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John Malcolm

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About John Malcolm

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  • Birthday 03/29/1970

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  • Website URL
    http://www.johnmalcolm1970.co.uk

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  • Location
    Paisley, Scotland
  • Occupation
    Full-time typesetter and part-time freelance illustrator

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  1. I'll sleep on it and see what I decide to do tomorrow. My intention wasn't to rake up issues that have probably already been talked to death. I haven't been keeping an eye on Combat Mission games and Battlefront for a while. I completely understand software companies having to charge money for significant updates. The way the pricing changes over the life of the titles does seem rather unfair on their most loyal customers who end up paying a considerable amount more money, often up front, than other customers. At least, at the moment, we aren't heading down the subscription route As a customer of Adobe that really winds me up. I like to be able to pay for my software and "own" it. It's maybe worth looking at the way games like Elite Dangerous were developed, funded and released. Offer early adopters a reasonable price that is inclusive of all future upgrades and DLCs.
  2. I don't even see an option to pay for 2.0 anywhere anyway. I've submitted a ticket. I may end up just going for Red Thunder and missing out on CMBN. I wouldn't be happy paying an additional $10 or $20 for a patch or patches to make a game I paid $135 for (base plus first expansion) work. I understand a company charging for DLC type additions to game content, but there really should still be a patch solution for Windows 10 users who don't want to pay for the upgrades. If the $10 3.0 upgrade is mandatory for Windows 10 users it should be spelled out on the product pages and/or user download area. If that 3.0 upgrade depends on a 2.0 upgrade that doesn't seem to be available it will be even weirder. I paid $80 for CMBN (preorder) and $55 for the Commonwealth pack (preorder). Someone new coming to the Battlefront store can pick up a bundle with CMBN and every single expansion and upgrade for $105 and be able to play it on a Windows 10 machine. It just seems like an odd situation. I'll wait and see what I get back from my ticket before deciding on CMBS and CMRT.
  3. I've not kept up to date with Combat Mission for a while. I recently had a look at the Red Thunder and Black Sea demos and this whetted my appetite to reinstall CMBN. I can't get the game to launch. I tried it straight from the initial install and got a dialogue saying "UI not found. Please check that you have the proper UI resource files. The application will be terminated." Updating it to 1.11 gave the same result. I also installed the Commonwealth pack. I notice that there are many, many threads with people having had this same issue, but there never seems to be a resolution posted. I can see that there are different patches for 1.0, 2.0 and 3.0 based versions. Are users, who paid $135 for the base game + the Commonwealth expansion expected to pay to buy 2.0 or 3.0 patches to enable them to play the game at all in Windows 10 or is it something that can be resolved at no additional cost? The uncertainty is enough to pause any idea of purchasing Black Sea or Red Thunder. I'm also not sure of how to proceed. I know the login for the store is different from the community login. Is the ticket submission login different again or am I just tying myself in knots?
  4. http://www.liveleak.com/view?i=0bd_1249524865 Scot's troops still enjoy having a bayonet
  5. I think I *might* be part of the silent majority. I know CMBN is a great game. I owned and played all the CMx1 games. CMBN is by far the best... however I can see people's problems with stuff like tanks firing on the move. When less and less stuff is being abstracted it just seems weird. Allowing tanks to stop and fire on enemy armour, but to continue moving if a single driver from a destroyed jeep shows up seems reasonable.
  6. In a quick battle tonight (infantry only) I watched the AI push it's entire force down one side of the map, through hedgerows under HMG fire, followed by HMG fire + Mortars, followed by HMG + Mortars + Rockets.... they just kept coming.... there was no Plan B.
  7. I'm sure someone will be along with some exact facts and figures. If the target is in the direct LOS of the IG then it will have no problem. If they are close and terrain blocks their LOS then they won't be able to elevate high enough to drop rounds on them.
  8. Are you trying to do inderect fire with the infantry gun(s). They aren't mortars. They have a minimum as well as a maximum range. The target may well be too close to them and they can't elevate high enough to target that area.
  9. As long as the vehicle isn't destroyed then you can get the crew back into it (once their state allows you to give them orders again). I had a game recently where 2 halftracks got shot up in an awkward place (they were blocking a road). The enemy nearby had been dealt with, but the remaining crew of the 2 halftracks looked as though they would be shaken and out of control for too long. I dismounted some crew from another 2 safe and unharmed HTs and had them jog over and move the damaged ones out the way. I'm not sure this would work with tanks however.
  10. I am fluent in English and a Combat Mission player since CMBO... but I don't know what this word means. Oh.... I've watched Band of Brothers about four or five times
  11. Embedded viewer? Mine opens up in Acrobat. The PDF dimensions are: 4.5 inch x 7 inch per page (or as I like to call it, not being American, 114.3mm x 177.8mm)
  12. I've tried everything practical in that list. Just to re-state the problem again though. I am only having these weird performance problems with one single PBEM game file. All other scenarios, quick battles, campaign battles are absolutely fine.
  13. I'd rather wait a while and see the Commonwealth/SS module done well, than have it sooner. Battlefront, in all the time I have know their games (CMBO) have always engaged really well with their customers. When I think of other games I play or have played, I just can't imagine the developers actually lowering themselves to debate with their fans or customers. The Beta Testers also did and do a great job. I've beta tested for non-gaming stuff (Corel Painter 12) and I think it's refreshing that Battlefront allow their testers to talk about and reveal so much of the process.... with most software, the NDA basically means I can say I was a beta tester... and that's about it.
  14. Yes. The problem (seemingly with just this one PBEM game) started pre-patch. As I was in an orders giving phase (deployment) I thought I'd be OK to patch. The results after the patch were exactly the same. The video posted was captured post-patch. In everything apart from this one game CMBN performs brilliantly. I did have the Out of Memory bug in one campaign scenario, but I knew the workaround (save, quit and reload before the game reaches a certain memory limit).
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