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daringly

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About daringly

  • Birthday 02/24/1970

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  • Location
    Midwest USA
  • Occupation
    Nerd Gamer

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  1. I enjoy beating on the computer in solitaire mode. When you win, it is very anti-climactic. When you beat solo mode, can you give a game "score"? And a log of other scores (like Civ4)? Difficulty, xp and timing would all affect your final score.
  2. I admit, the British had some of the worst naval air in WWII. If we want to keep carriers at their current effectiveness, perhaps decrease their cost?
  3. If you love WWII strategic games, there is an amazing board game: GMT Games' World at War. It is a descendant of Avalon Hill's "Third Reich". I consider it the single best game ever made. There are a lot of similarites between SC2 and AWAW. If I could ever find a good computer version of AWAW, I'd buy it in a heartbeat.
  4. Very close. Any unit that is eligible for elite reinforcements - so if a strength 11 unit could be reinforced to 12, it would get a gold background as well.
  5. I mis-typed. Battleships and CRUISERS should be vulnerable to carrier attacks. Carriers should be more vulnerable to Battleships and CRUISERS. If this can be implemented, I think naval battles will take on a much more interesting dynamic - right now, there is only a small advantage for being "first to engage". One other thought: Why not let carriers attack from a distance (and not show where they attack came from, if under FoW).
  6. Historically, many more bombers aborted their missions than were shot down. Defensive air cover was therefore good to protect your own troops. Offensive air was much less effective, until you gained air superiority/dominance. In this game, defensive air cover does very little to help your ground troops - too little actually. From my limited experience with SC2, defensive air is useful only for attritioniong the other side in air exchanges, and that is only of marginal value if they are winning the exchanges. I don't mean to sound negative in all my suggestions - I love this game (and its entire genre). I just want this game to be better.
  7. Would I would really like is a way to know whether a unit is eligible for reinforcement. If it is 11, only display an "E" if it can be taken to 12.
  8. If I quit the game and reload, it speeds up to normal.
  9. In the real war, carriers were devestating against capital ships as long as they had initiative. In SC2, carriers are ineffective in fleet combat (except against submarines). While fighters are much cheaper to replace than battleships, the cost of repairing each does not reflect this. Why not decrease the defense of battleships/carriers to air, and decrease carrier defense to battleships/carriers? This would make them much more interesting.
  10. If an air fleet intercepts another air group, there is one combat before the attacking fleet does its mission. If the attacker loses 1-2 factors, it still does a majority of the damage it would normally do. Why don't interceptors also disrupt the attacking mission? Many bombers abort that weren't actually killed. A different way to handle it: For every 2 factors of interceptors, 1 factor aborts after combat. So if a 10-factor bomber attacked a target, was intercepted by a 10-factor air fleet, and the bombers lost 1 factor, only 4 of the surviving bomber factors would attack the target (with the other 5 aborting due to the interception). With the current system, there is little incentive to intercept - especially when the German air is so much more effective due to advanced aircraft and HQ.
  11. If a unit is eligible for elite reinforcement, could some icon be put on the unit? Right now, you have to manually check each unit that might be eligible.
  12. I play on a top-line PC. After about 90 minutes, the interface starts to slow down - perhaps a 1.5 second delay between when you right-click, and when a window opens up. When I first start playing, right-click instantly opens things up.
  13. I have many fond memories of A3R as well. It was AMAZING how easily you could quickly lose a game. The research rules were a lot of fun also ("Nukes? How did you get nukes in 43?!?")
  14. Rambo, I agree that the game favors the Axis, but if you have two "ace" playerts, Germany will lose 20% of its games. If you don't believe me, we'll play 25 games if you make the stakes worth my time.
  15. Take a look at US War readiness immediately after UK declares war on Portugal. Plus, Germany doesn't have to reinforce the corps there. Sure, they get some experience, but not maxed.
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