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sgtabell

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About sgtabell

  • Birthday 04/27/1962

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  • Location
    Wisconsin
  • Occupation
    Consultant

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  1. Not hijacking thread, are you guys having any red button lock up issues playing? (if you are not playing by email, tell me to get stoofed). Thanks!
  2. Games for my pbem are starting as 1.10, so my posting on this thread was misleading in a way. Not working for me via email, even though we are playing same version. Any chance that I have commonwealth, and he only applied the patch being an issue?
  3. There is some work going on with the red button of death....problem is they need to get a hotfix out for it. I bought the game to play with a friend, and I can't. Doubly frustrating is the valiant attempt at the ipad game, which was great, but needed some time to bake more before release. Please get a fix out for email crash asap...I wanna play wif my friends!
  4. I am finding the subtley of the modern combat difference, (lethality being the main) to be the biggest issue right now....so I say start playing now. The bugs won't affect the tactics you will learn by getting used to the UI and everything.
  5. Another way to look at it is how long would it take someone with a weapon with clear los and no suppressing fire inbound to take 5 people out at 50 yards....not long at all. (Thus the crawling around simulates the chaos and death of the moment instead of flat out dying.) That was why I always used assault or advance commands to overcome that tendency. Yep, it's annoying. However, if the crawling around is over a couple of turns, it's an issue. sgtabell
  6. It's pretty funny how bad it was in CMBB, due to the Russian tendency to break morale easier...a well placed arty strike could stall out any offensive. There were times also where a well placed spotter would call down hell on your opening turn...(AI opponent of course). The best option for me is that if it is the case the designer has a reinforcement area/start area, that the player receiving the units should be able to place with some cover. Not sure if that functionality is part of the design UI tho. sgtabell
  7. I have played a couple of battles and I am seeing something that annoys the snot out of me for each CMXX game. Don't start guys in the line of fire/sight of enemies, whether or not they are starting units or they are reinforcements. The game does not show units that are going to be spotted in the next 1-10 seconds of gameplay, so it's really annoying to have your guys sitting there getting shot up as if they magically appeared. I am a bit disappointed that some of the scenarios that shipped with the game did not take this into account. imho... sgtabell
  8. I lurk here....alot. The reason I seldom if ever open my trap is if I look long enough, (since CMBO), I always find my answer, or the good devs fix something. These should be related. The first is if I plot a path, looking at the map from a 30-50 degree camera angle, in a town, the arrow tip does not place on the ground surface. Now I realize that I may be "viewing" open ground but looking through only the collision box, (if there are any) on a building. But the line of sight from my camera angle to the point on the ground contains no texture at all. I end up getting horrible paths. Second, there are times where I cannot select a vehicle. The time in question had a lampost and tree, in a town, interposed between the camera and the vehicle. (The vehicle was not under fire or had any game reason it could not be selected). Thoughts or threads that explain this? By the way Battlefront, I work in the game dev business as a producer in the "megacorp", and I feel the pain you folks go through to bring something of this complexity to the public. Please remember half the whiny folks can't even begin to understand the complexity of what is under the hood, while you are also trying have a semblance of a life with your jobs. Chin up always and keep up the good work. As long as you keep patching, I will keep buying. Sgtabell
  9. Two other points to remember, one for sure, the other not. For sure, elevation is ignored as cover by TACai, crunchies and tankies will not hide behind hills. Hills act in such a way as to decrease the statistical probability of being hit. (I think I heard the following). Each piece of terrain is a 20 x 20 meter square. I think the ai looks to the closest cover to the edge of the square. So if a unit is on the far side of a square, and the closest cover is nearer to the edge on the other side of the square, than it is to the edge the unit is located, the unit will run across it's 19' of square, to whatever cover is nearby. It's also good to remember that this simulates unit fracturing under fire. The unit does not disperse in the game but stays together as a unit. Most of the time under fire the unit would become ineffective under some of the conditions, and split up. I feel that the "confusion" factor helps make this a reality. IMHO SgtAbell
  10. I am posting here due to the this board seems to have more frequent visitors. I have had problems with opponents with email games. The problem is in the email service, not the game, but wanted to receive feeback. It seems I will not receive some emails with the .txt attachments, and other times I will. I have charter.net for email also. Is there sometype of common antivirus block on email servers out there or could it be the sender's domain? Thanks for any help, SgtAbell [ March 07, 2004, 10:07 PM: Message edited by: sgtabell ]
  11. To Nevermind, I was getting emails from everyone, but you, and then something happened which led me to believe there was a virus/ and an attack on my system. If you don't mind, send the turn again. Please don't be testy about it, trying my best. SgtAbell
  12. Nevermind Where are you? What about our game? Is email fuxored? SgtAbell
  13. To Nevermind, I have sent you numerous emails about our PBEM game, and remember you said something about the cherry waffle thread. Contact me to tell me you aren't interested. I got stood up in high school too much, I have a complex! Are you there, or cowering? SgtAbell [ February 24, 2004, 06:09 PM: Message edited by: sgtabell ]
  14. Kingfish and Holien, please check your email. URGENT! SgtAbell
  15. Kingfish and Holien, please check your email. URGENT! SgtAbell
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