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willphelps

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About willphelps

  • Birthday 06/04/1963

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    http://ourworld.compuserve.com/homepages/willphelps/

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  • Location
    California, USA
  • Interests
    Strategic Command!
  • Occupation
    Computer Software Developer

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  1. Hi Bill, That makes sense -- how would you suggest that the game mechanics reflect its importance? I've noticed that the Ardennes seems to "block" the ZOC effects from the two adjacent French units. Is this the way it works with forests? What about other terrain? --Will
  2. Hi All, I've been playing wargames on and off for about 25 years -- Back in the pre-computer days I played Third Reich, World War II, and, my then-favorite, Global War. I apparently missed a few of the earlier computer-based efforts, but I'm glad that I stumbled accross this one! Congratulations to Hubert for being the one to finally fill this niche with such a fine product! I've noticed that each unit exerts a zone of control (ZOC) that effects movement of enemy units. This is great, except that it appears to be undocumented (???) The game seems to add 1 to the usual movement cost for each hex into which 2 enemy ZOC's extend (i.e. overlapping ZOC) -- is that it? Does supply, strength, or other factors change how this works? Does anyone else have some observations about this? (I've lurked a bit here, but I'm sure I've missed a few threads -- I hope this hasn't already been covered.) --Will Panzer IV Universe
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