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Nippy

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About Nippy

  • Birthday 09/15/1979

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  1. Since you are all for chaos, can we have a version where my side's AA guns can "accidentally" shoot friendly CAS down?
  2. I tried it once as the Americans and got my ass kicked. :mad: I played line of defence a few times and came to this conclusion: American tanks need to hold platoon formation. 4 up front in a line with the HQ tank a bit to the rear. So I gave it another go and did it a lot better this time. I lost 4 Grants (only HQ was alive) and 1 Sherman to the enemies 26 dead vehicles. I left the grants where they were and when the Shermans showed up, I moved them in one huge line to the edge of the orchard. The German tanks would face the Shermans, exposing their soft sides to the 37mms of the Grants. Some other interesting things were: - Burn baby burn! I had most of the map on fire by the end of the battle. Huge patches of fire started blocking LOS a lot - Hiding tanks seems to work much better now. A M3HT hidden in the orchard got the drop on the 222s out in the open. The other M3HT used the Mosque as cover to shoot and scoot, and managed to bag a few PZIIIs.
  3. I'm not sure how much the code has changed. Shortly before taking a break from CMBB for a stink of OFP editing, I tried out some "shock" tactics using the Soviets. Basically rushing forwards with tons of conscript tanks and SMG infantry riding on top. Anyway, I noticed that even crack and elite Waffenhampstertruppen hated having a 76.2mm shoved in the face on turn 3. Going hell bent for leather seemed to produce more enemy prisoners than if I were to attack in a slow and careful way. ...just an observation.
  4. I just noticed that late war US tanks have "Gyrostabilization" listed as sight type. Very nice, I was wondering why my Shermans on the move were have better luck hitting their targets than CMBBs T-34 series.
  5. I played as the Americans first: First pass the plane took out one of my rifle platoons with a nicly dropped rocket load, the next pass he straffed my HMG platoon, on the third pass I was cheering for the German AA gun. :mad: Then I played as the Germans. On the first pass he dropped his rocket load right on top of the Greyhound and two M5s. Killing 2 out of the 3 units. This time I ordered the AA gun to hide, why stop a good thing?
  6. They did get one tank right. Exactly one. The Sherman recovery vehicle with the boom that you see going past in several scenes of Patton standing by the side of the road. </font>
  7. That will make it a good unit for people like me. Self abusive "Xtreme" tacticans that love CM:BB units like the German Marder series or the SU-76.
  8. I'm not sure what to think. On one hand there is just so many 1950s to 1980s cool toys that could be played with in a fictional WWIII battle. It would breath some fresh air into a stale tactical subject (Ie Tiger = pwnage f0r evAr)! But on the other, I can see that there still is lots of WWII subjects to cover. The Civil war in Spain, a true Winter war setting, the eary war Blitzkrieg in Poland and France, and the early and late war Russo-Japanese border skirmishes. Not to mention the Pacific and China/Burma. It seems like only in the last few years that main stream game makers have figured out "Hey, there was an East front too!"
  9. The original release of Steel Panthers came with a "Patton's Dream" Campaign where you fight off a post war Soviet invasion of Germany. I could never get past the first battle...
  10. I gave the Silent Storm demo a spin. 21st century graphics with old school turn based gameplay. Think Jagged Allaince 2 or the tactical battles in X-Com.
  11. I've found the King Tiger and the JS-3 to be a pretty fair match up. Neither can KO the other from the front if they are both hull down. Both are rather slow yet don't bog very often. For early war stuff, PZ35 and PZ38(A) vs the T-26 and BT-7 series is a pretty fair matchup at around 500 meters. However, the radioless Russian tank are a pain to command.
  12. Count me in! At the very least, I would love to see a post WWII NATO vs Warsaw Pact battle. It could use equipment already modeled but that never entered WWII in significant numbers like the T-26 Pershing, JSIII, and maybe throw in slightly more "modern" units like the M48 and T-55 and a few early jets for CAS.
  13. I've tried using Volksturm in CMBB as few times vs both the AI and human opponents. A better title would be: "Anything with two legs and higher brain functions: Enemy of the Volksturm"
  14. Milita Sharp shooter - 10 points T26 Pershing - 800 points Enola Gay - 15,000 points Look on the German players's face - Priceless
  15. *T-34/85- I RARELY play as the Soviets but juding from the larger numbers of T-34/85s I presume their pretty cheap as the war goes on. I don't care for their armor since my 75/88s rip through them but their guns are respectable and can wreak havoc on infantry if not removed. From mid 44' and on I think the T-34/85 has a negitave rarity while the early moded 76's have around +10 to +30. In real life at this time, the Soviets were refitting the older T-34's to be made into SU-100s. Overall the T-34/85 is a nice package for the cost, especally the Late model with the fast turret. Plus the (T) rounds that come with it really put the hurt on the larger German tanks.
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