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Jotte

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Everything posted by Jotte

  1. NEAT! Thats alot of functions and force multipliers build into something roughly the weight of a M4 and not much larger then regular bino's. Any idea of the price tag for one of those? (for the military that is)
  2. It would imho be nice to have a target area function similar to how you select area for artillery. ie not only fire at that area target like now but also a fire within this area if something pops up there kind of command. With the fire arc you risk them giving themselfs away if something passes by closer to the unit.
  3. @c3k do the AI ( of both player and/or computer controled units) have a chance/risk of imagining things, ie think they have spotted something but in reality there is nothing there?
  4. Oh thank you! Steel Tigers had completly passed under my "radar". Thanks for the heads up.
  5. Because latte sipping, turtle neck sweater wearing hipster just dont game....
  6. Oh yes, I can still remember the satisfaction of hearing the shooowsh sound and explosion from AT missiles when I played Steel Panthers II: Modern Battles (1950-1999) for the fist time. Not to mention droping of VDV/Spetsnaz from Mi-8's and Mi-24's and then attacking the enemys with said helos afterwards. One of my favourits was a Russia vs Ukraine hypothetical late 1990's scenario with Russian VDV and Spetsnaz attacking an Ukrainian airfield by ground and helo's.
  7. Glanced through the thread a bit and couldnt see anyone (else) playing/played Steel Panthers series? It's still quite alive in new itterations iirc.Untill I fell for CM serie it was my main WW2 and Modern computer wargame. Although its been a while now I still fire it up for time to time. Every now and then I still play some War Thunder (which I played daily until like 6 months ago) A bit of Silent Hunter 4 with mods
  8. You expect them to take out a tool and remove the tanks own radio?
  9. Awesome, thank you @rocketman for the reupload. And @puje for putting in all the work to make this.
  10. Very evocative images and graphics @HerrTom I really like the style, including the 3d view. Looking forward to the video clip.
  11. Ah thanks @gnarly, thought the "list link" was directly to the zip file. Silly me
  12. Stuck at work for 8 more hours.... Any chance of seeing the read me here?
  13. From a Swedish 1987 parody; The Fighting egg I'll just leave that here for US DoD to pick up.......
  14. Steve, c3k, panzer I sincerly hope you are right. Our own forces are at present very small and ontop of that understaffed to the point of partial conscription is getting back into use to solve it. The fears for us mostly have to do with what happens if "available help" is engaged elsewere, like a crisis in SEA, when someone decides to roll the dice around the Baltics.
  15. 150 tanks would mean more then our total number of Strv 122 being deployed there. IIRC the current organization have left the Army with a mere 3 tank companys in total. "Battlegroup Gotland" is planned (iirc) to concist of 1 mech company and 1 tank company when fully deployed mid 2017. Atm there is only a mech infantry company that was kept deployed to the island after recent drills. Add to that 1 National Guard battalion. The real need for forces to have a realistic chance of making a diffreance is counted in at least several battalions, not mere companys but the political will just isnt there. We're more or less hanging with our @$$ out in the wind in general and on Gotland in particularly given its strategic value. Some links in swedish (google translate is your friend) http://www.forsvarsmakten.se/sv/organisation/skaraborgs-regemente-p-4/krigsforband-p-4/stridsgrupp-gotland/ http://cornucopia.cornubot.se/2011/10/insatsorganisation-2014-endast-45.html (From 2011, not sure how up-to-date it is now) http://www.tjelvar.se/sgg/sgg-1.htm Planned organization Battlegroup Gottland : http://www.tjelvar.se/sgg/sgg-9.htm https://hemvarnet.se/om-organisationen/hemvarnsforbanden/360 I guess it kind of get to refect our forces mindset "lös uppgiften" (solve the task) that you would get shoved in your face no matter what.
  16. Looks neat. Might even tempt me down the design path.
  17. I just wonder who this Al guy you are talking about is..... Seriously though, these looks really promising to my layman eyes
  18. Problem with wargamers is that sometime we seem to want units to follow orders like robots and to exact spec's. Mother Nature just loves to fling s*** back at that view. Peoples actions under stress tends to produce some funky "solutions" to things. c3k, flying tank crew; now that produced a funny mental image for me...
  19. That would be the Balkans, time to get some rest Steve.
  20. Your right, it doesnt say anything about risks of bogging etcon the wiki either, I must have made a conclusion from this (below) that might not nessissarily be true Wiki: Note: new players tend to make a number of common mistakes when ordering around vehicles. Here are couple of tips (all are obvious when you think about how people drive vehicles in the real world): when maneuvering in difficult terrain with many obstacles (such as densly packed urban areas with narrow streets etc.), use Slow movements when setting waypoints for your vehicles, avoid sharp turns. If your movement command creates a 90 degree turn, the vehicle has to slow down or even stop in order to make the turn. By setting 2 or 3 waypoints instead at less steep angles, the vehicle will be able to move much quicker. if moving in a convoy, make sure to space out the intervals between vehicles sufficiently, and increase the distances the faster you want them to go! Have you ever tried driving at 50 mph with only a couple of meters of distance to the car in front of you? Not recommended! pay attention to impassable terrain between the starting point and destination when plotting movement commands. Vehicles will attempt to complete your orders and if faced with impassable terrain, may take a drastic deviation from the course you had intended for them. If you move through difficult terrain, use Slow Movements and set several waypoints closer together. Plotting one waypoint across half the map is inviting disaster. http://combatmission.wikia.com/wiki/Move_command
  21. Slow is useful for negotiating difficult terrain with less risk of bogging/break downs.
  22. And assumptions are the mother of all f-up's
  23. @BTR Thank you for the google doc. Very interesting read. Any plans for a similar for the Naval Infantry?
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