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Jingo

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    http://home.comcast.net/~jareds62/TacOps/mytacops.htm

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    Utah
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    Wargames, RPGs, Raquetball, and more wargames
  • Occupation
    Tech Writer

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  1. Now THAT is a post card! Look at all those red crosses! Armageddon indeed! Thanks. Where can I download the latest Ramadi map/missions from CMSF1?
  2. Hey LLF. So, I helped playtest your initial CMSF Joker 3 Ramadi map waaay back in 2013! Thought this thread would have died out, but I'm pleased to see it's going strong! Anyway, today, a youtuber asked if there was anything with a built-up urban area for CMSF2. And I immediately thought of your Ramadi map. So I came here to see if your map/mission (campaign?) was available for CMSF2. Looks like you've been updating it for it. I must say the new textures etc. in recent posts look fantastic! Curious when it'll be publicly available? Also does your map from CMSF1 work for CMSF2?
  3. I managed to figure it out. The site confused me a little because I initially thought that the upgrade for the Marines module was an upgrade to a later patch upgrade version within version 1 of Shock Force. I was expecting the Shock Force 2 image/logo to appear or text inside to say this upgrades the Marines module to Shock Force 2. But it doesn't really say it quite that clearly. Thank you everyone for the help.
  4. (Apologies if this has been asked. I did search for it, but didn't see it.) A long while ago I purchased the CMSF1 + Marines bundle via Battlefront's site. I'm interested in upgrading to the new Shock Force 2. I looked on the Battlefront's Upgrade site here: https://www.battlefront.com/cmsf1-upgrades/ But I only saw an upgrade for CMSF1 base game. What's the best deal to get the upgrade for Marines also?
  5. Such salacious sanguinary shedding of lives is our utmost desire. Bring it forth in glorious pictorial fashion! Let us drown in red mist blackened by the lead of a thousand autocannons!
  6. Arrrg! hors d'oeuvres. Friggin' cliff hanger. You can't just leave it at that! Keep 'em coming. Great stuff in the AAR. I appreciate the time you take to create it.
  7. Hi Bil. Lurker here raising my head. It looks like the JT has a hull down position. Is that true? Though it also seems large enough that a good portion of its upper body is still visible to attacks. Also from your animated gif, it looks like one of your tanks took a shot at it on the move and missed. Which one was that, and how close were you to the JT? Do you have anything that can penetrate at current ranges? From what I've read, even its side armor is respectable. How close would you need to be to do that? Also, did the other tank next to the one that got hit stop moving in reverse due to the explosion of his buddy? Is it's morale so hammered that you aren't able to move it? What do you think the chances of that one on getting out alive? Great work on the AAR. I'm loving it.
  8. Heh. No, I WAS doing real time. Thanks for letting me playtest. Definitely a wild map! Looking forward to the final.
  9. Great job! I wasn't doing too badly until Joker 3/1 came on board. The entire squad was under heavy fire immediately. By the time I started trying to issue orders to them, they were already breaking and running from the building where they were mowed down to a man. *sniff*
  10. I finished play testing it in real time. I was pausing like every 15 seconds, and it took quite a while to finish up. But it was still a lot of fun and *very* challenging for me (I'm not that good and took a beating even on basic training...15 casualties or so). I think WEGO is probably the way to go on this map. I want to try WEGO sometime, but need to take a break and blow something up on a wide open map. I feel claustrophobic after fighting my way out of those narrow Ramadi streets.
  11. Excellent work LLF! I just discovered this thread after starting to play CMSF after a longish hiatus. Your dedication to this project is amazing! Keep it up! After reading this entire thread, I searched some of the Ramadi info available on the internet and saw the Battle Cry: Ramadi documentary on youtube. Amazing. I had never even heard of the action in Ramadi other than the cursory headline or two a few years back. I'm continually amazed at the bravery and sacrifice our soldiers make. Many thanks to all of you who have served on our nation's behalf! Anyway, I was curious about ammo levels. It sounds like from the documentary that they were fighting for several hours and they eventually scavenged ammo off of downed comrades. In real life, how many rounds did the individual marines in Joker squads carry? I was amazed that in such sustained fighting fighting for several hours that they had any rounds left at all after the first hour or so. In the scenario, are there any chances for resupply at all?
  12. Arrgg! I remember asking if this functionality was anywhere way back in the very first CM game. If they haven't done it in the last decade, maybe we'll have better luck in this one.
  13. We all love war movies, right? Well, I would like to propose an enhancement to CM games. One thing that would totally rock IMO is to allow a movie-type playback of the entire game. Not just a screen recording of what happened when someone played the game. But allow the game to replay the scenario while the user can jump to whatever hotspot he wants to see, zooming in and out as desired on the battlefield (much like what you can do in Rome:Total War games) Think what this would for AAR purposes and just the coolness factor. Aren't we essentially doing this with turn based email games, sending files back and forth, giving orders and then combining the two. Seems like it'd be a relatively simple enhancement (for turn based games anyway). Just mesh the files for the two sides and replay it. Anyway, I love the CM series and would totally love to see something like this in the future.
  14. 1) Is it possible to play cooperatively via email? Or would this require both to be connected to the 3rd party comp while taking turns as per standard LAN game? 2) What do you mean "undocumented keystroke"?
  15. Couple of questions. 1) Are there other short hands-on missions/tutorials beyond the initial one that folks have done to to walk through tactics. I'd like to try some out without playing a full 45 or 60 min game. 2) Is it possible to play a cooperative two player game against a computer AI? Thanks!
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