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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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RockinHarry last won the day on September 28 2015

RockinHarry had the most liked content!


About RockinHarry

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  1. Fury Movie Discussion.

    it´s not bad. I just hate the usual approach that certain terms from US sources are taken literally. Also counts for SPR. That would be every german tank is a "Tiger", every gun an "88" and so forth. Also if I see "sandbag positions" to present "typical" WW2 infantry combat positiions, I usually start to get mad.
  2. I tend to get rid of the extra guy in sniper and FT teams by cutting size to 50% in editor. Solved some issues for me, particularly when these 2 man teams are in AI hands and in own scenario designs.
  3. I have Doublers book, but I don´t know of anything similar from german perspective as well. Combining Schneider´s Panzer Tactic and USMHI Special Series (particularly 8 + 9, german tactical doctrine, german squad in combat) though gives quite a good overview with regard to CM scale. There´s other free stuff in the net (small unit tactics series), but unfortunately nothing in a single book AND english language.
  4. Combat in woods - clip from TV series

    Mainly general behaviors, tactics and "story telling". Gear is mostly in order (though I wonder what this Luger wielding german offiver guy is meant to present), since actors appear to be hired from local german reenactor group I think. Though I´ve seen some way more professional UK and US groups who at least mastered the basic drills of the time. These films look simply like some youngsters playing war in the park. I lack time (and interest) to go deeper into detail with these short films, but considering this young group of filming students is not specialised in making WW2 films (they do various other topics as well), one does not need to take it all that serious. https://www.paralightworx.de/
  5. Interesting topic. I´d assume various reasons for the shield not beeing made bigger. 1. Avoiding a larger (taller) than necessary vehicle silhouette. 2. When turned to engage targets sideways, a larger shield could possibly create some hassles for other Grenadiers sitting/standing in the vehicle just behind. 3. Somewhat more restricted observation possibility toward the front of the vehicle. (I.E with binocs and generally). 4. Necessity to keep things simple and spare raw materials.
  6. Combat Mission AI

    The AI withdraw order also can be used "offensively" in order to make use of the smoke throwing capability. It´s somewhat tricky to set up for the AI and not overly flexible, but yet a nice working expedient.
  7. Combat in woods - clip from TV series

    Mixed feelings about that. Technically not the worst I´ve seen from some reenactor wannabe film producers, yet suffering from the usual lack of realism and detail. I have my doubts about their true motivations making such films, but oh well...
  8. and the original http://wwii.germandocsinrussia.org/de/nodes/1212-akte-405-okh-general-der-infanterie-hinweise-f-r-die-ausbildung-der-infanterie-auf-grund-der#page/1/mode/grid/zoom/1
  9. Invulnerable jeep - now with video

    I think that explains the whole matter very well. So although it doesn´t quite look like WYSIWYG, the results would obviously be the same.
  10. currently mortar ammo dumps can be placed during purchase/setup from dismounted trucks belonging to the mortars (usually motorized support/hvy wpns Coy from BN formations). These can also be put onto the map via reinforcements setup. Used these in my 1944 pillbox defense scenario. Yet I ´d wish for configurable ammo dumps as well.
  11. german and russian speakers could also find lots of interesting stuff on similar topics here: http://wwii.germandocsinrussia.org/de/nodes/1-bestand-500
  12. I´d say "coming from north-east"
  13. Bulletproof jeep

    a lucky bastard obviously. No idea about armored parts on the jeep, although I´d guess the frontal parts have maybe somewhat thicker metal plates. Main point I think is that as other majorily unarmored vehicles (trucks, kubels...), non lethal vehicle parts are in majority so jeeps and comparable vehicles can absorb quite a lot of lead, before beeing completely disabled. I´d check damage tab during turn replay to follow damaging progress.
  14. Can Grenades Remove Concrete Walls?

    Yes, exactly. Weakened walls can be completely flattened by even minor blast effects rather far away and straight through buildings. Seen that happen from WP grenades, Schreck rounds and rifle grenades, hitting the opposite side of a building. Seen that oftenly on densly built urban maps, where buildings directly adjoin action spots with walls.
  15. Gunners with Kar. 98Ks

    wished the german paras in CM would be also cut down on automatic weaponry. In 1944/45 these wouldn´t be better armed than Luftwaffe infantry or army infantry, with all their shortages.