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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About Doomed

  • Rank
    Junior Member
  • Birthday 01/24/1963


  • Location
    Nottingham UK
  1. Face Order Removed In V4?

    I see it once I've issued the Face order. So when I click on Face I see no blue line but after I've selected the direction the blue line appears.
  2. Bit of thread necromancy but I just had a similar issue with upgrade 4. Started a PBEM game and sent it to my opponent. He was able to pick his troops (germans) with no problems When I load the turn I see his forces and I'm not able to pick my own(Russians). As with the OP if I click continue it shows the German forces over and over again. I've attached the save game cmrt setupprob.ema
  3. i have the same issue - downloaded the upgrade (not the full install) and I get the missing 312.brz error message. The upgrade file does not contain a 312.brz file nor does my V3 install Edit: problem solved. I hadn't applied the 3.12 patch to my CMBN. (my full install download only went up to 3.11). Applying this and then v4 again solved the problem
  4. CMFI 3.0 Upgrade

    Mine says 1.20 after upgrading to 3.0
  5. CM games I'd like to see

    If we're daydreaming I'd like to see CM:Jutland or CM:Ironbottom Sound since BF must be getting bored of tanks Perhaps more realistically France 1940 would get my vote since it would make a nice change from Sherman's and T-34's.
  6. I just had a similar issue with an F-15E doing a point attack on a building. Your hear the various radio calls and the bomb count drops but no actual bombs fall. In my case the issue may be that the spotting team only had a grey LOS to the target (when using the Target command, the Air support planning line was blue) I tried moving the spotting team to a position where they had a clear LOS (whilst the mission was ongoing) but it made no difference. I then plotted a fresh mission (same A/C) with a clear LOS for the spotter and everything worked.
  7. PBEM games crashing at 26%

    I've also hit this problem in a PBEM game started under 1.02. Save game available if required.
  8. Just to confuse things further I bought the V3.0 Upgrade and vehicle pack this morning I followed the steps in the OP but I did not have to install 3.11. The vehicle pack installation now seems to include 3.11. Anyone else found this?
  9. Building oddity

    Its possible this might be a bug with this set of buildings in this particular battle (MG Dunes of Erde what if) There are 4 buildings (Independent buildings - House) adjacent to one another in a row and whenever one of the buildings collapses all the troops in one of the other buildings (not necessarily directly adjacent) get wiped out.
  10. Building oddity

    Fortunately the mortar seems to have run out of ammunition although on replaying the turn again I noticed that the Platoon HQ was moving through Building A and also got wiped out. Doomed applies to many of the unfortunate pixeltruppen who fall under my command.
  11. I was curious if anyone else had seen something like this. Two buildings directly adjoining one another Building A and Building B. There is one one squad in each building. Building B is destroyed by mortar fire, the building collapses and everyone in Building A immediately becomes a casualty. The squad in building B (the destroyed one) has some survivors.
  12. The weapon panel in the middle shows casualties? Will they continue to show after buddy aid has been administered?
  13. I tried something similar Quick battle - purchased a Lorried Infantry Company. Added 4 6 pounders as individual teams, one to each platoon and one to the Company HQ. Started the battle, in the set up phase 2 of the 6 pounders started as towed (by trucks) and were visible. When I started the first turn they disappeared (icon was still present). Once I dismounted them they reappeared. This is under 2.12 Did some further testing and it only seems to occur if you attach the gun to a lorried Infantry Platoon and it starts the game limbered to the Bedford QLT TT that comes with each platoon. Once unlimbered the gun remains visible even if I loaded it onto the same lorry again
  14. Please test a QB setup

    I just tried this under 1.11 and the Germans started out in the correct setup zone.
  15. No FOW trenches in 1.10?

    I've run the tests on 32 bit xp - Iron Man 1 Player wego 1.10 with CW module. Only had time to run each test once but I saw the following novis and lowvis - I saw all the fortifications in the first minute and a half goodvis - I let the test run for 20 minutes without seeing anything. I then "Quicked" the FO team up the map. The saw the sandbags at about 400m but didn't really see the trenches and foxholes until they were almost on top of them. Some of the foxholes still weren't visible at the end of the 30 minutes even though the FO team was sitting at the foxhole end of the map. I can run the tests again tomorrow if necessary. Doomed