Hi All,
I've been playing wargames on and off for about 25 years -- Back in the pre-computer days I played Third Reich, World War II, and, my then-favorite, Global War. I apparently missed a few of the earlier computer-based efforts, but I'm glad that I stumbled accross this one! Congratulations to Hubert for being the one to finally fill this niche with such a fine product!
I've noticed that each unit exerts a zone of control (ZOC) that effects movement of enemy units. This is great, except that it appears to be undocumented (???) The game seems to add 1 to the usual movement cost for each hex into which 2 enemy ZOC's extend (i.e. overlapping ZOC) -- is that it? Does supply, strength, or other factors change how this works? Does anyone else have some observations about this?
(I've lurked a bit here, but I'm sure I've missed a few threads -- I hope this hasn't already been covered.)
--Will
Panzer IV Universe