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Sidewinder

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About Sidewinder

  • Birthday 10/16/1985

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  • Location
    Canada
  • Occupation
    student

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  1. In my last attack/defense quickbattle I was defending. When I clicked go there sat a marder III, 700m away. Hmm, I says, whats got LOS to that? Turns out it was my ATR laying in wait in the rocks. He gets 3 shots off and gets a penetration, and takes it out. I won that game.
  2. when defending against an attacker with lots of guns, a couple 81mm/82mm mortars with HQs spotting from high ground works good. Couple this with 50mm mortars (so you have a mortar team of maybe one 81mm/82mm and 1-2 50mm that comes with the platoon/company) and you can deal with most threats. Artillery can work too if you have a quick enough response time. Any HE chuckers with decent enough armour to withstand the 75mm IG can pick them off too. [ February 28, 2004, 05:45 PM: Message edited by: Sidewinder ]
  3. Hi tom, can i ask what kind of video card you have? EDIT: Yes, the demo runs fine for me too, no worse than CMBB framerate wise (which ran only slightly worse than CMBO modded up), except for those black areas. EDIT#2: Here are some before and after pics: Before cmbo/cmbb mods: After: I forgot to mention i also threw in mikeyd's half res doodads from cmbb where applicable. [ November 19, 2003, 10:41 PM: Message edited by: Sidewinder ]
  4. Hi tom, can i ask what kind of video card you have? EDIT: Yes, the demo runs fine for me too, no worse than CMBB framerate wise (which ran only slightly worse than CMBO modded up), except for those black areas. EDIT#2: Here are some before and after pics: Before cmbo/cmbb mods: After: I forgot to mention i also threw in mikeyd's half res doodads from cmbb where applicable. [ November 19, 2003, 10:41 PM: Message edited by: Sidewinder ]
  5. Update: Replaced the trees (772k to 196k), Tree bases (now at 52k), grass (772k to 208k), and took the skies down from 1.5 mb to 152k. Still nothing
  6. Update: Replaced the trees (772k to 196k), Tree bases (now at 52k), grass (772k to 208k), and took the skies down from 1.5 mb to 152k. Still nothing
  7. I was talking to madmatt (i get the same bug), he said it was probably my VRAM. I have the same imac with ati rage 128, CMAK requires a 16 meg card and mine is only 8 (but it was the same for cmbb, which runs fine). The thing that puzzles me is that CMBB ran fine with no black thingos, and most of the CMAK terrain is the same resolution as CMBB's, especially stuff that should give me trouble (eg grass, tree bases, buildings) Here is a screenshot: I am thinking it is probably my VRAM also, I heard someone say there is no more downsampling? Also, I tried switching to a lower res grass, that didn't do it. Going to try a few more things.
  8. I was talking to madmatt (i get the same bug), he said it was probably my VRAM. I have the same imac with ati rage 128, CMAK requires a 16 meg card and mine is only 8 (but it was the same for cmbb, which runs fine). The thing that puzzles me is that CMBB ran fine with no black thingos, and most of the CMAK terrain is the same resolution as CMBB's, especially stuff that should give me trouble (eg grass, tree bases, buildings) Here is a screenshot: I am thinking it is probably my VRAM also, I heard someone say there is no more downsampling? Also, I tried switching to a lower res grass, that didn't do it. Going to try a few more things.
  9. Hmm....If my iMac 400mhz with 8mb ATI rage pro can run cmbb, then i expect i can run CMAK, as long as i can toggle things like dust and smoke off (something madmatt has already comfirmed). Even if it proves too graphics intensive, making the grass into a low res BMP is quite simple. Tree bases, on the other hand....
  10. Saying someone is a neo fascist because they make a historical mod for a game about a PERIOD IN HISTORY is about as intelligent as someone calling you jew hating nazi because you are from Berlin.
  11. Captain Whacky Lowresified the CMBB grass, there is a grid version of it as well. Also i can attest to mikeyD's low res doodads being excellent.
  12. Actually if your men are too close, the fire from one SMG squad onto a german squad can cause other squads around it to become shaken, pinned, etc. I've had whole platoons pinned by one SMG squad because i was too close.
  13. Turn show vehicles off. It's shift-V on mac.
  14. Andrew, I downloaded the mods 3 or 4 days ago, but to be sure i redownloaded the WSS-3 pack once more yesterday and reinstalled the dot camo. Still no luck. Strange to say the least. If you could send that bmp my way it would be much appreciated. sidewinder@shaw.ca Thanks! [ June 21, 2003, 05:18 PM: Message edited by: Sidewinder ]
  15. I have recently installed ATF's excellent uniform mods, and have come across a small problem/annoyance. My late war SS CO/BN HQs seem to be missing a bmp for their bodies. This is for mountain, mechanized, and Infantry HQs (possibly cavarly, i havn't checked) in 1944/45. I checked the read mes and didn't notice anything in particular, but maybe i am not looking hard enough. (I did place BMP 9076.bmp in my bmp folder from the WSS-3 set.) Anyone have any other ideas? Oh, here is a screen shot of what i'm talking about. Excuse the low res-ness of my poor imac. http://afa.proapp.net/wtf.jpg
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