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Jim Harrison

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About Jim Harrison

  • Birthday 03/12/1943

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  • Location
    Arizona
  • Occupation
    retired

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  1. Tnx for the info guys, here is another question after the battle I have exp points to buy skills with, are those skills perminate or do I have to keep buying them over and over??
  2. Wonder why there were more F6F's?? I bet there was a reason:) I also wonder how many dead Japanese pilots thought the F6F was "easy meat"
  3. Like I say it's just you - the aI hardly ver gets out of jail with a card draw when I play it.....of course it helps that I mainly play with uber-pilots that have bucket loads of redraws and extra cards too!! </font>
  4. Well I spent the 24.50 sixxkiller but still don't see any improvement on the ahem "AI" features (hence my die roll comment), in fact with the neat little box that shows what is happening I find it interesting to watch the AI which is out of cards continually draw one that it needs.
  5. Well it certainly doesn't have what a flight sim has but for turn based "card" game it has alot of animation.
  6. F6F shot down more Japanese aircraft than any other plane of the war, and it could manuver much better than the Corsair.
  7. Heheh ok maybe there is hope, I think I may not have all the kinks worked out yet. I am still learning. BTW I have never even seen a You're dead card LOL. I have seen some 2 hit destroyed
  8. LOL it sure feels that way. Of course the way I see it in this game the deck of cards is stacked twice once for the AI and once for the Player, the difference is the first is for and the second is against and it happens over and over I played about 4 campains now and it happens every time [ June 08, 2006, 10:39 AM: Message edited by: Jim Harrison ]
  9. Man the AI is UNBELIEVABLE in this game no matter what the situation the AI draws or has all right cards for the right time, while the player draws garbage most if the time??
  10. Heh I DL the demo and as far as I can see this game is some eye candy with random die rolls off in the ally of the computer to see who is the luckiest today. Not much skill required and could be done on paper with a pair of dice LOL. Glad they let you try some these first it saves on the old pocketbook
  11. If what I heard was right and the WWII mod is small unit tactics with no tanks, then I fear the wailing and gnashing of teeth will commence again. This of course was a rumor tied to someone's interp of what Steve has said in some post???
  12. Well for my 2 pennies, BFC has every right to make any type of game they wish. I will decide if I want to purchase what they offer based on what I see and what I like to play. I like the "big iron" usually but I have no idea how this will play out and therefore must take a wait and see position. From what I have seen so far it looks like this new engine has LOTS of possibilities so no sense in going off half cocked because they haven't done MY thing yet
  13. Micheal what I ment by my suggestion regarding senario design, is that I must take into account how the "game engine" treats things in order to reflect "historic" battles. Many senario designers in the past have just simply made one side "green" and the other "vet" based on the reading of the actual history (which may have been true) but the way the "game" over simplifies the rating difference (which also may be the only way it can be done) means to get that historic "flavor" you may have to "rerate" certain elements to produce the battle that was using CM constraints.
  14. Well my complaint is not that I haven't won that senario vs the AI in fact I never lose it with the American troops. My actual complaint is how the Tac AI handels those routing units, they seem to inevidabitly give the enemy the best opportunity to kill them (in the game), some have said this is realistic I am not convinced of that and that is the "basic" disagreement. You are of course right about the senario and I have no real problems with the senario per se.
  15. Micheal are you ascerting that even without the Americans' in Tunisia the Commonwealth troops would have defeated Rommel???. I believe you are right about whole companies running and breaking up at the battle of Kasserine, but to my knowledge that NEVER happened again in Tunisia??? We of course did get overrun in the Ardennes much later in the war and for the same reasons in some respects as the debaucle at Kasserine. The facts are in combat that if the enemy has overwhelming mass he will succeed generally given fairly equal ground, this hasn't changed too much since Klauswitz wrote the rules of war (excepting of course the modern battle field which he could never have invisioned). All of this is really moot, for the best way to model battles with CM IMO is to figure out what happened "generally" in various battles and try to match those capabilities using what the game offers to meet that goal, regardless of what "history" labeled the various troop qualities.
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