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Sir Uber General

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    http://www.golden-orb.com
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    Gold Coast, Australia
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    skydiving, motor racing, gaming
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    Network Admin

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  1. May I suggest lots of shoot and scoot? Havent played the scenario but from the sound of it shoot and scoot with all your tanks ont he ridgeline for a few turn. Wait till they are most likley out of AT rounds, then push over the ridge.
  2. I'm also under the impression that the brits improved their 2pdr ammo (capped it to help defeat FHA) during the african campaign which could lead to some discrepency here.
  3. I'm also under the impression that the brits improved their 2pdr ammo (capped it to help defeat FHA) during the african campaign which could lead to some discrepency here.
  4. There are no tacks on the tank - its been dragged there and used for target practice.
  5. I always drive my infantry suicidly close (so my Lt's tell) to to my artillery when attacking, and the only times I hit my own troops is via an outlying shot (which happens), or my own stupid fault. I've never seen what you are describing occur in any sort of replicable manner.
  6. So be prepared for gamey biatch accusations if your crews are attached to infantry platoons and used on the front line.
  7. "What is even more puzzling though is that even using the figures in the game a Sherman should not be able to knock out a Panther with a front shot except for the occasional weak point (which seems to happen more often than it should)." I'm afraid you are wrong, the above report says cannot penetrate the glacis, "17 pdr APCBC will not penetrate Panther glacis at any range on level ground." That leaves the turret front and lower hull front available for a kill shot from the frontal aspect. Furthermore I think the CMBO penalises late war panzers with a -% armour modifier as quality was not so good at that stage. I think that kicks in from panther G onwards.
  8. FJ's are good if your opponent is unwise enough to allow force mixing, same with girbs, same with VG's really
  9. Omi, the ram is a fantastic 20mm proof APC. Being 20mm proof is very handy in player v player games, as the germans typically have a lot of it. The allied halftracks are not 20mm proof.
  10. My take is they are worth it at veteren level or above. Stuck out on a flank where he can observe a possible enemy axis of advance they are sometimes incredibly useful. I've had 1 guy take out 2 FO teams in 1 round before they'd fired a single shot. You can't beat that for points value. Even if they are not that useful, used carefully they can slow an attack down nicely by picking off HQ and other high-value units. Never use them at close ranges, anything under 2-300m will get him spotted instantly. Left alone, he won't take these shots. CMBO funny moment #37, my sniper runs into an enemy sniper in a forest. Both halt and try to hide, neither taking a shot at each other as they are too close. It's like they both sat down for a cup of tea on the sideline while the battle raged in the middle of the map.
  11. Tres cool, and I imagine such a tank would become a favourite amongst the gamey force crowd.
  12. It sounds like you have force type set to unrestricted. Try setting it to something else like combined arms, it makes force mixes more realistic.
  13. I'd say the fb is too far away. Thats a big gap you need to cross there, do you have smoke?
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