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TJT

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  1. Like
    TJT reacted to Bil Hardenberger in CMSF 2 – US-SYRIA BETA AAR   
    MINUTE 12
    Apologies ahead of time for the media heavy content in this post...
    Another Warrior IFV platoon appears to be moving toward Point 32.9… M1 #1 moved into position in the early stages of this turn and almost immediately spotted one of them moving up to the Ruined Farm (Baneman does like that position), with one round it was sent to Valhalla…

    10 seconds later it killed a second Warrior also near the Ruined Farm.  Think he has learned the lesson to stay away from that farm yet?

    Immediately after killing the second Warrior IFV, M1 #1 spotted a Challenger!  Alas... before he could reload and reorient, the Challenger killed the Abrams with a one round turret front penetration… wow…

    After looking at it from the Challenger’s perspective, I don’t think M1 #1 was hulldown to it… not sure if that would have even made a difference though.  To kill an Abrams from the front is impressive gun performance.
    M1 #2 spotted one of the Warrior IFVs headed toward Farm 002 and got off one round, which hit the weapon mount with no ill effects that I could see, but that must be a gun kill.  The IFV trundled on toward Farm 002.

    At the end of the turn the other Challenger was seen moving around the southern end of the large stone walled field in KT1.  M1 #2 will attempt to get a spot next turn and see if we can’t even the score.  I do like that he has split up his Challenger tanks so each is now operating independently.

    Baneman has at least one dismounted infantry AT team (German) far forward near the wall… he is obviously attempting to get close enough to engage my LAVs with an AT weapon.  I need to check on the range for that weapon.  I suspect it looks meaner than it is.  LAV #4 spotted and fired on this team which went to ground.

    The Bradley platoon started to arrive this turn, the dismounts will organize a Javelin armed AT team which will proceed to the ridge while the remaining infantry will remount next turn.

    At least two Warrior IFVs moved beyond Point 32.9 appearing to be heading toward the position that is held by the BMP-3 Platoon.  I think he has two Warrior platoons in this area, one near the Ruined Farm (two vehicles spotted, both destroyed), and the other moving past Point 32.9 (three vehicles spotted).
    Overview of enemy movements this turn:

    Battle Position 1 (BP1):


  2. Like
    TJT reacted to Bil Hardenberger in CMSF 2 – US-SYRIA BETA AAR   
    It was brutal.. took forever to prep those graphics too.   
    Yes the Challenger has a rifled gun, nasty bugger.
    From this point on the action will start to ramp up dramatically... it is a dangerous battleground for sure.
  3. Like
    TJT reacted to Bil Hardenberger in CMSF 2 – US-SYRIA BETA AAR   
    MINUTE 1
    Baneman is definitely feeling his oats… without hesitation he threw part of his Scimitar platoon out of his entry point and toward the center of the map.  My irregulars had a clear view of his movements... I can only hope that mine were not so clearly telegraphed to him.  One of his German recon vehicles started to move down AA1.
    In this image, the gray trails indicate the observed German Fennek movements and the ochre trails indicate observed UK Scimitar movements.  I lost sight of the UK FV432 shortly after the turn began.  
     


    The terrain being what it is, he was able to move into positions much quicker than I.  That could be a problem for me, but it could also tempt him to deploy more units forward than he probably should.  My teams were still moving up at turn end.  It could take another few turns before they are fully into position.
     
    Eventually one of the British light tanks got a spot on my lead technical and after a few rounds...

    ...it was an ex-technical. 

    Though he is being very aggressive, and with a combat power advantage slightly in his favor (he can afford to be), I am not going to panic.. I will take up some defensive positions overwatching AA1 with Team 1.  Meanwhile Team 2 will disgorge its ATGM team who will move into a firing position.  Losing one or two Scimitars might slow him down some and cause him to get cautious. 
    My USMC LAV platoon will move over the bridge into a forward position and await orders.  They will dismount their recon teams there.
    PIR:  Will the enemy recon attempt a recon in force down AA1?  One Fennek spotted moving down this route PIR:  Will the enemy recon attempt a counter-recon operation?  PIR:  Will the enemy recon force take up overwatch positions at KT1?  It appears this may be happening, but need more information The situation in DUMAYR.  No action here yet, but it looks like there will be soon.

  4. Like
    TJT reacted to c3k in CMSF2 - UK-Germany Beta AAR   
    Outstanding start!!!
    Now, go attack something.
  5. Like
    TJT reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    We're up against joint US-Syrian forces - how that happened is hard to imagine, but I'm going to go with the US having been bribed with oil money to pull out of NATO and now they're trying to keep our filthy grubby NATO hands off that same oil.
    Feel free to speculate !
    I'm going to assume here that Bil will have far better screenshots of the map and its objective areas since he also has mad skills in the photoshop department, so if you're unhappy with what I'm showing or cannot make something out - go read his thread !
    Right, so here we have an overview of most of the map, showing our brave UK recon force - 8 Scimitars, a Mortar Fire Controller Team in a Spartan and an infantry recon section in a FV432.
    In the distance you can see 3 groups of uncons henceforward referred to as (A), (B) and (C). A & C are infantry and B is a group of 3 armed "bakkies" - that's "pickups" to non-South-Africans.

    Eastern aspect of the map showing high ground which is a concern and worry for me. I have named these features accordingly.
    Dig site is the "abandoned archaeological site" I mentioned earlier. ( Bil's deployment zone is more or less between Worry Ridge and Obj Garnet )

    This shows uncons A & C, but is primarily to give a feel for the map with its many Heights and dips. LoS will be crazy, but at least there will be places we can hide.

    Some close up shots.
    This shows Uncons A & B again and more detail of the map. As you can see, the rear vehicle has an SPG9 mounted. Front vehicle has a 12.7mm DShK and the middle a 7.62 MMG.


  6. Like
    TJT reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map  ) against Bil, the evil genius.
    This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later.
    Bil and I are both using forces from 2 nations and the makeup is essentially the same:
    Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks.
    The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side.
    In my case, I am fielding elements from the UK and Germany.
    The battle is set up ( thanks to George MC ) as follows :
    Turn 0:
    Scouts - on-map in the set-up zone at the start:
    British recce platoon (Scimitars);
    German Aufklaring platoon (Fenneks).
    Turn 5 Advance Guard:
    2 x Leopards;
    German PzGr Company HQ and Obs section and the 1st Platoon (Marders);
    Artillery ( some 105's ) and on-map mortars;
    Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe.
    Turn 10 Main Body:
    2 x Challengers;
    Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors.
    Turn 15 Rear Guard:
    Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders).
    Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII.
    So I am ignorant of many of the weapons systems and their capabilities.
    Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too !  ).
  7. Like
    TJT reacted to Bil Hardenberger in CMSF 2 – US-SYRIA BETA AAR   
    For this game we wanted to show as much as possible, and yet provide an entertaining and challenging game.  We decided that each of us would take two nations, and some UNCONs and Fighters and duke it out man on man, steel against steel (or Chobham as the case may be)... the only constraint was that whoever chose the US would also have to field the Syrians as the US does come with some advantages (Javelins etc.).
    I gave Baneman first choice and he went with his own folks, the UK and partnered them with the German Army.  He suggested that I, as an American should take the US, so what choice did I have?   
    As for force purchases we adhered to the following:
    These constraints will apply to EACH nation we choose (purchase must be 50-50): Light troops - one platoon of mounted recon (or light armored recon) or two platoons of dismounted recon Armor - either two tanks (1st class: M1, Leo, or Challenger) or one platoon of second class tanks (anything Syrian, Leo 1 (Canada) Infantry - either one company (mounted) or two companies dismounted troops Artillery - whatever comes with our purchased units, plus:  one battery of medium howitzers (one from each nation) UNCONs - will let George select and deploy for us No air We then sent our purchases to @George MC who provided a gorgeous map for us to fight on, and he set us up.. George also selected and setup the UNCON force for us and deployed them.. neither of us knew the force composition or the locations of our irregulars.  George identified key objectives for us also and really this game could not have happened without him.  So, THANKS GEORGE!!!
    I will get into the details of my force pick and what I suspect Baneman is bringing to the party in a later post... should be interesting, this is a Meeting Engagement with the following forces arrayed against each other:
    BANEMAN - UK and German - UNCONs including some Technical (gun truck) support) ME - US and Syrian - UNCONs including some Technical (gun truck) support) The next post will have some pictures.    I will show some map highlights and include a topo map that I am using to track the action in this battle. 
    I will run through my METT-T analysis as quickly as I can in order to get to the action... the first of those posts will probably go up tonight.
    Bil
  8. Like
    TJT reacted to Bil Hardenberger in CMSF 2 – US-SYRIA BETA AAR   
    Here it is folks.. the time has arrived for the CMSF2 BETA AAR.  I will be adding to this thread later today,, but wanted to get the thread started. 
    My opponent?  My nemesis from the CMFB  BETA AAR, Baneman ,agreed to a rematch.  I really do owe him a more thoughtful game than I gave him the last time.  For those of you who are unfamiliar with that game, Baneman beat me rather soundly.  Hope that doesn't happen again!   
    This game is well under way, we have completed 16 minutes of action, so there are a lot of turns to come in relatively quick succession and the Blood Board™ is filling rather alarmingly.  
    For those of you who were following my "Lesson in Defense" AAR in the CMBN forum.. sorry about not updating that thread for a while, but I can really only do one of these at a time, and this one takes priority.,  Once I started this game it took up my full attention.
    More anon.  Bil
     
    LINKED CONTENT MENU:
    OVERVIEW & SCENARIO PARAMETERS MAP ORIENTATION SCENARIO BRIEFING METT-T - MISSION METT-T - ENEMY METT-T - TERRAIN METT-T TROOPS METT-T TIME INITIAL SETUP, ORDERS, & INTENT MINUTE 1 MINUTE 2 MINUTE 3 MINUTE 4 MINUTE 5 MINUTE 6 MINUTE 7 MINUTE 8 and 9 MINUTE 10 MINUTE 11 MINUTE 12 MINUTE 13 MINUTE 14 MINUTE 15 MINUTE 16 TACTICS & BATTLE PLAN DISCUSSION MINUTE 17 MINUTE 18  
  9. Like
    TJT reacted to Pete Wenman in New forum means...   
    You asked and we provided.

    Oh you said uncon - my bad !
    P
  10. Like
    TJT got a reaction from IanL in A long delayed update   
    This, like +100
  11. Like
    TJT reacted to Lethaface in A long delayed update   
    Ah yes, apple. It 'just works' like that I guess. 😁
    Steam is quite handy for storing licenses, updates, etc. Basically it's very user friendly, at least to most users. 🤣
    I don't see the point of discussing CM on steam though. People in the know decide what's best for the company. I'm no BF shareholder so I'm not even going to contemplate second guessing BF.C business decisions like these.
    Would I like CM on steam? Yes, why not would be easy for me. 
    Does it really matter to me? Nah
  12. Like
    TJT reacted to Heirloom_Tomato in A long delayed update   
    She will be turning 16 in December. Her Grade 10 History Class covered Canadian History from 1900 to present day and of course I was a big help for her WW1 and WW2 sections. When she asked if I had any books on the role of Canada in WW2 and I brought her 15 books..... lets just say her project on Juno Beach was the best in the class! 
    Some of her friends at school like to play World of Tanks and she was griping about how it sucks to start off with a crappy tank when everyone else has uber tanks. I told her should could play with the best, if she played me in CM since everyone can have the best right off the start in CM. We have played a few battles in CMFI and CMRT, platoon of infantry and a tank. She is getting better, but with sports teams and homework it has been a while since we last played. We usually play the battle twice, each of us as either side, just to show her it is possible to win as either Allies or Axis if you use the equipment properly. 
    No allowance in my house, everyone chips in to help out and we take care of spending money for them if needed. 
  13. Like
    TJT reacted to sburke in CMSF needs an active screenshot thread   
    The Mobile asslt platoon continues to try and force a path down easy street


    Meanwhile 2Lt Campbell and his men catch their breath, look to their wounded and redistribute ammo. You get a good view here on the extent of the warrens they still need to penetrate to rescue the other Marines of 2/4th. the tower in the distance is the approx position of the mobile platoon and beyond that Joker 3.


  14. Like
    TJT reacted to sburke in CMSF needs an active screenshot thread   
    The exhausted members of Joker 3 moving out to rejoin the fight



    Feeling like they have an opportunity to wipe out Joker 1, insurgent RPG teams flood the streets only to realize too late Joker 1 is moving forward.





  15. Like
    TJT reacted to sburke in CMSF needs an active screenshot thread   
    The Mobile Asslt pltn having extracted Joker 3 from their position in the cemetary moves toward Easy street and Joker 1


    A team leader firing his personal weapon as an insurgent position is hit by the pltn's heavier weapons


    The insurgents small arms are no match for the firepower the Asslt pltn can dish out






    An insurgent suicide driver somehow escapes the immolation of his vehicle

  16. Like
    TJT reacted to sburke in CMSF needs an active screenshot thread   
    so here is my contribution Street fighting in Ramadi courtesy of LLF


  17. Like
    TJT reacted to sburke in CMSF needs an active screenshot thread   
    Another RPG round impacts taking down a member of Echo CO QRF that has reinforced Joker 1



    Gunship fire danger close hits an insurgent position



    Insurgent casualties are mounting


    Joker 1 puts down one of their tormentors

  18. Like
    TJT reacted to Mord in The state of CMSF2   
    You won't be disappointed. It has a completely different feel than any of the other games, including BS. I can only imagine how killer its gonna be in 4.0.
     
    There's enough of us still around that I don't think that'll be a problem.  And vehicle wise there really weren't that many mods released., not like the WWII titles.
     
    Mord.
  19. Like
    TJT reacted to Mord in encouragement !   
    Personally, I agree with some of what Carl has to say, but his delivery and demeanor suck. The good points he might make get buried by his attitude and combative nature. He's rude and obnoxious when there is no need to be and this thread is a perfect example. There's a fairly defined demilitarized zone between rabid fanboy and bitter troll and an objective thoughtful person can usually navigate it without setting off the landmines. Unfortunately, Carl tends to break dance his way through...in clown shoes...on a pogo stick.
     
    Mord.
  20. Upvote
    TJT got a reaction from Artkin in s h o c k f o r c e 2   
    Looks a bit like Artkin have been shocked by a force of 2..... 
  21. Like
    TJT got a reaction from Bulletpoint in "Fire for Effect" produces no fire, or effect.   
    That twitching mortarman made me think of this:

  22. Like
    TJT reacted to George MC in Ukrainian Armour - video diary   
    Came across this short video diary made by a tank crew. I thought it was very well filmed and edited. Covers what appears to be their patrols/operations.
     
  23. Like
    TJT reacted to panzersaurkrautwerfer in Vet Question - Tank infantry cooperation   
    Generally as a tanker:

    1. We don't like infantry close by.  If something happens and I need to move the tank, I don't want to think about if I'm going to run over friendly forces.  Moving close was also something we avoided, as infantry was safer in the terrain, while we were often safer where we could maneuver (like not open, but think rolling terrain that you can get some hull down on).  Generally we practiced the push-pull method, whoever could best handle the terrain went first, and "pulled" the other unit behind them.  So like infantry would move into the village and clear a path for friendly armor, if the armor needed to come forward, the infantry protected and guided the tank to a position to support them, vs the tank literally moving with the infantry, while tanks moving across open desert would set up in a support by fire to allow the infantry advance into a small village.

    Supporting doesn't have to mean close, just so long as we can still put fire on similar targets.

    2. In terms of infantry close, it does happen sometimes.  our rule of thumb was third road wheel back was "safe.  for main gun operations.  I feel this was likely conservative, but noone likes bleeding from their eardrums so that's pretty okay.  Behind the tank, to include literally standing behind the tank, or head out when the gun was in action from the TC's hatch had no adverse affects.  

    So yeah, space is helpful, and lets you get things.  You don't want your infantry hugging you because it slows you down and makes your life difficult.  When operating close additional coordination is also usually required in as far as making sure friendly locations are known (by markings or things like phase lines). 
  24. Like
    TJT reacted to Artkin in s h o c k f o r c e 2   
    Exactly. Somebody gets it. 
  25. Like
    TJT reacted to sburke in The patch?   
    That is poor reasoning.  How specific does any designer get as to really really specific AI reaction and KNOWING that the only reason BF would be considering a patch is the behavior needs to be adjusted makes that a pretty strawman excuse.  Make your maps, pick your forces, lay out basic parameters.  All that can be done, no excuse.  Once more into the scenario creation breach my friends!!!!   Hell look at the scenarios created for CMSF 1 without all the benefits of the 4.0 engine...oh the shame...   
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