and then every vehicle has reloads? i can see the logic to an extent i guess. thanks for the follow-up.
  11. ahhh; but not the AAV. I'm playing a Marines scenario and they've got the missiles, but not the launcher. thanks
  12. Do you guys notice that vehicles no longer contain Javelin launchers, just the missiles?
  13. i figured, but i'd hoped i'd missed some announcement. Sad panda :-(
  14. are we still on track for the end of July or has the release slipped?
  15. The new Battle Pack is very well done, i recommend it, but with a few caveats. I think the AI has been set to be too aggressive and perhaps a bit more force balancing/testing was needed but the maps are beautiful. I'm finding the US campaign quite difficult 7 missions in, but for $10 i heartily recommend.
  16. Just popped in to say i'm loving the battle pack, well done guys.
  17. I'm slightly confused; i thought CMFI 4.0 would bring in tank riders, like the other titles. Anyone know the official reason why not? thanks much.
  18. i just found this fellow on Youtube who does a day by day visual of major battles. does a very nice simple visual flow and analysis, very helpful to understand divisional movements as compared to the maps in most of my reference books. Peruse at the link below if you like: https://www.youtube.com/watch?v=xIt-cOOdXPw&feature=youtu.be
  19. that would be awesome if there was one for CMBS; as Michael said, did you have a link?
  20. Do we know if Battle Pack #1 (JonS's masterpiece) was enough of a success that more are planned or has that been scrapped? i had hopes this would be a new way of getting high quality scenarios/campaigns. I can't seem to find much via search. thanks
  21. Anthony i can't say i've seen a HT unbutton once of its own accord in any of the scenarios or campaigns.
  22. thanks guys, much appreciated. i have mixed feelings about it, but at least i know now. thanks
  23. Like the titles says, and I'm not certain if this is a feature or bug, but American H/T will not fire until they're manually unbuttoned. In BN and FI if you manually assign your H/T a target the gunner/passenger mans the gun and starts firing. Seems like an odd change after all these years. Bug or feature?
  24. I ran into the same issue; regrettably one of my sections got stuck in one as they opted to "sneak" through it. they were stuck there the rest of the scenario, not responding to any command i gave them.
  25. I kept moving, hoping that I'd run into fuel down the line and that I'd give the US less time to prepare.
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