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About Euri

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  1. Can someone attest positively that Marines get reinforcements in Flirting with Disaster mission, at the most recent USMC campaign version ? The post from Battlefront on the matter was ambiguous and I don't want to restart and be found at exactly the same position
  2. Form my experience so far: 1) German Observers cannot order artillery missions beyond 1000 meters - (Observation based on Al Bab mission of German Campaign. Not sure if it applies to all spotters) 2) US soldiers tend to overuse handguns in close quarters instead of assault rifles. 3) Syrians tend to abandon positions in buildings and run into the open if they are hit by artillery or HE or high caliber (over 20mm) fire. This is pure stupidity as it makes them much mover vulnerable. In general the AI tends to retreat more easily than CMSF1 which makes missions much easier
  3. Based on the 1st mission of the Dutch Campaign: No they don't
  4. Apologies to bring this back. Is there a definitive answer on the questions above? I would like to revert to the Marines Campaign, but if I were to start it over, I would hate it to be a "Deja vu all over again" 🙂
  5. My observations were for Precision -> Armor. I had many instances of a direct hit (I am not debating the accuracy - I am talking only about the rounds that they hit the target). None of the hits resulted in killing a Syrian Tank. But as I said, I might have been just unlucky.
  6. Probably this (of the extreme version). Was your kill with "Armor" rounds?
  7. I am wondering if anyone has managed to kill a Syrian tank with precision artillery (armor). Not me, after having spent around 15 rounds in numerous occasions many of which were direct hits. I suspect a glitch because these are too many events to be a coincidence.
  8. 1.Has the reinforcement issue in Semper Fi "Flirting for Disaster" been fixed in the latest patch? 2. If so, would one have to replay the campaign from the beginning or just start the specific mission from the beginning
  9. - Syrian tanks and BMPs turn instantly towards incoming projectiles as if they were "high tech" Black Sea units. - infantry that, after receiving fire, decides to abandon current position and run for a safer place, often chooses a path TOWARDS the direction of enemy fire instead of away from it!
  10. AAA guns and portable AA missiles are too strong, if you ask me.
  11. The above is a case of petitio principii (begging the question). I am arguing that these kind of "civilian" units are not expected to be assign red tags that easily (each and every time is my experience) but rather exceptionally, or else remain unseen.
  12. I have the feeling that in this new version of CMSF, blue are able to automatically tell when an unarmed civilian is sided with the enemy. I draw this conclusion from playing 2 mission of the Marines Campaign where my troops detected two such poor guys in buildings in "my side" of the map and they proceed to summarily execute them with no questions asked.
  13. At long (snipping) distances, only the sniper engages. Make sure not to issue target (normal or light) orders
  14. It confused me as well. You have to insert the key that you got when you purchased the upgrade AND the original CMSF1 key
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