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Cameroon

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Everything posted by Cameroon

  1. I've always wished that it moved the center of my view to where I clicked, but it seems instead to move the camera to the point I click. So I've taken to clicking in front of whatever I want to see.
  2. Nope, no TRP - I checked. However there definitely are some locations with decent LOS to the areas where I know I got hung up as the Allies. I saw plenty of their artillery fall in the wrong spots though, for which I was extremely thankful. When it falls in the right spots - ugh!
  3. I was going to read through the comments and then reply, but gah, so many! It's beautiful, even at Balanced/Improved and the tutorial mission was fun - had to restart it a couple times while my brain got back in the swing of things. I can't wait for the full game! My girlfriend is definitely not going to understand
  4. I would say that of course the results are going to be different, it isn't CMx1. CMx2 has new mechanics and behaviors all over the place, so things you expected to work in a particular way won't and it will bite you. And, as always comes up, the casualty rates are reflective more of the person in command. If you had low casualty rates in CMx1 and you and your opponent would quit/surrender/ceasefire when they got too high, then you can still do that in CMx2. On the other hand, if you had low casualty rates in CMx1 and your opponent had huge casualties, then you were just far outplaying them - not really keeping "realistic" (or maybe historically normal) rates.
  5. I the lower left corner it shows the casualties list when you click on a unit. It's kind of hard to read since it's light green, but it is there at least.
  6. I really want to thank you for taking the time to do these, they sold me on the preorder since we could see hours of real, actual gameplay and unit behavior.
  7. tyrspawn, this was an awesome look at the game. Thank you! I suspect I'm going to need hardware updates - 1920x1280 here and now that I've seen it in motion at the quality level you've got, I can't settle for less
  8. Hmm... I was still in college at the time. No idea how I heard of it back then, but I downloaded the demo and fell in love with Chance Encounter in particular. Even once I had the full game I'd go play that scenario, always trying to out-do previous attempts. Played CMBO far too many nights instead of sleeping. I pre-ordered CMSF but I haven't had the time to devote to CM like I did in the past and my favorite thing from CMx1 (QBs) works entirely differently, so it hasn't latched onto my time like CMBO and CMBB (CMAK didn't grab me either... maybe it's the desert). I've been quietly waiting for the return to the western front and now find myself back here throughout the day.
  9. Even at "best" - which does tend to kill my performance (for reference E8400@3Ghz, 5GB of RAM and NVidia 9600) - the underlying ground texture disappeared rapidly. That may well be intentional, I'm not going to 2nd guess the graphics programming since I have no experience there, but I'd say mostly it was the jarring nature from high-res to really low-res. The screens from the various CMBN AARs seem not to have that issue, but that could be jpeg compression and/or less underlying ground texture transitions (that is, not mottled brown/green like the 2nd mission in the Afghanistan demo). Generally CMSF (which I have, fully patched) plays well, but I play at Better (I think - one or two stops up from the default) but I will certainly cheer if the quality/performance of the graphics engine rises
  10. I was just wondering something along those lines. The fall-off on ground-texture fidelity in particular seemed extremely close when I fired up the Afghanistan demo.
  11. The impression I got was for CM:BN "sometime", but I don't think I've seen anything saying when/how that will come about. You could probably do a search for "hit decal" and find Steve's comments (I, on the other hand, am off to work ).
  12. Not at launch - they've stated that hit decals are something they intend to add later.
  13. You know, looking at that screenshot and at others - and thinking back on various times playing - it almost feels that the camera has a light right behind it. So maybe it's that there isn't (much) of a positional light source or rather that the camera's "personal" light source is too bright? Anyway, I primarily play CM for the gameplay and not the eye candy. I like the way CM:BN looks a lot - wouldn't complain if the lighting improved though
  14. I used a ton of CMx1 mods, but never gridded terrain. It's ugly and wasn't something that added to the game for me
  15. Why would you redo all the work to go from OpenGL to DX10? I mean, if you intended to be locked to MS from the beginning, ok, maybe. I can't see how that'd be a priority above, oh, every other possible option they have to actually add meat to the game
  16. Well if Fast becomes Quick, but only after they tire, then does that mean that Fast is (err) faster over short distances? I would have thought that Fast would be good for short moves where you aren't likely to be shot at. I'd test, but I can't right now - unless I can get CMSF on an iPhone
  17. Sorting them by date works fine, the original QBs would have the earliest modified dates. I can't recall if Windows changes the modified date during an install, but if not, then it seems 6/24/07 would be the date you'd want (that's what mine are).
  18. Just d/l-ed the first batch and I have what is probably a slightly goofy question: Is there any way after a QB battle loads that I can tell whether it's a stock map or one of yours? </font>
  19. I suggest the Ghost campaign by Webwing; it's almost entirely Infantry and I've been having a lot of fun getting chewed up (winning, but at more cost than is healthy). I blame my tactics and not any goofy engine issues There are both MOUT and "non MOUT" portions. I can also recommend The Curve as a good standalone scenario and the QB map packs that MarkEzra and crew released. All of the above are available on CMMODS. I plan on starting the built-in campaign now, as well. It's funny, when I started playing CMSF I played almost entirely RT and didn't look back at all (WEGO just didn't feel 'right'). Then, with 1.06/1.07, playing WEGO suddenly felt right again. I think this is due to units behaving generally as expected so you don't have to be ready to step in at a moments notice. I can't offer up more good scenario/campaign suggestions, but that's only because I play too many games that have long lives and lengthy sessions (GalCiv2, Sins of a Solar Empire, CMSF, etc.). Makes it hard to play huge amounts of any one game
  20. You know, I like how that 'feels'. I'm not sure if I prefer it over the normal from the screenshot but I'll definitely be checking it out.
  21. Heh, all the dog houses that I think of are like those you described and I'm in the US (DC). Fortunately you asked before I had to admit to my own lack of knowledge
  22. Kevin, there's definitely a bug with playing back WEGO turns that was acknowledged as fixed for 1.07. It's floated around in a couple threads from Steve or Charles, but I don't remember which.
  23. *bump* (fell of the 1st page so fast heh)
  24. I'm pretty sure this is those soldiers attempting to find the best cover/view at that location after the facing command (or cover arc). Note the change log: It seems the algorithm tries to jockey for a good spot and if it can't, eventually stops trying for a better location. Makes sense to me
  25. I can't speak for gibsonm so perhaps there's more to the Multiplayer Lobby than I thought, but as far as I'm aware it's simply a method for finding opponents.
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