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Darknight (DC)

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Darknight (DC) last won the day on May 28 2020

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  • Location
    London, ON
  • Interests
    WWI, WWII, Canadian Military & General History, General World History

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  1. I can't believe I did that...oops. I have fixed it and the .CAM file is now included in both. Wow, I must have been half asleep that day.
  2. Okay, I've made some room...I'm terrible for leaving stuff in there forever.
  3. I think this link will work for now. I'll leave it up for a few months. https://www.dropbox.com/s/qepchnhtl943pp0/DKC - CMBN Campaigns wMods (Update1).7z?dl=0
  4. Okay, took me a couple hours 'cause I had to whip up a few new markings from my master files but First Into Antwerp has associated mods. I'm not sure the easiest way to provide this b/c the archive now contains both Operation Undergo and First Into Antwerp (153 MB).
  5. I tried putting the Operation Undergo mod up in a dropbox for Bootie but never heard whether he posted it. If you have a dropbox, I can send it to you. I will take a look at the new campaign over the next couple of days and see about modding it.
  6. I have finished working on the modded version of Operation Undergo (in the style of how I added mods to all the other campaigns). I just need to find a place to put it, if anyone would like it.
  7. I will definitely take a look at adding this when I get a chance (compiled campaigns take a little more work to sort out).
  8. Google Translate version: alnigor said "Everything has been working for me for a long time. Of course, I did not check all the scripts - but those that I played all without problems. I just copied and replaced all the script files to the \ Game Files \ Scenarios folder. Well, it is clear that if there is no module necessary for the script, you will not run it." Dropping the scenarios into the folders as alnigor mentioned above should replace any original scenarios with the ones modified to use the appropriate graphical mods. Then re-start the program.
  9. The Outlaws was included among the campaigns. Assault on Lucherberg wasn't included because it is outside the CMBN timeframe (Dec 1944) and would be better modelled in CMFB (which I might actually pick up one day if the Commownwealth ever makes an appearance ).
  10. Lol, I took a small break to play some games.... I have the research completed (mostly), and lots of examples but CMFI is a more complex beast than CMBN. I could work on tagging all the scenarios fairly quickly but I don't have the as many of the mods completed for a comprehensive mod... Maybe I'll work on smaller chunks (for my own sanity).
  11. I would have liked the hybrid option myself and would have done that if I could have. Unfortunately, the work-around to get berets to show is an all-or-nothing proposition. If the Airborne units had 2 different helmets (like the infantry with the mkII and mkIII helmets, I could have done it).
  12. Mord has a new CMBN portrait mod coming in the not-so-distant future; he is a perfectionist and was not happy with some of his German portraits yet. These are a portion of Mord's new work and this mod incorporates some of his newer stuff (but not anywhere close to all of the options) plus I played around with a few of his German ones to get the necessary divisions...consider it a teaser...and I'll update when he puts out his full new version.
  13. Send me a PM if you want to let me know what the problems are...I can probably fix them in the inevitable update that will be necessary in the future.
  14. The project is now LIVE at CMMODS IV. Darknight's CMBN Magnum Opus
  15. It's all been transferred to Bootie, so this will be up any time.
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