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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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RockinHarry last won the day on September 28 2015

RockinHarry had the most liked content!


About RockinHarry

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  • Birthday 04/07/1966

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  1. Combat Mission AI

    The AI withdraw order also can be used "offensively" in order to make use of the smoke throwing capability. It´s somewhat tricky to set up for the AI and not overly flexible, but yet a nice working expedient.
  2. Combat in woods - clip from TV series

    Mixed feelings about that. Technically not the worst I´ve seen from some reenactor wannabe film producers, yet suffering from the usual lack of realism and detail. I have my doubts about their true motivations making such films, but oh well...
  3. and the original http://wwii.germandocsinrussia.org/de/nodes/1212-akte-405-okh-general-der-infanterie-hinweise-f-r-die-ausbildung-der-infanterie-auf-grund-der#page/1/mode/grid/zoom/1
  4. Invulnerable jeep - now with video

    I think that explains the whole matter very well. So although it doesn´t quite look like WYSIWYG, the results would obviously be the same.
  5. currently mortar ammo dumps can be placed during purchase/setup from dismounted trucks belonging to the mortars (usually motorized support/hvy wpns Coy from BN formations). These can also be put onto the map via reinforcements setup. Used these in my 1944 pillbox defense scenario. Yet I ´d wish for configurable ammo dumps as well.
  6. german and russian speakers could also find lots of interesting stuff on similar topics here: http://wwii.germandocsinrussia.org/de/nodes/1-bestand-500
  7. I´d say "coming from north-east"
  8. Bulletproof jeep

    a lucky bastard obviously. No idea about armored parts on the jeep, although I´d guess the frontal parts have maybe somewhat thicker metal plates. Main point I think is that as other majorily unarmored vehicles (trucks, kubels...), non lethal vehicle parts are in majority so jeeps and comparable vehicles can absorb quite a lot of lead, before beeing completely disabled. I´d check damage tab during turn replay to follow damaging progress.
  9. Can Grenades Remove Concrete Walls?

    Yes, exactly. Weakened walls can be completely flattened by even minor blast effects rather far away and straight through buildings. Seen that happen from WP grenades, Schreck rounds and rifle grenades, hitting the opposite side of a building. Seen that oftenly on densly built urban maps, where buildings directly adjoin action spots with walls.
  10. Gunners with Kar. 98Ks

    wished the german paras in CM would be also cut down on automatic weaponry. In 1944/45 these wouldn´t be better armed than Luftwaffe infantry or army infantry, with all their shortages.
  11. Exactly. Introduced and distributed in large numbers, beginning in april/may 1942 until 1945. Still quantities are to be found on 1945 battlefields, both the cup launcher devices, as well as the 30mm HE and AP40 Heat grenades. Wished the grenadiers in CM would carry their usual pack of 15 grenades each, instead of rarely a handful.
  12. Work with XP

    I´m running CMBN and CMFB perfectly fine on WinXP.
  13. It´s also interesting to see how an AI driven force deals with pillboxes. http://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/cmbn-v4-mg-vp-you-enter-germany-introduction/
  14. RockinHarry Scenario Thread

    Thanks BG! I know this scenario is rather limited in scope and the first 20 minutes or so could be kind of frustrating, but hopefully the remaining play time yet offers enough fun, as well as replayability challenges to you.
  15. Commonwealth module?

    However that one could compare, but I´d very much like creating CW missions for Operation Blackcock, Veritable and Plunder.