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Aaron

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  1. I was under the impression that Waffen SS ranks prepended the word "Waffen" in front of the rank names if the rank holder wasn't German. Anyone know if this is true? Aaron
  2. I did a test and had units both move and run across a long open map. I found that the running troops got there only 1 turn earlier (10 turn run) but needed several turns to rest. Meanwhile the moving troops arrived at Ready. So, move is best for long distances. Aaron
  3. This has probably been answered several times before, but does anyone know the percentage chance of shots hitting a tank's track or gun? Is there a chart somewhere that shows the complete shot breakdown such as %15 lower hull, %20 upper hull, etc? I couldn't find it in the Strategy Guide. Aaron
  4. Man, I'm confused. I'm about 1/3 the way through Glantz's When Titans Clash and he's talking about how the Russians were reorganizing their army for an offensive in '42. How does this refute any claims of a pre-emptive soviet invasion? Is this just a question of a late '41 invasion versus an early '42 one? Aaron
  5. Unfortunately, CMBB doesn't model gun traverse. At least it doesn't appear to. I did a test case with 6 T-34 Fast Moving left to right down a paved road perpendicular to a 150 IG at 150 meters. When the IG spotted the tank, it started to travers left towards the tank. However, once it got there, the tank would pass from left to right and the IG would then start traversing to the right. The tanks was out of the field of view before the IG took a shot. The animation of the travers was of the entire carriage traversing, not the gun. The gun -did not- travers within the carriage at all. Note that if the IG has just held it original aim, it could have easily gotten off a shot as the tanks passed by but, instead, all 6 tanks passed by without a single shot being fired. I then sent the tanks back across, this time on the very dry open ground. Here the T-34s were slow enough and the IG was able to take a shot at each of them. It hit slightly more then 50% of the time (the HC with its improved velocity was slightly more accurate.) The simulation as is favors the T-34 in this situation due to the auto-track traversing. Aaron
  6. Just for grins, if the T-34 was moving at its maximum possible top speed (34mph), the tank would have moved 9 meters in the time the shot is fired before impact (about 0.6 seconds). I'm curious have CMBB's Fast Move corresponds to a vehicle's top speed. Maybe its in the Strategy Guide I keep hearing about (that I bought about three months ago). Aaron
  7. Anyone complaining about realism in a Campaign just needs to look at Operations. I can imagine a Lt Col telling his men, "Men, we are going to fight four battles each day for the next three days. After fifteen minutes of fighting, the enemy will cease-fire allowing us to reposition our AT guns in preperation for the next fifteen minute battle. OK, Go." I've said this before and I'll say it again. The -only- thing required for a campaign game is the ability to edit saved game files. If that were possible, there are dozens of programmers out there, myself included, that would love to hack out a variety of different campaigns. Aaron
  8. I, also, would like unencrypted save game files. A campaign game would be a nice third party thing. (Of course, just the non-PBEM save files should be unencrypted) I've spent many hours trying to decode them. Its beyond my capacity. Aaron
  9. What criteria did you use to determine that?
  10. They do need one and they have one. The .50 Ma-Deuce!
  11. MOVE TO CONTACT is probably my most favorite move command. I use it as a infantry hunt. For example, if you have an enemy tank on the other side of a patch of woods, you can move-to-contact your panzershreck up towards him. When playing CMBO (which doesn't have that command), you have to guess where to move to. If you guess wrong, the tank can spot you moving and you'll merrily move along as the tank your trying to kill is shooting at you. Its frustrating as heck. I use move-to-contact for panzershrecks, at rifles, small calibre AT guns, and scouts. Aaron
  12. The M1917 weighed 90 pounds, the M1919 weighed 40. Since by 1944 we (the US) were attacking everywhere, the ability to easily carry and setup the weapon was more important than sustained rate of fire. Does CMBO model weapon setup times? I don't remember. Aaron
  13. Here's exactly what I did ... Load the Meyer's Descision 3 file Click on Units Select Support and add several halftracks. Click OK I went to the MAP editor Click on Preview The newly added halftracks were in the far northwest corner, well behind enemy lines. I moved them all into German setup zones Click GO, and then OK. Finally I saved it as "Meyer's Descision 4" I loaded the game and the 1/2tracks were where I put them. Aaron
  14. One thing you could do is split a normal squad and throw away (agree not to use) the assault half-squad. This will give you, essentially, a four man LMG team. I do a similar thing in my campaign game. Aaron
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