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Chops

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Everything posted by Chops

  1. Also, my CM:SF original base game order is not listed, however, all my CM:SF modules are listed. Is the base game not listed, because that is inherent if one owns a module?
  2. Under my Account > Orders page, none of my orders have a product name, just an ID. This is really not very helpful. I saw another post about this and am wondering if names will be added in later? Also when clicking on a link under my CMBN Battle Pack order, it leads to a Page Not Found. Also, it would be more informative if there was some text that said something like - "no separate download for this product; it is included in the Base Game download. All you have to do is enter your Battle Pack activation code after running the Base Game Installer"
  3. The Community Forum is not using Secure Socket Layer (SSL). The URL is http://community.battlefront.com/ My Browser is flagging the site as insecure. Is there a reason that https:// is not being used?
  4. Ordinance interacting with the fence, and possibly Line of Sight (LOS) has to be calculated however, which is probably where the CPU has to do some serious number crunching. Just a guess.
  5. It still seems to me that this behavior is a serious bug, and should be corrected. Obviously, this "bug" is highly unrealistic, and it has serious consequences which can affect the outcome of a scenario.
  6. "…for some reason, instead of moving along its ordered path, LAV-AT #5 reversed into a position and presented its rear to Baneman’s Leopards… Ce la Guerre." Seems like this is a pretty serious bug. The unit also ignored the Covered Arc which is supposed to control Facing, as mentioned in a previous post. Or was this User error?
  7. How are the UnCons communicating their spotting information to your main force? I am wondering how this is happening, especially since you have a Force consisting of units from several different countries. Can you post a screenshot showing the communication links?
  8. Thank you guys for testing this and reporting the problem. Can one of the beta testers comment on whether or not this issue will be fixed in the next patch (assuming there will be a patch}? Also, wouldn't it be helpful if the game showed whether or not a contact is from sound or visual? For example, have different icons for sound/contact/both.
  9. Within the GeForce Experience software go to In-Game Overlay, turn it on, and then go to In-Game Overlay > Settings. Set your key commands for screenshots and recording (Alt-F1, Alt-F9). Close the In-Game Overlay, and close GeForce Experience. Then start Combat Mission. Just use Alt-F1 within the game to capture screenshot, and Alt-F9 to start and stop recording. Very easy and no lag or issues.
  10. I use Nvidia's GeForce Experience software, In-Game Overlay for taking videos and screenshots in CM. Just make sure that you change some of the default key commands in the In-Game Overlay so that they don't interfere with CM key commands. So, if you have an Nvidia graphics card check it out. It works well once you get used to the interface.
  11. Here are Steve's recent comments on CM:A ------->
  12. Mikey, any updates on whether or not your Africa Mod will work with CMSF 2? Have you considered doing an Iran vs. Iraq Mod? Some interesting scenarios can be created with the Red Forces in CMSF 2.
  13. Mikey, didn't you make the famous Africa mod for CMSF 1? I am really hoping that makes a comeback with CMSF 2.
  14. "So the kids they dance, they shake their bones While BFC's throwing stones Singing ashes, ashes all fall down. Heartless powers try to tell us what to think If the spirit's sleeping, then the flesh is ink. History's page, it is thusly carved in stone The future's here, we are it, we are on our own. If the game is lost then we're all the same No one left to place or take the blame. We will leave this place an empty stone....."
  15. Ok, very interesting. Thanks guys.
  16. As you can see in the screenshots, textures are missing on stone buildings.
  17. Steve, Can you elaborate a bit more on the Soldier model situation that you listed above? Sounds interesting. Do you have any plans to show screenshots or video for the upcoming CMFI R2V in the near future? Also, would you be willing to share your thoughts on the future? Above, you mentioned not using the current TO&E framework beyond CM2. As you have described on the forums, BFC has stayed in business for quite a long time in a very difficult market, and you have also shown that you recognize the limitations of CM2. So, with that being said, I expect that development of the CM3 Engine is well underway. Can you elaborate on this at all? Will the current TO&E as well as artwork be able to be imported into the new CM3 engine? Thank you.
  18. I totally agree. The naming and numbering system is convoluted, confusing, and overly complicated, especially for someone new to the CM Series. A possible solution, since BFC is reluctant to change things would be to create a Table. This Table could have all of the CM games listed, along with modules, patches, and engine upgrades listed for each game. Presenting all of this information in Tabular format would really help your customers, and be an easy quick reference. This Table should be on the Battlefront Website as well as in the Forums.
  19. Shadows still look horrible, with the Upgrade 4.0 I have an Nvidia GTX 960 graphics card, with the latest driver installed. Within the game: 3d Texture Quality = Best 3d Model Quality = Best Vertical Sync = On Antialias/Multisample = On
  20. The CMx2 Engine Upgrade ver. 4.0 ReadMe file mentions that there are new tracer and muzzle effects. I noticed that the American Forces tracer color is red. Is this correct? I thought that Allied Forces had green tracers and Axis Forces had red tracers.
  21. Where do you want the saved game files sent?
  22. I have noticed the same issue while playing Mark Ezra's new CM:BN Scenario - Last Defense v4.0. It happened with hedges and troops moving through woods as well.
  23. Hey Mikey, Where is the Annual Christmas Bone Thread? It has been tradition for BFC to include some info on upcoming products at the end of the year, however, this year I haven't seen anything regarding the new CM:Fortress Italy module or CM:Red Thunder. Any insight into what is going on? Those "soft releases" and a lack of information on what is in the pipeline, seems like very curious decisions for a company trying to sell product. Christmas Bone History List 2016 - Screwged? 2015 - Posted on December 24th and December 26th 2014 - Posted on December 24th 2013 - Posted on December 20th
  24. If we look at BFC's history, and the fact that CMx2 is about 10 years old and that developing a new engine is very time consuming and labor intensive, it seems safe to assume that development of a new CMx3 engine is well underway. Also, BFC has been able to stay in business this long and they obviously plan ahead. What I do find strange is the lack of communication with customers about their future plans. Granted, they will toss out bones occasionally, but usually they are buried within non-related Threads in the forum. More exposure, and creating buzz and interest can only help sales right? Seems that Moon, a longtime BFC employee is no longer with the Company and ChrisND is not doing TwitchTV anymore. ChrisND was really good at Public Relations and promoting the game. A new website and store also, have never materialized. So, who knows what is going on internally with BFC. More news in an easily accessible manner, more videos and Twitchtv, more interesting Threads in the Forum can only help BFC in my humble opinion.
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