Jump to content

Voxman

Members
  • Posts

    157
  • Joined

  • Last visited

    Never

About Voxman

  • Birthday 01/29/1901

Voxman's Achievements

Senior Member

Senior Member (3/3)

0

Reputation

  1. Is there any armour for either Axis or Allies that can move through Building Rubble ? Even light armour ?
  2. Hello Nik, That is an interesting idea, just make a WayPoint for the HQ to move to a target and the AI will plot the best course for the HQ and troopers to follow using the best terrain path. This would definitely improve the game play. Plotting the infantry moves can be tiresome in large battles. More input from others on this suggestion would be good !
  3. Agreed!! Not sure why they did not put the planes in this one !? :confused:
  4. Hi, I think you have some valid points. In fact, one reviewer was making fun of the way the soldiers looked. However, I am hopeful CM3 with the CMII engine will take care of the poor graphics issues. I have given up on Ampulmet's, they are pretty much useless as far as I can see
  5. Yes, I would like my Allied Airborne troops to be able to eventually acquire Laser Rifles and Light Sabre's!! I am presuming that this reviewer is Young in age and enjoys playing fantasy games. He does not understand reality games. In fact, with Scenarios a player can continue on through different battles, just not with the QB. Regards, Voxman [ December 02, 2002, 07:26 AM: Message edited by: Voxman ]
  6. Winter Tiles Barns Railroad bridge Bridges with Trusses that extend to any height Regards, Voxman
  7. Snipers do that...that is one of their tasks to Scout. It is not gamey at all ! They were used as FOs and could call in artillery too. Perhaps, this type of unit should be modelled into CM yes it's interesting but it's also a little gamey IMO. Sharpshooters don't run around with radios to tell their CO's where the enemy troops are. But in defensive situations it was common practice to have small listening posts with phones/radios ahead of the MLR. Maybe BTS should make a listening post unit?</font>
  8. Downloaded CMMOS 4.0 and it is requesting Rule-Sets. What are Rule-Sets ? Can I download one set of Rule-Sets for ALL my future needs or should I download them for each mod separately?!
  9. Using Nividia 30.82 and downloaded Powerstrip and the brightness issue was resolved using it. Now Powerstrip is not working. I tried downloading a newer version of drivers, then went back to 30.82 and Powerstrip no longer works. I uninstalled powerstrip and reinstalled it with no effect. Anyone know what to do ? Thanks
  10. Using Nividia 30.82 and downloaded Powerstrip and the brightness issue was resolved using it. Now Powerstrip is not working. I tried downloading a newer version of drivers, then went back to 30.82 and Powerstrip no longer works. I uninstalled powerstrip and reinstalled it with no effect. Anyone know what to do ? Thanks
  11. Yes, I would like to anapologize to Boots and Tracks. Please accept my anapology that I called your scenario's 'crappy' and 'junvenille'. I think creating historical maps is good! But why not make some 'fantasy' maps!! Of course using one's imagination means the person 'could' be limited....as it seems to be the case here... So please accept my anapology and let's move on, shall we... Cordially, Voxman
  12. Two things I would like to see in CM3 are the ability to Import QB maps with the setting that are selected in New Battle and lock them so they cannot be changed by a player. But still allow a player to pick their own troops. I would like to see bridges have the ability to automatically extend to the ground rather than have pre-set heights. I know it sounds easier than it is, but please keep it in mind. This way there could be very high bridges. Is there a tile for a railroad bridge ? Seems like there should be one, how else can I run a railroad over obstacles ? Thank you
  13. Gee, sorry about that fellows, I did not know the new forum for Scenarios was created! When did this occur ? Good idea</font>
  14. Hello Dschugaschwili, I did not realize a bridge could be blown up like that. Nice to know I will take a look for the fountain mod in my tiles, not sure where it is now, but I will look! In regard to the units selected, if I select some barbwire and trenches for a QB Import Map, will this affect the point structure when someone is allowed to select their troopers manually ? What do you think about the idea of creating a MODDERS/SCENARIO developers separate forum ? Seems like we need a specialized forum!!
  15. I think we me a Scenario makers forum! I downloaded a mod for a fountain and it appeared in a quick battle. But if I am using the Map Editor, is there a tile I can select for the fountain and a railroad bridge ? I do not see it. In other words, how can I select that tile. If I am creating a Map for a QB import, is there a way I can get defensive things like barbwire and trenches to show up on the Map so I can place them where I want ? Two things I would like to see in CM3 are the ability to Import QB maps with the setting that are selected in New Battle and lock them so they cannot be changed by a player. But still allow a player to pick their own troops. I would like to see bridges have the ability to automatically extend to the ground rather than have pre-set heights. I know it sounds easier than it is, but please keep it in mind. This way there could be very high bridges. If these bridges could be knocked down by pioneers, it would be good too. Thank you [ November 26, 2002, 06:03 AM: Message edited by: Voxman ]
×
×
  • Create New...