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JeF

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About JeF

  • Birthday 09/04/1969

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  1. Interresting question. I'd also like to know how this problem is solved. I can imagine that a group of units move at the speed of it's slowest element. In the above example, the convoy would be at 1.0 speed. JeF.
  2. Hi, I'm with Bil on this matter. We all know what game he has in mind. I had dream that some of the ideas developped in Airborne Assault would percolate into CMx2. I understand that it is much more difficult to do in a tactical game that in an operational one. There are much more variable to handle for the AI. But some simple formation code wouldn't be so hard to do and migh save a lot of time to players while units move to contact. My 2 cents, JeF.
  3. I don't have the game but I heard CMAK was multi-lingual, from the start. I don't mind having the game in english, but as portions of texts are in graphics files and scenario files, I'm afraid we can end up in half english/half translated game. I'd be grateful to hear official words on the subject. Thanks, JeF.
  4. Sorry to bump this. I'd like some precisions about the international CDV version. Will it work with the French version of Combat Mission 2 ? Will we end up with a semi-english game ? Or are all text messages stored elsewhere ? JeF.
  5. You stole my idea. :mad: This idea is mine ! Mine ! Mine ! Got it ? The day I saw the potential of online campaigns, I'm thinking about it. How cool it will be to fully automate such campaign ! Python and wxWindows were among the tools I intended to use as well (pygame had my preference though). I made plans, sketches, early prototypes. All gone now. I'm desillusionned. /end of idiot rant Seriously now, Hunter. Thank you for implementing it this way (we-go, 3D iso maps, mutliplayer, platoons/companies, link to CMBB...). It is not one of the easiest possible solutions. Thank you for the dedication to make it happen. I now it cost time. Too much time. Thank you for proving my point about python being a viable language for serious gaming. Now, I can rest. I'll try to get some other silly ideas that will stay in closed folders until someone really implement it. Then I would be able to say it again : "You stole my idea." Back to proving ground, I have training to do with CMBB before the bugger is out. Keep up with the good work. JeF. [edited to make sure the ironic tone is obvious] [ October 14, 2005, 10:45 PM: Message edited by: JeF ]
  6. Hi guys, Sorry for the bump but I could not resist. BF.C used to publish a game implementing just that : virtual subordinates, with a chain of command. Now the game is published by that-other-company. You'd give order to HQ that will handle it to it's best and direct their subordinates on the battlefield. Each commander has it's own rating. Some are fast and good, lots are not so fast and not so good. Not to menton the ones that draw a path of movement where you don't want. Lots of frustration in perpective. Handling 100 or 200 units in real time is not a problem. You'd give order to around 20 or 30 and the 'puter takes care of the rest. The very last time I tried to order an assault with some poorly trained dutch SS unit in AA:HTTR. the buggers could not move ! Sorry for the distortion. JeF.
  7. Hi, First post since a long time. Am too lazy to read the 6 pages of posts. So bear with me as I post my 5 and 5 list of things. Things I don't want to be changed : 1) Turn based, simultaneous resolution (aka WEGO) 2) 3D view (is it so obvious ?) 3) WW II settings (at least in the beginning) 4) Operations (or any sort of linked battles) 5) PBEM Things that I'd like to see improved 1) when moving groups of vehicules or squad, enable the TacAI to manage the formation (line or column). Often seen as the "Convoy feature". But can be applied to a tank platoon in echelon formation. 2) linked to it : enable vehicules to follow roads, without penalty (i.e. path finding) 3) elaborated campaign mode 4) to add to the previous : elaborated "multi-player" (2 to ... 50 ) campaign mode 5) one email per turn per player PBEM, with the possibility to prepare ones turn while your opponent does the same (a bit tricky but doable). my 10 cents, JeF. PS: edited to add that I heartedly agree with Black Max, who happen to have just preceeded me while registering on this site. Great minds think alike (or something approaching... ) [ August 26, 2005, 12:18 PM: Message edited by: JeF ]
  8. They are professional software developpers. They know their software is not perfect. It has bugs, problems, issues, "missing features", etc. Every non trivial program has. They know that no feedback or only praises mean that people do not use their software or are not paying enough attention to it. It would make them sad. Period. JeF.
  9. ... according to The Wargamer's Readers Choice Awards. I'm suprised that it was not mentionned yet on this board (or I and the search function missed it). Wargame of the Year, Game of the Year. With a silver award in the pubisher (BFC) and developper (BTS) category. Is the BFC team so used to receiving honors that this has not yet made the front page ? Cheers, JeF.
  10. Hi, The Arnhem Rail Bridge was blown by the Germans on 17th Sept 1944. According to my Airborne Assault manual, the Arnhem Road Bridge was destroyed by Allied bombers on October 7th. During the battle for Arnhem it was of vital importance for the Germans as well. Orders were given not to destroy it. I guess the bridge served to reinforce German positions south of Arnhem and could be used for any sort of counter-attack. Nowadays, the reconstructed bridge is named after John Frost, commander of the 2nd Para Bn, who seized the "bridge too far" and resisted three days against overwhelming odds. And if you are interrested in more details, check those impressive web sites : - The Battle of Arnhem Archive - Operation Market-Garden - Battle of Arnhem 1944 Cheers, JeF.
  11. I'm not on top of these things. But AFAIK it is still the case. Thanks Wicky. Now it is strange that CMBB has restrictions, while the CMAK/CMBB pack hasn't. :confused: JeF.
  12. They cloned Madmatt. One clone to moderate the forum, one to take care of the thousands CMAK pre-orders per day. KwazyDog is now in charge of the original in his cryogenic sarcophage. JeF.
  13. *BUMP* because I don't have a satisfying and official answer yet.
  14. Hi, as nobody cares to answer my own question, I'll repost here : Can we, Europeans, order the CMBB/CMAK bundle from BF.C or do the previous restrictions still apply on CMBB ? Regards, JeF.
  15. Hi all, It is not for me, as I already ordered CMBB along with another title from a competitor. But I'm curious of what I missed and others might want to know : Can anybody order CMBB/CMAK bundle direct from BF.C or do the same restrictions as CMBB apply for Europeans ? Thanks, JeF. [edited for clarification] [ November 22, 2003, 02:21 PM: Message edited by: JeF ]
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