Jump to content

D'arcy Montague

Members
  • Posts

    27
  • Joined

  • Last visited

    Never

Everything posted by D'arcy Montague

  1. <blockquote>quote:</font><hr>Originally posted by Cauldron: POINTS: Don't worry too much about mortars being in C&C fron an accuracy point of view. From a survival point of view HQ LOS's are a good deal eric :cool: [/QB]<hr></blockquote> My personal impression is that combat bonuses do aid accuracy a little, this impression being derived from my exp. with the pitiful 2" mortar. Every round has to be bang on with a 2" in order to inflict damage, and a combat bonus does seem to make a slight difference. In a current game I had 3 2" under the command of a combat+2 HQ shelling a section in a one storey heavy building. Most of the rounds landed right on target and the building actually collapsed at the start of the next round(He he, bye bye, mot. squad) , not bad for blast 6! With regards to F.O's, I've experimented with the green German 81mm F.O in 'Chance Encounter', and a combat bonus definitely seemed to make a difference to the spread. Perhaps this is less so with exp. F.O's.
  2. <blockquote>quote:</font><hr>Originally posted by Cauldron: POINTS: Don't worry too much about mortars being in C&C fron an accuracy point of view. From a survival point of view HQ LOS's are a good deal eric :cool: [/QB]<hr></blockquote>
  3. <blockquote>quote:</font><hr>Originally posted by Kestrl: I'd like to see the new shoot and scoot command added because i think the Archer could really take advantage of that option in the future. I can see a Archer firing off a couple 76mm AP rounds and then moving out of LOS.<hr></blockquote> Stagger your move orders and use pauses. They ain't releasing a patch any time soon.
  4. <blockquote>quote:</font><hr>Originally posted by KarlXII: and you're practically guarateed to make quite a few kills.<hr></blockquote> Guffaw! That's the funniest thing I think I've ever read on this forum. Ahh... Guaranteed kill's (pauses to wipe the tear away his eye).Hang on a minute, I'll have to get a glass of water before I get all hysterical and end up with the colly-wobbles.
  5. Well Mace my dear man, the title of the thread was a touch off putting you know. Not to mention something of an oxymoron (always forgiven). However, overcome by fratenal affection at the prospect of such a sustained display of Australian literacy. I couldn't help but recognise your spirit, your e'lan if you will. Thus, here I am. If its insults you wanted, then perhaps you should have started a 'Trans-tasman fraticidal dispute' thread. But come now, there really is no need to bandy about nasty words like derogatory.
  6. <blockquote>quote:</font><hr>Originally posted by Noba: Do I detect a whiff of an outsider AGAIN. Noba.<hr></blockquote> Heaven forbid any air movement taking place in here.
  7. <blockquote>quote:</font><hr>Originally posted by Colonel_Deadmarsh: BTS, why was it coded in there to let AT teams create more than one marker if it doesn't mean anything? <hr></blockquote> Well maybe it doesn't mean any thing, But it is bloody useful for those German support platoons. You can use an attached Panzershreck, mortar or gun to create an ambush marker at greater distances than the platoon CO is capable of doing. This means that you can cover 'that open ground' 250m yonder, and catch the enemy infantry out in the open. The spandau's can be hiding and therefore won't fire at the first piss ant scout that comes along and give away they're position. Ofcourse this tactic is perfectly valid with the allies, but it is particuarly suited to the germans because, as you will no doubt be aware, the MG42 has such evil, reach.
  8. Noba, you sweaty little voyeur. You byword for non-participation. What miracle persuaded you to grace the forum with the awkward fumblings of you atrophied personality. I can clearly recall you making bold about posting some months back. I thought it was all bluster at the time. How faithless I was! Mind you, I should have guessed that you would only be found posting in such close company. It certainly is suitably sticky and claustrophobic in here. I have recovered sufficent composure since my last debacle to offer you another game, 2000pt Pnthr-76 Cmb arms? Bleat once for yes, and I will dispatch the set to post haste.
  9. <blockquote>quote:</font><hr>Originally posted by ParaBellum So for supporting my infantry I would prefer the 75mm variant any day. OK, the 75mm isn't as accurate as the 20mm but at shorter ranges (<300m) it will fairly accurate<hr></blockquote> The 75mm 234 is a fine vehicle, and indeed the gun has alot more bang. But it does lack a turret, which limits it's playing style to the point & shoot method adopted with assault guns. The 20mm on the other hand can 'dance'. Which makes it perfect for baiting your opponent with. In a recent game I had a 20mm 234 in a small village shooting up my opponents hapless infantry. All the while, his Churchill's stood by within 150-200m, but were unable to intervene for fear of the german infantry's AT arsennal. I was not able to 'dominate' the village area with my armour until much later on in the game. But I was able to operate the 234 right up there with my infantry from the second turn onwards. By the end of the game it had expended 3/4 of its ammunition and racked up an impressive tally of kills! Based on this extremely enjoyable experience I would definately consider buying it again, and throughly recommend it to others.
  10. Hey Joe, Where's your gracious congratulation to Titan on his victory. There's a good chap.
  11. Now I don't mean to rile anyone for the sake of it, but I can't believe the amount of whinging and whining on this thread. One should be comfortable playing with less than best spec units. After all, this game is about simulating your average company/battalion commanders role, someone who has to work with whats to hand. If you can't play with vanilla infantry & vehicles then why play at all? But I digress, the Mk4 in my opinion is a fine tank. Alot of the unfortunate circumstances related in this thread seem to be just that, bad luck. Which happens with any unit. One fires round after round at dead cert targets to no effect, all the time (well at least I seem to)! So stack the odds wherever possible. Yes that turret armour is a problem, but on the other hand, the gun is pretty kickarse. All in all I think the points value is pretty fair. The following seems to work for me: - Engage targets at range. 'Roll up' to the fire position with all four tanks if possible. Unlike the Sherman commander, who has to fear the likes the Panther picking off his defenseless tanks, the Mk4 is capable of destroying most targets it is likely to encounter (The Pershing is pretty rare even in CM, and the Churchill is slow, and accordingly, usually unable to react in a timely fashion to new developments). -As someone pointed out earlier, avoid melee engagements. Sniping and establishing brief firebases is where its at. When moving, I find it is best to use two tanks in overwatch. -When taking opportunity shots do so like your using an assault gun ie. avoid the hunt command, instead use a move/reverse combo or staggered orders using the pause between orders as a fire window.
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Captitalistdoginchina: Hi Viceroy, I know a few Kiwi teachers in Taiwan. CDIC<HR></BLOCKQUOTE> Maybe you know my Brother Ben. He spent a couple of years teaching at 'Merry land' ESL school in Tai chung I think. He came back to NZ for a few months recently, and got right into cm while he was here. Japan's where he is at the moment. The slackarse was supposed to mail me a pbem once he got settled but hasn't, which is a pity because he was starting to show some talent. I reckon, if a good soul such as yourself were to throw down the gauntlet, it would be just the ticket to get him back in the loop. So if you would like some opposition 'closer' to home, mail me and I'll sort out some details.
  13. Yeah! right on Hansfritz. Its a widely known fact that all French peasant's houses were stacked full to the brim with TNT, ever prone to explosions of cataclysmic fury. Those silly French! Bet they don't even know what 'hazardous goods containment facilty' means. Sheesh!
  14. Hey Armedeo Believe me, I've tried. I didn't find that much on the net, just odds and ends really. Having said that, I was using google most of the time, rather than the military engines. The most interesting resource I've come across was a 1942 Wardept publication, 'The modern British army'. Unfortunately it was my mates Grandad's, so you'll probably be hard pressed to find it. Maybe the basement of the biggest library near to you. This confirmed alot of the modus operandii that I've learnt with the British. An emphasis on operating at company level, using A & B platoons as 'flying' platoons with C platoon in a support position, providing smoke & supression with the company's 2inch mortars. Aggresive use of Universal carriers in infantry support role etc...
  15. Oh yeah, Redwolf what is it exactly, about rushing MG's in CM that you find distasteful? I'm asking, because I haven't witnessed it in play. But, I have heard many accounts of machinegun nests being charged during the war. Most of these were ofcourse within grenade throwing distance.
  16. My buddy was telling me about some tourney house that had it's emphasis on balanced quasi-historical force selection and 'playing in the spirit of the game'. Such a site may have a blacklist like the one mentioned above. I'll try and find out the address. Personally I would love to swap from RD to something like that. It surely would make a nice change to not have to send one's frail Tommies up against Germany's seemingly endless supply of vet Pzr gnr motorised squads. Hell, if anyone thinks they know the ladder that I'm espousing as the untainted grail of CM virtue then please point me in the right direction. Hmm.. I expect that'll translate rather readily as - 'Go direct to 101 Wiseacre lane'.
  17. Jeez Steve, You're laying it on a bit thick. Chill that heavy s**t out! I just can't get it, as if having the entire armoury at your fingertips isn't enough! If you haven't had the nous to select a force capable of dealing with the unexpected then you just have to make a fist of it, thats wargaming. As for Ansett, might I just point out that the most ardent proponent for the intial purchase of Ansett was the current Air New zealand chairman - Gary "The biggest gut in corporate Australasia" Toomey, who happens to be Australian, along with three other members of the board.
  18. A couple of observations:- I believe the combat bonus decreases the area spread of off board Arty (don't know about onboard). I remember trying this ages ago in chance encounter. I was pleasantly surprised by the more accurrate fire that seemed to be brought down by the green german spotter whilst he was under the command of the appropriate officer. Also, in addition to the abilities outlined in one of the previous posts, the stealth bonus increases the ambush marker maximum distance from 160m to 200m for the commander concerned. Handy for those support platoons.
  19. In deliberate attacks/defences, both commanders would have some idea about the terrain they are going to fight over and would make plans based upon that knowledge. Silly me, and I thought that one asessed the terrain and made one's plans in the setup phase... Anyway, thats enough riling. I personally enjoy the uncertainty of commiting one's troops. To digress a little, I'm glad to see that you didn't argue with my choice of tea and scones. I was going to replace scones with lamingtons but I didn't think that many on the thread would actually know what a lamington was. It seems perhaps that I was wrong. So how about it then, hands up, exactly how many Kiwi's are hiding out in this thread?
  20. Beazley, what planet are you living on? Dorosh, German boy and the rest of the lads are right.Armour Arty and intelligence were not on tap as you seem to mistakenly believe. Aerial photographs, Prepatory bombardments, Accurate maps and time for a nice leisurely reconaissance.... Well, wouldn't that be nice. Then we can all sit down in the langorous afternoon sun to enjoy a nice game of bridge, with our tea and scones.
  21. Cheers Richard Louie, I hope this will answer your points. By 'foward slope ambush' I meant an ambush position from which one can see everything in front of the elevation (ie.facing towards the enemy). The ambush troops are not actually in a "foward slope position". But instead lie just behind the crest of the elevation, able to see everything in front of it with just head and sholders exposed. Obviously, some sort of concealing terrain is required (at least during the day). However even when spotted, this position affords good cover because, as outlined above, the minimium of body area is exposed. Also, direct fire HE takes little while to bracket a position and in the mean time the 'longs' go sailing over the crest of the elevation to land far behind, and the shorts fall in front of the slope while your boys lying just behind the crest. Just make sure and issue those withdrawl orders at the start of the new turn. As for me, yes it works a treat, and as for cheeky.... Without a doubt!
  22. I think pre-emptively is best the approach. If used when the situation is already unfavourably hot then the risk usually high. I use the withdraw command quite alot and find it to be a most versatile command if used with forethought, not "Oh Bollocks, they're all going to die! I've got to get them out of there!" Although ofcourse, sometimes this is unavoidable. One particuarly useful application of the command that I have found, is when you are mounting a foward slope ambush along the crest of an elevation with good LOS in front of you. The ambush marker is postioned so that it should hopefully be tripped about 20-30 seconds into the round. Once the 30 seconds of ambush is over, you issue the withdraw command at the start of the new round. Then your boys quickly nip out of sight behind the crest of the elevation, to fallback to their new, and presumably reverse slope, ambush position. Using this peekaboo tactic will allow you to mount an 'entree' ambush in the face of markedly superior firepower without suffering signifcant casualties. It usually takes a little while for accurate fire to be brought to bear on a new threat, and by then you are gone, leaving your opponent thinking - "That cheeky little git!"
  23. After having read most of the back biting on this thread, comparing apples with oranges, I had to chip in and support the few sensible souls who emphasized that the rifle, be it bolt action or semi, was not a primary killer. I've just finished reading "The modern british army" a war dept publication of 1942 and I would highly reccommend it to any cm player. It places very little emphasis on the tactical employment of the SMLE. Rather, it has a great deal to say about the Bren emphasizing it as the primary tool of the infantry section. The Bayonent (Lord preserve us)is touted as the primary tool of the riflemen! Covering/pinning fire is provided by the Brengun and platoon mortar as the lads manoeveur foward to get to grips with grenades and the bayonet. All a little too optimistic to stomach easily perhaps, but as a British player I'd rather have my boys within 20m rather than 40m. I've found that the british rifle sections tend to throw alot more grenades than the germans (wouldn't you?). Presumably this keeps jerry's head down long enough to get into hand to hand, where the the British are not at such a marked disadvantage. Having said this, I NEVER charge any german infantry that haven't already been roughed up! That 60-20m stretch is extremely unpleasant. Which brings me to the next point. Bollocks to Patton and his "finest instrument" my weapon of choice would undoubtedly be the MP44, the weapon which created the ubiquitous term 'Assault rifle'. Have a close look, no prizes for guessing where Kalashnikov got his ideas from.
×
×
  • Create New...