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Fubarno

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  1. But, for the editor and more tactical engagements, bridges would be quite important.
  2. Glad to see there are so many Close Combat players. Those games are favorites and I'm looking forward to the newest Matrix version, CC - Cross of Iron. Once I get some free time I need to give the Airborne Assault system a try. I hear it's excellent, Conquest of the Aegean looks interesting.
  3. Very cool map Trawn78. It rejuvinated my interest in playing SC2. It's a different game with your mod. I'm looking forward to the next version.
  4. As axis, when I captured the city/port on Cyprus, supply wouldn't go above 4 so the unit was stuck there.
  5. Anybody working on anything? I myself am not, but I expected someone would have made a Pacific war map or something else by now. I do see that Kuniworth made an eastern front scenario. I played a couple of the scenarios included in the game; North Africa and the Market garden maps. I liked the Africa one but felt that the editor didn't lend itself too well to the Market Garden map. I guess the lack of road terrain is the biggest thing missing.
  6. From Stalin's Organ... "There's nothing particularly realistic about carriers aiding battles between surface units AFAIK - the best known example is probably Leyte Gulf, where the Japs turned around due to mistaken intelligence." Remember that there is some abstraction to the equation in grand strategic games like this. I would argue that the mere presence of aircraft carriers in an area of sea would probably result in surface fleets without air cover falling back. Another point, no surface fleets ever directly engaged carriers directly except at the Battle of Leyte Gulf were American jeep carriers contributed to the defence of the beachhead, as you mention. In the game of SC surface fleets engage carrier fleets very frequently. Though there was little combined surface/carrier combat in WW2, there was plenty of sparring in the Med and the North Sea around Norway and the Murmansk convoys, as well as the pacific. One could argue that the presence of allied carriers in the area 'modified' the advantage that the allied surface fleets had.
  7. I'd like to see carriers have an intercept option to add their weight to the defence of nearby surface vessel combat. Anybody out there remeber the game The Lost Admiral? In that game the carriers that were near to surface engagements would add a modifier to the battle.
  8. @Ramba - Yeah, I mentioned a replay recording option abvailable for download observation and you wanted spectator mode. Any tool in the wrong hands could be used for evil though.
  9. I sure wish this game had a recorded replay option so that interesting examples of games such as this could be posted online for download and watched. Many games have a recording option. Will Sc2 ever have one?
  10. I recently saw Downfall too.( I saw EE many years ago). The one deepest impression that haunted me from the movie was the guy, mentioned above, running around stringing people up as traitors. The actor playing him was the stereotypical ugly German that one might expect to see in some anti nazi propoganda; fat faced with rosy cheeks, big and stupid looking but with a cruel beedy eyed face, and of course wearing some lederhosen and a Tyrolean hat. A right sick bastard. The other thing was the fanatical Frau Goebbels making her children take some tranquilizers before bedtime so she could come in later and give them all cyanide. Disturbing! Lots of other disturbing stuff too. Like a big auto accident that one can't look away from. Of course any scene with Hitler; pure delusional, evil fanatacism. Good movie for the WW2 history buff.
  11. I'll tell you where the animals are. They're some of the posters on this site. No names, but they know who they are. Panzer General 2 had the ability to upgrade infantry to cavalary and I always upgraded a couple infantry units to cav so they could swiftly follow the tanks and other motorized units. Very handy in that game.
  12. If there wasn't variability, i.e. some luck involved, than the game would be cookie cutter/BORING everytime. Play the odds, but be ready to accept some luck in either direction. Or, go play checkers and chess for pure, no luck strategy. Not too many strategy games out there that don't involve a dice roll of some kind.
  13. Aha, I see. I misunderstood this. Thanks for the explanation.
  14. One problem I see is being able to reconstitute a surrounded unit that is destroyed in a city tile. Even though there would seem to be little chance for enough of the cadre to escape and reform, the unit will always have at least a supply level of one and in the game can be rebuilt at a lower cost. Doesn't make sense, or has this been changed in the patch? Maybe a surrounded city tile that is reduced to 0 supply should have a delay before it starts to build up it's supply again. This would allow units surrounded in a city tile to be completely destroyed with no chance of being reconstituted. Take for example the German 6th army at Stalingrad. Yes, in the last days of the encirclement some select few were flown out of the bastion to form the core for a new 6th army, but it couldn't have been more than a hundred and this wouldn't be enough in terms of this strategic game to warrant a lower cost to reconstitute. The 6th army was destroyed, I think we can all agree, despite clinging onto the ruins of Stalingrad until the end.
  15. Just a thought.... Write some letters to the American Ministry of Education (do we have one?) and tell them what the Hungarian couterpart did. Maybe they'll do a version of the ACW for education purposes.
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