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japinard

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Everything posted by japinard

  1. Thrawn - did your previous map have a huge fat Africa? Because if not, my comments about Africa being too big were probably referring a different, older scenario (possibly Honch's)?
  2. Actually I think there's a problem with flag_sprites.bmp Old size = 185 x 324 New size = 175 x 198 Here's just the updated files from Normal Dude: http://jeffpinard.com/honchfiles.zip
  3. Hello Honch. The new set is up (your stuff and all Normal Dude's paint work). You can get the full pack here: http://jeffpinard.com/_1939_Custom_Campaign_Version_Thirteen_V2.zip
  4. Normal Dude - Go ahead and send it to me and I'll repost it for Honch. [ January 16, 2007, 09:28 PM: Message edited by: japinard ]
  5. I can't remember if you answered this before... but are you paintman?
  6. OMG I want a widescreen monitor now. Can I use that widescreen format on a standard 22" CRT?
  7. Came back undeliverable, so I'm posting it as a hidden link for you (from my website) http://jeffpinard.com/_1939_Custom_Campaign_Version_Thirteen_V1.zip
  8. Sure thing. Hope your new computer starts being nicer to you
  9. Yea! CMMOds is back up! I have some time today so I'll be playing all kinds of mods like mad. I'm confused though. You posted it under Perman? Or Perman posted for you at CMMods?
  10. Normal Dude... can you send me the updated files (and the Honch's scenario?) Like I mentioned... cmmods is down and I don't konw of any way to contact the admin.
  11. Could one of you send me the updated/fixed scenario? cmmods is down and I really wanted to play this today japinard at gmail dot com
  12. Wow, those are really nice. The aircraft icons are especially well done.
  13. Does this happen frequently? I was going to download some mods and can't get it to load. Can anyone contact the owner? I forgot his name
  14. My first day where I can finally sit down, take my time, and play with all your mods... and CMMODS is down! Not 5 minutes ago I deleted everything, re-installed SC2 1.04 to import/export (so I could use my own work in 1.05) and went to re-download the mods fresh... and its down! Honch, Thrawn, Kuniworth, Normal Dude, Paintman - whoever's made fairly complete campaigns for 1.04 and 1.05 - would you mind e-mailing them to me? My e-mail is here (spelled out to avoid spam-bots) japinard at gmail dot com Thanks! [ January 14, 2007, 10:03 AM: Message edited by: japinard ]
  15. Yeehaa! Gonna download and give it a try later today!
  16. Oh, I have no doubt the scale is correct. I was referring to gameplay. Nice map!
  17. Hehe... actually no side! : It kind of unbalances the map itself (not just visually, but time-wise, unit, and strategically). I guess I'm kinda speaking about the 4th dimension In the long run I'd like to see the European latitude have another hex or two added (making Europe's North-South depth wider). Europe seems so squashed, and with Africa being so huge, Europe can become a bit de-emphasized. Sorry if I'm not making any sense at all. I wish I had more time this weekend, but I'm trying to recover our house from our nieces staying over. What a mess (in fact I'm procrastinating right now). I do have to go back and re-install SC2 and 1.04 because I forgot to do the import/export trick with the editor and can't load my stuff (otheriwse I'd show you the direction I was going). I'll do that soon though.
  18. Some of us are just slow but you have to do mods for yourself too, not just others. I have to admit, a long time ago I was that ornary about getting mods fast... but you learn over time to metre your time. Normal Dude, what mods are yours? I don't see any posted by Normal Dudes there. Are you Paintman? If so, fopr some bizarre reason it never ocurred to me to rate anything but scenarios... and on scenarios - I'm still figuring out a few game things myself so it's hard to rate external games (and time is short). I think a lot of people don't want to rate something until they get a good feel of it, and some don't want to play scenarios that lapse behind the current patch?
  19. Thrawn, I'm curious why you made Africa so fat? I realize this could be to realistic scale, but it somewhat unbalances the African theatre (gameplay-wise). Nice work though.
  20. While your enthusiasm for Thrawn's mod is nice, I find it a bit tasteless to reign on someone elses parade. People do have lives outside a mod, and they have no obligation to post an update at any time. I'm just trying to offer Honch some friendly support, and it'd be nice if the some individuals had a bit more tact. It's not a competition after all.
  21. Oh yea... Don't know why I didn't think of doing it that way. I don['t know why, but I feel like if the units/resources (like mountains) were a bit smaller like in SC1 it'd look a bit better. But then again, in another tbs game series I loved (Age of Wonders)... once again I preferred the smaller units and smaller resources of the original vs. the fuller/tighter units of the latter series.
  22. Hello Honch! How are you coming? Sorry to bug you so much, but I'm fairly excited by this scenario!
  23. I came across an article in CGW where the author was criticizing Pox Nora, and realized he had written something I felt also kind of applied to SC2... and why some people liked SC1's graphics better than SC2. Here's the comment Bruce Geryk makes towards the PoxNora designers: Guy's, when you design a map, don't make the pieces as big as the spaces. That's Elementary Rule 1 in board-game design, and since this plays out like a board game... et al So to this end, I think I might like to try and make many of the units and resources smaller. So my questions are: 1. Is it possible? The slow way would be to copy unit (ex. paratrooper), re-size it smaller, post it in the proper place in the blank grid provided by Paintman, repeat a thousand times... 2. Is there a faster way to do that? Doing it one by one is going to take a long time. 3. Is this a good idea? Does anyone else feel the units are too big for the squares they're occupying, hence making the map feel too cramped? 4. A better solution would be to have larger map squares. That way the units wouldn't lose detail through the resizing step. But I'm guessing this could only be done through a lot of extra programming by Hubert? 5. Has someone already done this mod and I somehow missed it? Thanks for the feedback! [ January 04, 2007, 10:18 PM: Message edited by: japinard ]
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