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Wicky

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Everything posted by Wicky

  1. https://jamestown.org/program/pro-russian-disinformation-operations-in-kherson-a-new-old-challenge-for-ukraines-national-security/ June 29, 2020 - On June 5, Serhiy Nayev, the commander of the Operational Command East of the Ukrainian Ground Forces, reported that the military and law enforcement agencies have strengthened the protection of critical infrastructure in the Kherson and Mykolaiv oblasts to meet a possible Russian invasion. Primarily, the efforts included fortifying the security and defense capabilities of local water-supply infrastructure objects (such as the North Crimean Canal). In addition, the authorities implemented multiple counter-sabotage and counter-terrorism measures (Ukrinform.ua, June 5). At the same time, some of this new military equipment and additional personnel were spotted on the territory of the Henicheskyi district, along the Sea of Azov (Vizit.ks.ua, June 5).
  2. Can't water be trained in via tankers? - I thought that was part of the idea behind building the rail/road bridge to make logistics easier. Probably it'll cost a tad more to import and be prioritised, rather than used on agriculture. I see there's a canal but that's been cut off, and Russians are happy to throw rubles at the problem. North Crimean Canal https://www.bbc.co.uk/news/world-asia-india-36013263 North Crimean Canal / Kherson, Oblast (province)- Would that be an obvious target for land grab?
  3. Not propellor powered, there was this Antonov An-225 with between 24 and 40 Jet Engines
  4. CMBN ******************************** v4.03 PATCH NOTES ******************************** AI * Soldiers are more likely to hold their ground and shelter in place when suppressed in defensible terrain (building, hedgerow, etc), rather than engage in evasive behavior TO&E AND FORMATIONS * Fixed missing Firefly crews from Canadian and Polish battalions with 5 troops ART AND MODELS * Replaced some weapon 2D textures and/or 3D models with improved versions ported from Combat Mission: Final Blitzkrieg BUG FIXES * FIXED: Soldiers on upper building floors would inappropriately react to suppression from enemy fire * FIXED: Infantry under fire seek cover in the direction of the fire (further adjustments from last patch) * FIXED: Infantry pathing bug caused by adjusting a distant waypoint * FIXED: High Explosive shells needed to be less effective when impacting in soft terrain (such as mud) CMFB ******************************** v2.03 PATCH NOTES ******************************** AI * Soldiers are more likely to hold their ground and shelter in place when suppressed in defensible terrain (building, hedgerow, etc), rather than engage in evasive behavior ART AND MODELS * Fixed some visual glitches on the M3A1 halftrack and M8 HMC BUG FIXES * FIXED: Soldiers on upper building floors would inappropriately react to suppression from enemy fire * FIXED: Infantry under fire seek cover in the direction of the fire (further adjustments from last patch) * FIXED: Incorrect soldier entrance point location on an independent building CMFI ******************************** v2.11 PATCH NOTES ******************************** AI * Soldiers are more likely to hold their ground and shelter in place when suppressed in defensible terrain (building, hedgerow, etc), rather than engage in evasive behavior TO&E AND FORMATIONS * M24 Chaffee is now available in Quick Battles beginning February 1945 by purchasing the Light Tank Company * StuH 42 is now available at all proper times as an independent vehicle purchase * French soldiers now have a chance to carry the M1892 revolver or M1935A pistol instead of the M1911 * Fixed some discrepencies in appearence options for German troops * Adjustments to the crew counts of the Stuart V Recce and Sherman Kangaroo * Removed vehicles that were available for Quick Battle purchase in Infantry Only battles * Found the missing British and Polish motor infantry battalion command staff: the officers had gotten lost again * Fixed missing Firefly crews from Canadian and Polish battalions with 5 troops ART AND MODELS * Corrected placement of French rifle grenade * Corrected the size of the following weapons: M1917 rifle, Carcano rifle, FN 24/29 LMG * Corrected some visual glitches for the M5, M5A1, and M9A1 halftracks * Marder II gunner is now facing the proper direction: forward! * Fixed Sikh greatcoat texture mapping to face INTERFACE * Added some missing UI elements for nations introduced in Rome to Victory AUDIO * Resolved issues with voices for nationalities introduced in Rome to Victory. BUG FIXES * FIXED: Soldiers on upper building floors would inappropriately react to suppression from enemy fire * FIXED: Infantry under fire seek cover in the direction of the fire * FIXED: Under certain circumstances, building debris would float above the ground * FIXED: In certain situations, French soldier helmets would disappear when viewed from a great distance * FIXED: T32 infantry gun's projectile and tracer appearing from wrong location (not the barrel)
  5. The Iceni were getting twitchy but all's happy in the garden.
  6. All working fine at my end - tested in Roadblock scenario with hedgerows. Thanks for the patch/s.
  7. Log-in to your account on battlefront.com > My Account > My Orders > Click to view > Order content sharefile
  8. You don't need massive hi-resolution images = large file size 800–1000px should be good enough https://postimages.org
  9. I see you have Flesh's subdued terrain files in the that directory - try removing them both and see if that makes a difference.
  10. https://www.bbc.co.uk/news/world-asia-53174887 Wonder what'll happen when the river floods....
  11. In the Scenario Editor goto Mission > Data > Force Vs. Force change it to Allies vs. Allies add the Sherman to Axis in Units page - then revert it back to normal
  12. Switch sides in the Editor, add the Sherman, then switch back.
  13. A quick tour of Rotterdam. Arnhem and US graveyard by Dutch biker lass Itchyboots
  14. CM - Border Wars... Featuring China, Pakistan & India with Football & Cricket fans clashing modules "The absence of firearms in the clash dates back to a 1996 agreement between the two sides that guns and explosives be prohibited along the disputed stretch of the border, to deter escalation." The image that emerged on Thursday showed crude weapons that appeared to be made from iron rods studded with nails. It was passed to the BBC by a senior Indian military official on the India-China border, who said the weapons had been used by the Chinese. https://www.bbc.co.uk/news/world-asia-india-53089037
  15. UK MSM reported about R9X in Dec '19/Jan '20 - Maybe 'breaking' news' to you and US for some reason but nothing new for Daily Mail readers... https://www.dailymail.co.uk/news/article-7767001/US-forces-mince-death-ISIS-chief-two-jihadis-known-use-Ninja-missile-Syria.html https://www.dailymail.co.uk/sciencetech/article-7012355/US-government-developed-secret-missile-six-BLADES-kill-terrorists-not-civilians.html Daily Mirror > May '19 https://www.mirror.co.uk/news/us-news/secret-ninja-missile-armed-six-15024213
  16. You might want to contact the battlefront helpdesk for a manual and how to progress moving the game version wise - as the Apple store version is a few years old and might be hamstrung in terms of upgradability.
  17. Interesting - are there likely any spin-offs from the MOD simulator that could end up in consumer game? Funnily enough in Colchester most of the paras in barracks are on lockdown, or sent home - though their dep. commander is in doo doo after hosting an impromtu officers party.
  18. As above guncrew does seems in a weird lay low loop - only way to get them up and going was to give them a target fire order within their visibility range i.e 5m or so then they jumped out of their fugue and traversed the aim of the gun ( triedto keep ahead of them not allowing them to actually fire just in case the HE caused self inflicted casualties at such close range) Once that was achieved they would accept additional commands again as fast as I could give em in real time. And cooly took out a pesky Sherman.
  19. Mmmm yes from that position it's a challenge with the already whittled and brittle low quality troops at hand against the Veteran troops - plus it was real time (not my fave way of playing) - I wondered what was going on for the first 3 minutes! Noticed that some buidings don't block 100% and shots pass through both ways If you have got an earlier turn before contact is made I'll have a look but I wouldn't hold up much hope of turning the allies over.
  20. So you haven't got a save from closer to the beginning? Still it sounds like you got as far as possible in the end with time and ammo expended.
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